View Full Version : Static Mesh Texturing
04-17-2004, 09:02 AM
If some of you have noticed, in maps such as Bridge Of Fate and Icetomb there are static meshes from Ruination with completely different textures. I'd like to know how to change the texture of a static mesh completely, not just its UV2 texture that coexisits WITH the original one.
This would be useful in (though not limited to) texturing static meshes that have the 'nil' texture; using UV2 only slightly changes the color of the 'nil' texture, and the 'nil' seems to show up the most through it anyway.
04-17-2004, 10:47 AM
Static Mesh Properties->Display->Skins->Add and input a texture.
04-17-2004, 04:23 PM
I never saw that option, but when I go to 'skins' there is no option to add anything, unlike alot of the other properties. :cry:
But thanks for getting me that far? Would that completely replace and override an existing texture on a static mesh?
04-17-2004, 05:05 PM
Huh, that's strange. You sure you clicked on it properly? Click on it and make sure it's selected, and there should be an option to add at the right side.
As for what this will do, it will replace the textures that are currently assigned to the static mesh. For instance, if you have a mesh with 4 textures on it, you could add 4 Skin slots under Display and replace all 4 textures. Or if you want you could add only 3 slots and leave the first 2 empty, and replace only the third texture. Or perhaps add two, leaving the first empty and only replacing the second, etc. This options only affects that particular mesh, so you can have 2 of the same mesh with different textures. However, you cannot do this to more than one mesh at a time, meanign you have to replace textures mesh by mesh.
04-17-2004, 05:32 PM
YES!!!! That was the problem! I tried to do a group of meshes, but even among the same type applying the skin does not work. I got it now, thanks everybody! :)
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