View Full Version : Tribes 2 Vehicle Port [Pics]
legacy-XP2
04-13-2004, 02:57 AM
Well, since Tribes 2 is gonna be released for free this month on Computer Gaming Monthly, I was hoping Dynamix will let me make this mod. Im doing a straight port of the Tribes 2 vehicles, and I'm hoping to keep at least some of the attributes of the vehicles. So far I've managed to get them into 3dsMax5 and apply the proper texturing. :)
http://img50.photobucket.com/albums/v154/khriz/BeoWulf.jpghttp://img50.photobucket.com/albums/v154/khriz/BeoWulf1.jpg
http://img50.photobucket.com/albums/v154/khriz/BeoWulf2.jpghttp://img50.photobucket.com/albums/v154/khriz/ThunderSword.jpg
http://img50.photobucket.com/albums/v154/khriz/ThunderSword1.jpghttp://img50.photobucket.com/albums/v154/khriz/ThunderSword2.jpg
Once people release some vehicle tutorials, or someone helps me out, I'll get right on importing them into the game. :)
legacy-XP2
04-13-2004, 02:58 AM
Heres the rest. :)
http://img50.photobucket.com/albums/v154/khriz/Shrike.jpghttp://img50.photobucket.com/albums/v154/khriz/Shrike1.jpg
http://img50.photobucket.com/albums/v154/khriz/Shrike2.jpghttp://img50.photobucket.com/albums/v154/khriz/Jericho.jpg
http://img50.photobucket.com/albums/v154/khriz/Jericho1.jpghttp://img50.photobucket.com/albums/v154/khriz/Jericho2.jpg
http://img50.photobucket.com/albums/v154/khriz/Havoc.jpghttp://img50.photobucket.com/albums/v154/khriz/Havoc1.jpg
http://img50.photobucket.com/albums/v154/khriz/Havoc2.jpg
legacy-MaceX
04-13-2004, 03:09 AM
i love you
legacy-BloodShed
04-13-2004, 04:44 AM
ummm dead pictures :(
legacy-JackReacher
04-13-2004, 04:54 AM
They work for me,
Nice work, honestly cant wait for a mut to use all of these.
legacy-beaumont911
04-13-2004, 05:00 AM
OMG! Is the second one a plane? Someone get this persons some tutorials here now, STAT! Can't wait until they come out.
legacy-BloodShed
04-13-2004, 05:14 AM
ok now thew pic's work (must be something wrong with the schools net again)
anyways good port :D:D
legacy-BloodShed
04-13-2004, 05:22 AM
Originally posted by beaumont911
OMG! Is the second one a plane? Someone get this persons some tutorials here now, STAT! Can't wait until they come out.
yes thats the Thundersword bomber :D
here's list of the names of the vehicles (in the same order as they where posted in this thread)
-Beowulf (hover Tank)
-Thundersword (VTOL Bomber)
-Shrike (VTOL Fighter)
-Jericho (Mobile Forward Base)
-Havoc (VTOL Heavy Transport)
not listet
-Wildcat (Hover bike) <- where is it :weird: :weird:
legacy-hydro
04-13-2004, 06:09 AM
:up: :up: :up: :up:
good job! cant wait to drive this!!
:up: :up: :up: :up:
legacy-Shuri
04-13-2004, 08:23 AM
Wow; this would be very cool. I never got into T2 that much, but the vehicles were great.
legacy-F3nyx
04-13-2004, 09:40 AM
WHERE'S TEH WILDCAT?! :cry: Best vehicle ever for running Heavy armors into the ground!
Those look nice, though. The Raptor has nothing on the Shrike as far as style goes.
