Orca Orcinus
06-10-2006, 11:59 AM
Just like the rest of you, I cannot wait for Gears to drop off the truck and stock the shelves! Ever since I picked up my 360 earlier this year, I have been getting a little twitchy for Emergence Day. Now after E3, my excitement is even greater due to all the juicy footage and interviews. (I especially love CliffyB talking about the movie C.H.U.D. and Bionic Commando - one of the greatest games ever for the SNES.) :D
I do have a question about the 'properly' reloaded weapon power-up though. Is there some train of logic on why this works the way it has been described? Jamming the gun when you screw up loading is very logical, but why would putting the magazine in correctly add power to the weapon's muzzle velocity? :confused: Is there some kind of Zen archer insight that Marcus has, where a swiftly loaded magazine flows naturally with bringing the weapon up to aim and unload perfectly into his enemies? I am not attempting to negate the kuhlness factor of having a twitch function revolve around reloading; which has become such a basic action in shooters that it has almost been forgotten. Now there really is a reason to reload 'in combat' instead of directly 'after combat'. This totally changes dynamics in a way that will be hard to explain until people start playing the game. I know I am definitely looking forward to the challenge. I think this new concept is really innovative and will add a lot of depth to the experience (especially when you fail and jam, putting you into truly dire straits). I just want to know the 'why' behind the reload power boost, aside from being a unique feature to a standard action. Anyone have any information from an interview?
I do have a question about the 'properly' reloaded weapon power-up though. Is there some train of logic on why this works the way it has been described? Jamming the gun when you screw up loading is very logical, but why would putting the magazine in correctly add power to the weapon's muzzle velocity? :confused: Is there some kind of Zen archer insight that Marcus has, where a swiftly loaded magazine flows naturally with bringing the weapon up to aim and unload perfectly into his enemies? I am not attempting to negate the kuhlness factor of having a twitch function revolve around reloading; which has become such a basic action in shooters that it has almost been forgotten. Now there really is a reason to reload 'in combat' instead of directly 'after combat'. This totally changes dynamics in a way that will be hard to explain until people start playing the game. I know I am definitely looking forward to the challenge. I think this new concept is really innovative and will add a lot of depth to the experience (especially when you fail and jam, putting you into truly dire straits). I just want to know the 'why' behind the reload power boost, aside from being a unique feature to a standard action. Anyone have any information from an interview?