View Full Version : Aquatic Vehicles?
04-16-2004, 02:49 PM
Is it possible to make vehicles that go in water, or under water? It would be pretty neat to see some battles on the high seas!;)
Have some frigates and submarines duking it out :up:
04-16-2004, 02:52 PM
I keep thinking frigate too, then I think hover frigate.. hover frigate.. a sub would be something else...
04-16-2004, 02:58 PM
Since water is just a gravity volume, I'd guess that a sub would effectively be "hovering" like a raptor does in the air, but of course it can't leave the volume itself.
You might tweak the terminal velocity of the volume as well to make it feel more subbish.
I'm pretty sure the manta hovers above the water...there've been discussions about water vehicles, so you might wanna do a quick search to see what's already resolved.
Cool idea, though. I'm thinking about landing craft to carry my heavy armor accross a river where a bridge mighta been blown up in an assault map. :) Nice!
04-16-2004, 03:27 PM
NAh, you should just have to over-ride the Raptor's up and down function with one that adjusts the vehicles Karma boyancy - theoretically.
04-16-2004, 04:14 PM
04-16-2004, 05:20 PM
Somone is already workin on a mod for this. Not sure if they are still making it though.
04-16-2004, 06:57 PM
Mantas do not hover above water:(
04-16-2004, 09:58 PM
Originally posted by Skarjj Master
Mantas do not hover above water:( In my own map-testing (I'm making a map with an islands theme, so there's plenty of water), I found the manta will float on a reasonably shallow water volume but it sinks if it's anything at all deep. There's also some weirdness when a player exits a vehicle underwater, too. In shallow water they are generally okay but if you exit in deep water, the engine seems to get confused about the playerstate and freezes the player. The only thing you can do at that point is drown or just suicide and get it over with.
I'm still mulling over the best way to handle this in my map. I'm hoping Epic will add some flexibility to water volumes to better deal with vehicle and player interactions. Water vehicles would indeed be nifty. :)
04-16-2004, 10:22 PM
You can simulate manta hover with a specific blocking volume. (Done several times by me.:) :up: )
04-17-2004, 10:05 PM
Yeah, the blocking volume is a good fix. :)
I'd still like to see Epic spiff up the water handling, though.
04-18-2004, 12:15 AM
I agree with the water handling, but letting the Manta hover above water seems like a disgrace to physics. I mean, maybe if Jesus was driving...
04-18-2004, 05:43 AM
Huh? Why shouldn't a vehicle riding on air crushion hover above water just like over ground?
04-18-2004, 07:17 AM
Somewhere on the Wiki site in the bit on the vehicles, there's a bit on exiting underwater, you have to tell the game your underwater or it gets all confudled.
04-18-2004, 08:06 PM
I dunno. The whole setup looks more and more suspicious whenever I look at it. I'm no ACV expert, but it just seems wrong.
I hate how I can suspend my disbelief for the spacefighters, but not that.
04-19-2004, 11:44 AM
Someone has posted how to make manta's hover over water. Anyone from old school britian (maybe even new school britian) has seen the large channel hover transports. I've just seen pictures of it myself, and the US Marines use a large hoover assult transport themselves.
04-21-2004, 04:05 PM
Originally posted by butcherboy
...large hoover assult transport..
A vacuum cleaner to transport people? That must be a sight to behold!
04-27-2004, 03:46 AM
We are currenlt in the process of making a seires of AS maps with boats. I have not done much looking into the workings of the karma physics and water, but there is a bouyancy tag that you can add to vehicles. Less than a value of 1 makes the object sink, greater than one makes it float. (with 1 being neutraly bouyant)
We are still at a very early state in this project though. There is a link to the thread in my sig.
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