Question: what exactly are you doing with the Jericho MPB? A mobile weapon locker, spawn point, turret? Doesn't seem like the first two would work very well... mobile turret might be okay, but UT2k4 just doesn't seem tactical enough for a vehicle like the MPB. Without beacons, your team will never find it :rolleyes:
God, Tribes 2 was fun... nothing better than deploying a remote inventory station behind enemy lines, beaconing it, and using it to launch flag runs... except maybe running over those damned campers with the Wildcat Grav Cycle.
legacy-jam
04-13-2004, 12:17 PM
Tribes 2 Is One of teh Best Games ever. I still play katabatic, driving a wildcat into the enemy base, steal their flag, and drive as fast as i can to my flag. I also use the Shifter Mod so i can play with a HERC! anyway that sounds cool that you are making a port to ut2004. I am beginning to make maps and I plan on rebuilding some of the T2 maps to UT2004 maps, like katabatic (a onslaught, bomb run, and a ctf version) (i really should check my spelling on these map names) some of the sp missions for assult, etc. I was planing to use ut2004 vechiles but if your going to port them I might be able to use these, with your permission of course.
legacy-MarciKun
04-13-2004, 12:25 PM
hell yeah! thats nice XD i liked tribes 2.. and i would love it in ut04 :):up:
legacy-BronzeMan
04-13-2004, 12:31 PM
That looks great, please dont give up on this project. :)
if u do though...tell me how to export them and I'll use my copy of tribes when I have time :D
legacy-Deathboy9000
04-13-2004, 12:43 PM
I thought Dynamix died :(
Anyway, good to see you're porting vehicles, but they won't have the same 'feel' of Tribes 2 vehicles, I think. Keep us posted though :D
legacy-XP2
04-13-2004, 12:45 PM
The Jericho when its deployed, will have an AI controlled homing missile pod that deploys from the center of the vehicle, and it'll have an "inventory station" out back, that for now will just heal you, carry a few weapons, and reload ammo. The Wildcat will be included soon, but for now I just wanted to deal with the biggest ones.
The tank, Beowolf, will be a 2 person deal. One person drives, while the other mans the turret. The turret will be armed with a Fusion Mortar, a huge big green mortar launcher, slow but extremely powerful if used properly, and a secondary Chaingun weapon. Its "locomotor" will be similar to the Manta's albeit at a massively reduced speed. Think slow floating Goliath.
The bomber, Thundersword, will be a 3 person deal. One person pilots, one person is the bomber, and one person is the rear gunner. The bomber will have a view under the bomber, where he'll drop bombs and use a twin barreled plasma weapon. For the rear gunner, I'm hoping I can figure something out where he's standing, glued to the bomber on that platform, but he can still fire his weapons. Its "locomotor" will be a clumsy Raptor one, where I can hopefully get an energy system, so when the pilot holds right click, it rises at the expence of current energy.
The fighter, Shrike, will definetly be a 1 person deal. The single person will pilot and use the weapons on the fighter. It'll be a bit more nimple then the raptor and I'll try to make it a bit trickier to fly.
The flying transport, Havoc, will be a 6 person deal. One pilot to pilot this clumsy big craft, 1 rear gunner, and 4 passengers. I hope I can get the passengers to stand, and be glued to their place while there allowed to fire out of their spots. The whole ship will have the maneuverability of the bomber, albeit a little slower.
I have a few more vehicle variants that I'll release once I get this rolling...
legacy-BloodShed
04-13-2004, 12:49 PM
The 4. of maj Vivendi Universal games will release Tribes 1 & 2 for free :eek: :eek: :eek:
WOHOO :D
http://www.vugames.com/news_story.do?storyId=1038
legacy-Deathboy9000
04-13-2004, 12:53 PM
Try giving the bomber, shrike and transport controls like the spaceships in the Assault map; I remember my old Tribes 2 days where I did loops and rolls in Shrikes to evade missiles... Good times.
legacy-adv1
04-13-2004, 12:56 PM
Tribes 2 was awesome..it would be cool to see those vehicles in UT2004.
