View Full Version : Moving platforms
04-24-2004, 04:59 PM
I don't know if it's possible, but it'd be fun to have an onslaught level with moving, floating platforms. Then you could use mantas, jump pads and occasionally normal or double jumps to move from platform to platform, to get to enemy nodes :)
Of course, you'd have to make it so that the jump pads also require timing to land on the platform, or plummet into the abyss. :)
04-24-2004, 09:17 PM
would the nodes be on moveing pads?
if they are Ill have to try that out
04-27-2004, 08:25 PM
If possible. Though you could also place the nodes on small stationary platforms, or mountaintops if it's not possible to put them on the moving platforms.
04-27-2004, 09:38 PM
Moving nodes=SERIOUS coding.
Radar image would need to be moving, and you would have to do a MAJOR something to the nodes to get them to move...
Better thought: The platforms would move underneath the node, IE: It is a moving platform, a node is on top of it. It moves, and it's not underneath the node anymore and the node is floating in midair. The mp would have to move back underneath the node to allow the node to be taken...
04-27-2004, 10:11 PM
You don't have to move the radar image. If the game doesn't do it automatically (it might...) then all you have to do is have the thing stay close enough to the starting point. Say, have it drift, and when it gets a certain distance away, have it revolve around the starting point.
At first I though that moving nodes would be impossible (without screwing around a bit), but it seems they've got bStatic=false. They do have bNoDelete=true, but I think you can still move those...
Of course, even if you can move the nodes, it might not be possible to move the attached node effects (glowing pillar, that sphere thing, the fireflies that tell you you can claim the node, etc).
04-27-2004, 10:20 PM
the emitters are atached to the node.
and movers = CRAPY BOTS they wont work bots are a big NO.
other than that cool idia. i have thought about it before but not had time to do it.
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