One of the test maps I just started making is (very loosely) based on Katabatic. One of the great things about that T2 map that seems to be mostly missing from current Onslaught maps, was that as well as the vast outdoor areas for vehicle combat you also had large indoor bases for on-foot combat too.
legacy-Blitz_Mayhem
04-13-2004, 01:12 PM
Is there any possibility of having the Jerico act as a mobile spawn point for players?
legacy-dantheman1
04-13-2004, 01:15 PM
can you please please release this i want to try these awsome vehicles
legacy-Kissamies
04-13-2004, 01:49 PM
Oh yeah, I loved Tribes 2 especially for its vehicles. Too bad it gave me too many UE's to really get into it. I loved being a tailgunner and managing to keep the bomber alive for the duration of the whole map.
The models are nice, but I suspect the real trick is to do their behaviour correctly. I wish it would be done, though. Shrike's flight model is much more fun than Raptor's. The energy/shield system that Tribes vehicles have added some extra depth to fights.
legacy-XP2
04-13-2004, 03:46 PM
Originally posted by Deathboy9000
Try giving the bomber, shrike and transport controls like the spaceships in the Assault map; I remember my old Tribes 2 days where I did loops and rolls in Shrikes to evade missiles... Good times.
Thats actually a pretty good idea.
My original idea was to get the right click system working for Pilots, so that they accelerate/rise with a right click powerbar system, with maybe even an engine overheating part for those extra ounces of power after 100% you need sometimes. The movement would be loosely based around the assault fighters, but they wouldnt be moving forwards pernamently. They would accelerate/climb using the system described above, and move the same way as the assault fighters.
I suppose the shield system could be coded in. Just use the available shields, color them a faint blue, apply them to vehicle, let them recharge, and make them share the energy pool with engines.
legacy-Packy
04-13-2004, 03:52 PM
I thought Dynamix died
They did :( I was even considering doing an internship with them at their Eugene, Oregon headquarters when I was going to school at the U of O. Instead, I interned with Sony (also near the U of O) and they ended up closing their manufacturing plant in April 2003 anyway :rolleyes:
But back to the topic... SWEET, SWEET VEHICLES!
Models are looking great... good job on the importing and texturing.
I hope you have a few volunteers for scripting these bad-boys... that is a lot of vehicles to work on! Can't wait to see them in action :D We're all here to cheer you on!
legacy-butcherboy
04-13-2004, 03:52 PM
The best tuts for making vehicles I"ve seen are the tuts on the SE. What program did you model them in? It isn't too terribly hard to get them in game - the hard part is getting the performance, positions, and damage modelling correct. It takes me all of 15 minutes to bone, "skin", and export a model. By skinning I mean getting the right bones to affect the right parts.
All you really need is a decision on what model existing in UT to base each one on.
legacy-FatBaby
04-13-2004, 03:56 PM
Awesome!
legacy-XP2
04-13-2004, 03:58 PM
Originally posted by butcherboy
The best tuts for making vehicles I"ve seen are the tuts on the SE. What program did you model them in? It isn't too terribly hard to get them in game - the hard part is getting the performance, positions, and damage modelling correct. It takes me all of 15 minutes to bone, "skin", and export a model. By skinning I mean getting the right bones to affect the right parts.
All you really need is a decision on what model existing in UT to base each one on.
Ya, I think im gonna be forced to use the ones on the SE dvd. I just dont like using 2 3d programs, Maya and 3ds5, when I know theres probably an easier way to do it straight from 3ds5. :S And im not sure if you can port 3ds to maya.. hopefully you can. :)
Anyways, I'll take a look this evening. Right now, I have a job interview.. ;)
As AAAnold says it, I'll be back.
legacy-M_nus
04-13-2004, 04:06 PM
Isn't this a little bit...illegal?
Nice work though.
legacy-butcherboy
04-13-2004, 04:10 PM
They use Maya mostly. but also have tuts on how to use 3DMax with the ActorX(?) plugin. I think they work fundamentally the same.
legacy-BloodShed
04-13-2004, 04:21 PM
did anybody read my post earlier (look for the one with the big wohoo)???
legacy-KastaRules
04-13-2004, 05:01 PM
Good Suff! Really!!!
legacy-butcherboy
04-13-2004, 05:10 PM
Originally posted by BloodShed
did anybody read my post earlier (look for the one with the big wohoo)???
Nah... wait, you mean the one about tribes 1/2 being released for free or something like that? No.. don't recall reading it...
legacy-TseTse
04-13-2004, 07:14 PM
heh :up:
TsN|Byte has the shrike working in-game, by the way. :)
and here's a pic of a concept i did a year ago... hehehe
im pretty excited to see this all move ahead, as an ex-tribe2 mapper.
http://stg.3dmax.org/images/stg/owned2.jpg
legacy-Radeon285
04-13-2004, 07:19 PM
Originally posted by TseTse
heh :up:
TsN|Byte has the shrike working in-game, by the way. :)
and here's a pic of a concept i did a year ago... hehehe
im pretty excited to see this all move ahead, as an ex-tribe2 mapper.
http://stg.3dmax.org/images/stg/owned2.jpg
terrain looks pretty bland.... looks pretty coolt ho. Also cant beleive you guys got it working already.....
legacy-M_nus
04-13-2004, 07:25 PM
It really isn't illegal to use Tribe's vehicles in UT2004 without the game company's consent?
legacy-Kissamies
04-13-2004, 07:39 PM
Originally posted by Radeon285
terrain looks pretty bland....
Heh, that's what I would call "Tribes-que" terrain; somewhat bland at least by modern standards, but there's lots of it.
legacy-XP2
04-13-2004, 08:03 PM
Well, since the game is going to be be released for free later on this month, im betting Vivendi will allow me to continue with this. For now, its just a personal mod.
And it actually isn't "us" guys, its actually TsN|Byte who got it working in game, apparently. I havnt even began touching any scripts or coding yet. Ill start looking into coding these asap. :)
legacy-TseTse
04-13-2004, 08:25 PM
Originally posted by Kissamies
Heh, that's what I would call "Tribes-que" terrain; somewhat bland at least by modern standards, but there's lots of it.
no, actually he's right.
there was only one terrain texture in that concept pic.
a real map would have less bland terrain but it's still kinda silly to even talk about
legacy-{DDG}Vaptor{S}
04-13-2004, 09:10 PM
if your importing tribes vehicles why not try importing the big walker mechs from starsiege also made by dynamics that would kick ass stomping ppl in a empacator
legacy-KastaRules
04-13-2004, 09:17 PM
Originally posted by {DDG}Vaptor{S}
...try importing the big walker mechs...
YeAh! I'd love it! Great Idea!
legacy-JoshuaC
04-13-2004, 09:20 PM
Tribes 2 is going to be free? Where and when can i download it?
legacy-TseTse
04-13-2004, 09:34 PM
Originally posted by JoshuaC
Tribes 2 is going to be free? Where and when can i download it?
sierra is going to let fileplanet have it, i believe, as a free download.
see http://www.planettribes.com/
legacy-JoshuaC
04-13-2004, 10:57 PM
sweet I will have to get it.
It looks so kewl:cool:
Thx
legacy-JackReacher
04-14-2004, 09:29 AM
Originally posted by TseTse
sierra is going to let fileplanet have it, i believe, as a free download.
see http://www.planettribes.com/
So its free apart from your fileplanet subscription... :rolleyes:
Unless you want to wait for hours in a que...
Ah well, cant complain i guess.
legacy-Blitz_Mayhem
04-20-2004, 09:00 PM
is this still in progress?
legacy-XP2
04-20-2004, 11:46 PM
Its dead until I can get some tutorials. I tried poking around the onslaught vehicle files... nothing I can figure out. In the meantime, im working on some tanks in 3ds I can add in once some tutorials are released.
legacy-Drag00n
04-20-2004, 11:59 PM
hey thats cool! shoot a couple more things like those deployable shields ala Tribes and I can toss the tribes 2 cd somewhere lol. heart
legacy-xpguy
04-29-2004, 09:51 PM
Can you make some the awesome maps of Tribes2 Like Stonehenge, DangerousCrossing, Rollercoaster, Snowblindand some of the others. I would put those on my server in a heart beat!
Wish someone would make'em ut2004
Cya :D
legacy-Zealot
04-29-2004, 11:21 PM
he needs to know some code before he can move on bro!
so come every codemaster and help this man get these vehicles working!
bartje321
04-30-2004, 05:23 AM
**** ****, this is nice
cant wait
cant wait
is it ready?
cant wait
cant wait
legacy-Supermano
04-30-2004, 08:08 AM
you better of got permission to make the vecals in ut 2k4 from trib. :roll:
legacy-Red_dwarf
04-30-2004, 08:29 AM
Do one map and all vehicles, that would be a great start.
Did you find out if these vehicles could be used? If thats the case, bring the lot in, players, textures, models, etc.
You will need to be quick though as Tribes V comes out soon ;)
legacy-xpguy
04-30-2004, 08:34 AM
Originally posted by Supermano
you better of got permission to make the vecals in ut 2k4 from trib. :roll:
There is no need for that because Serria is making both Tribes and Tribes2 Public Domain This month. You will be able to download both programs FREE! and besides how are going to track down the person who made maps or vehicles. I have a Onslaught Map on my server that looks almost Identical to HALO's BloodGulch map and there was no readme in the zip file. So how are you going to trace it to the person that made the map?
Cya :D
legacy-Eeep
04-30-2004, 08:56 AM
WHERE'S THE WILDCAT???
When playing the manta it brought back so many memories from the wildcat, hehe...
you said you wanted to deal with the biggest vehicles, but why not first with the COOLEST ones :cry:
WILDCAT = PWN!!!!
legacy-CyberChrist
04-30-2004, 09:12 AM
Excellent work.
bartje321
04-30-2004, 10:27 AM
cant wait
legacy-Kissamies
04-30-2004, 11:32 AM
Originally posted by Eeep
WHERE'S THE WILDCAT???
When playing the manta it brought back so many memories from the wildcat, hehe...
you said you wanted to deal with the biggest vehicles, but why not first with the COOLEST ones :cry:
WILDCAT = PWN!!!!
The obvious problem with Wildcat is the sitting animation for player. I think adding a cycle sitting posture for player models' animation would make many prospective vehicle makers here happy.
legacy-Major Lee High
04-30-2004, 01:25 PM
OMG !!! This will rule :)
I played that game for like 12 hours a day for months untill one day i just got tired and stopped forever :P
Made a few maps for it too, had my own clan and everything :O
A whole mod based around this would kick ass!!! But imo the maps are too small for tribes styled action in ut, try checking this thread (http://www.ina-community.com/forums/showthread.php?s=&threadid=346761) for a way to make the maps 10x bigger, which would kick totall ass for fast vehicles and jumppack players etc :)
Originally posted by JackReacher
So its free apart from your fileplanet subscription... :rolleyes:
Unless you want to wait for hours in a que...
Ah well, cant complain i guess.
Actually, i had a account, and the lines they put there for the free ones are there for a reason, the sub ones dont have those lines and would sometimes be so slow that it was better to wait in line and get it. So many people with accounts all jump on things that it slows to a crawl, the free servers dont get slowed ever, if you dotn count the line lol.
legacy-MaceX
04-30-2004, 01:31 PM
Originally posted by xpguy
There is no need for that because Serria is making both Tribes and Tribes2 Public Domain This month. You will be able to download both programs FREE! and besides how are going to track down the person who made maps or vehicles. I have a Onslaught Map on my server that looks almost Identical to HALO's BloodGulch map and there was no readme in the zip file. So how are you going to trace it to the person that made the map?
Cya :D
lol..
They are not going to be giving away tribes 1 and 2 by public domain. Public domain means there is no copyright attached between the software and the publishers...
It doesn't matter if tribes 1 or 2 are going to be released for free, you still don't have permission from sierra to modify the vehicles.
Most likely they won't care, but you never know.
legacy-Major Lee High
04-30-2004, 01:41 PM
Yeah, hopefully they dont care (hopefully they are happy).
Its funny though how bent people will get over "copyrighted" things when it comes to mods, but then there are millions of spidermans and chewbaca player models, darthvader voicepacks, demoreels stuntvideos and mod trailers with copyrighted music etc etc etc that noone mentions. All those things are equally "illegal" to do but for some reason arnt pointed out the same way, i assume cause player models never get "decease by insist" orders (cease and whatever orders).
legacy-[SF]Stronin
04-30-2004, 04:02 PM
Originally posted by BloodShed
The 4. of maj Vivendi Universal games will release Tribes 1 & 2 for free :eek: :eek: :eek:
WOHOO :D
http://www.vugames.com/news_story.do?storyId=1038
::Reads about CGW putting it out on their monthly cd:: Hey I get the mag yay!! :D this look awsome by the way :)
legacy-Phetysh
04-30-2004, 04:16 PM
look almost identical to tribes vehicles
gj :D
legacy-the_shizz
05-02-2004, 09:43 PM
I want the mod\mut so just make it:sulk: and if you need a tutorial ask around for one geez I want the mod/mut sometime this year!
legacy-Major Lee High
05-02-2004, 11:30 PM
Yeah i cant wait for these :)
A whole tribes 2 port would kick even more ass!! As long as it was modified a bit heh. The deployables and turret system kiked ass though. I dont see what the deal is with games nowadays.... tribes 2 had a huge player limit on its servers, bigger maps than most games today have, vehicles a long time before most other games, and a while in game community with forums and clan pages in game lol. We can barely get games to give us a good ****ing server browser and a 64 player limit lol.... were lucky enough to have vehciles....
legacy-Brimstone
05-03-2004, 01:37 AM
T2 was killed by a very buggy, late release. The vehicles, stations, and map size were great, but it was almost a year into the release before the major issues were really addressed, mostly due to Vivendi/Sierra promoting the game too heavily, then forcing the dev team to release a product that wasn't ready. For many players, it was a patch or two before they could even get ingame. Then V/S topped it all off by closing Dynamix, who created Tribes, and leaving the gamers high and dry. The issues with 2k4 everyone's complaining about are small fry next to the issues T2 had at release. Closed betas are very bad ideas, IMHO- and worse when the suggestions aren't listened to, as the many players in my clan that betaed T2 found out...
After playing 2k4, I'd be more excited about T:V if the player models weren't so darned fugly...
legacy-Major Lee High
05-04-2004, 08:30 PM
Tribes and tribes 2 are free at fileplanet now :)
I got t2 the day it hit shelves, i had had tribes but didnt get into it much. The vehicles sold me on t2.
I remember the boatload of patches now, but i dont recall having any really bad issues with it, the annoying things were teh missing in game stuff at the beginning, like forums and crap in game, that i wonder if is still there now.
I dont give a damm about Tribes Vengence, i lost all intrest in it when i heard that it would be 32 players. Im getting sick of all these *****s not upping the player counts.... T2 had like 200 player servers, vehicles before anyone, ingame forums and webpages, along with ones that clans could make for themselves and player pages, cool game stuff way before any other games (marking targets for people, interchangable turrets, mannable ones etc) and yet games STILL dont have most that **** in them.....
Game devs barely make in game server browers that work, and are just starting to add good vehicles etc years later.... plus we still barely get 64 players online.... I wish devs would ditch the whole "lets make the game so graphic intensive noone can play it and only add in 4 player mp support (doom 3) instead of making it have bigger maps and mor eplayers" thing and make a good game that runs....
legacy-BloodShed
05-05-2004, 02:30 AM
Originally posted by Major Lee High
Tribes and tribes 2 are free at fileplanet now :)
I got t2 the day it hit shelves, i had had tribes but didnt get into it much. The vehicles sold me on t2.
I remember the boatload of patches now, but i dont recall having any really bad issues with it, the annoying things were teh missing in game stuff at the beginning, like forums and crap in game, that i wonder if is still there now.
I dont give a damm about Tribes Vengence, i lost all intrest in it when i heard that it would be 32 players. Im getting sick of all these *****s not upping the player counts.... T2 had like 200 player servers, vehicles before anyone, ingame forums and webpages, along with ones that clans could make for themselves and player pages, cool game stuff way before any other games (marking targets for people, interchangable turrets, mannable ones etc) and yet games STILL dont have most that **** in them.....
Game devs barely make in game server browers that work, and are just starting to add good vehicles etc years later.... plus we still barely get 64 players online.... I wish devs would ditch the whole "lets make the game so graphic intensive noone can play it and only add in 4 player mp support (doom 3) instead of making it have bigger maps and mor eplayers" thing and make a good game that runs....
i remember something about t2 having a built-in E-mail client, but i havent playet the game in a long time so im not sure
legacy-Major Lee High
05-05-2004, 02:37 AM
Yeah it had that, it was more like a PM thing though. If i remember correctly it would tell you if you got one in game etc.
Best features in a fps game ever, and i dont see any indication of it losing that title anytime soon. If someone were to take that game and give it a huge facelift (graphically, and a bit of vehicle code tweaking heh) it would be a contender against even todays games.
I may give it a install if the player count gets up there in the 1000's, still plenty of people playing tribes, but i didnt really like that one (it isnt the one with mechs right??? i never played that one), tribes 2 is where its at >_<
legacy-nikoS
05-05-2004, 11:23 AM
man I've been wanting to play T2 again since I ost my game disk, and that is really being tested now. Three consecutive errors (12 hours of downloadage) have prevented me thusfar from doing it.
legacy-thesonofdarwin
05-05-2004, 11:35 AM
Originally posted by Major Lee High
Tribes and tribes 2 are free at fileplanet now :)
I agree, these look sweet and I can't wait, but I'd watch writing stuff like that. There recently have been people instantly banned for writing stuff just like that.
legacy-Major Lee High
05-05-2004, 01:28 PM
Why D:
Its not like they are illegally putting them there....
And even if they did ban me it would be pretty ironic for em to bother with that post and leave the countless ammounts of ignorant bastards threads on this forums that shouldnt be here.... (possibly this one itself) this is for releases, with dl's, although the WIP threads like this one and some maps/mods are ok and recruiting (since theirs is a button).
legacy-thesonofdarwin
05-05-2004, 01:45 PM
Was just tryin to keep people unbanned (not saying I agree with it)... incase you didn't read the post, here is the newest one: http://www.ina-community.com/forums/showthread.php?s=&threadid=378142
legacy-HazyWater
05-05-2004, 04:51 PM
I can see how the mods would want us to keep on topic with UT, but releasing tribes 2 is a promo for T:V, which is being made from the unreal engine. So, is it really so wrong to talk about it? I have to agree that Tribes 2 was awesome, after all the patches and the crappy cd protection that kept us from installing it. If tribes 2 was unrealized, it would be the best game evah. Ut2k4 is almost there with the ons gametype. Sooo close. Give me UT2k4 graphics, weapons, vehicles, and maps with Tribes 2 classes, jetpacks, and vCTF. The problem with ONS is that its not completely team dependant yet. 1 person on a team can't do everything, but 2 can, from my experience on the pubs.
legacy-Major Lee High
05-05-2004, 07:21 PM
Hmm i cant see the thread that guy got banned from. He prolly made a whole thread dedicated to them being out and free.
I didnt post a link and this thread is basically about tribes anyway...
I was thinking about how cool it would be to have the vehicle pads and weapon loadout things like t2 had in ut2k4 :)
A t2 mod would rule, i kinda wonder if tribes vengence will be good or not...
legacy-CyberChrist
05-06-2004, 11:38 AM
Originally posted by HazyWater
I can see how the mods would want us to keep on topic with UT, but releasing tribes 2 is a promo for T:V, which is being made from the unreal engine. So, is it really so wrong to talk about it? I have to agree that Tribes 2 was awesome, after all the patches and the crappy cd protection that kept us from installing it. If tribes 2 was unrealized, it would be the best game evah. Ut2k4 is almost there with the ons gametype. Sooo close. Give me UT2k4 graphics, weapons, vehicles, and maps with Tribes 2 classes, jetpacks, and vCTF. The problem with ONS is that its not completely team dependant yet. 1 person on a team can't do everything, but 2 can, from my experience on the pubs. Forum rules are quite clear. Essentially you’re not discussing engines, but games… If game is being made in Unreal game engine, it still isn’t Unreal related. Tribes 2 has been released basically as a freeware to promote Tribes: Vengeance, but it is still different game.
This is UT2k3/4 forum. Not forum for discussing other games. However, some people have trouble perceiving this. If you by any chance wish to discuss other games, you’re in the wrong place. These forums have rules. If those rules instruct you how to behave, your non-compliance will cause certain response from the forum administrators. It’s as simple as cause and effect. If you disagree with forum rules, you are free not to post here. Easiest way to understand this is to consider forum rules as a membership contract.
Please note that the following lines relate to Tribes solely to explain Onslaught game type.
Unreal Tournament concept is rather different from the Tribes concept. While UT actually evolved to the point where vehicles were introduced, Tribes wasn’t actually relying on a DeathMatch, but on other team based game types, which were heavily relying on classes and vehicles. Onslaught game type in UT2k4 actually is fairly different from any other game type in any other game. While people like to think that this particular game type is not team dependable as they would like, you can’t argue with the fact that bots cannot match human intelligence. Matches against bots and against human players are two completely different experiences. Onslaught may seem unbalanced if played solely with bots. Playing against skilled human opponents in Onslaught requires more than just driving from node to node.
Onslaught game type consists of advancing towards enemy base by capturing available nodes. If there are multiple node paths, teams must act highly cooperative in order to win. Even well organised assaults can be ineffective if defence is placed correctly. Assaults are no longer imperative. On the other hand in CTF game type flag is vital. Adding vehicles to CTF would disrupt game balance.
In the end, just be aware that these forums are entirely UT related.
legacy-Drag00n
06-20-2004, 07:11 PM
/me takes thread and tosses it up a couple of pages.....
ok so was this project ever completed? :down: :noob:
legacy-BassGsSpDeluxe
06-20-2004, 07:54 PM
I was so excited about this too, oh well, looks like one more great project that was forgotten
legacy-Bleet
06-21-2004, 11:41 AM
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The requested URL was not found on this server.
:(
legacy-WaZaMoRphIc
08-10-2004, 11:35 AM
is the vehicles releast yet beacuse now tribes vengence is comin out 10 decamber this year and these vehicles would be great for big maps like redplanet
:D
legacy-CaTdAeMoN
08-10-2004, 04:34 PM
when the game came out free, i got the LAST EVER copy from game online :D
for 99p :eek: :confused:
legacy-Toop
08-10-2004, 10:18 PM
I can't see any of the pics. :( :(
legacy-Code-Killer
08-11-2004, 12:49 AM
Originally posted by Toop
I can't see any of the pics. :( :(
He took em off
WaZa: It's comin in oct. not dec. :D
There was a vid of the shrike in action, but I think the project is dead, ah well.
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