View Full Version : Duplicating a rigged arm
legacy-magic_taco
04-12-2004, 12:11 AM
Hey guys! This is my first time doing animation on a mesh that will be brought into UT2004. It's for a mod some guys are working on.
In a nutshell, my question is: Can a duplicated arm (that's already rigged) be brought into UT2k4 and work properly? So far the duped arm works perfectly in Maya (weights, all that are fine), just don't know how it will behave in UT.
legacy-magic_taco
04-13-2004, 11:46 PM
I won't try this again, but I want this post to get one more shot at an answer. Nobody has done this?!?!!
legacy-Prefablab
04-14-2004, 12:09 AM
Have you checked out these links below?
http://www.learning-maya.com/rigging.php
http://www.informit.com/articles/article.asp?p=102022
http://www.digital-tutors.com/forums/showthread.php?threadid=3960
http://caad.arch.ethz.ch/info/maya/manual/UserGuide/CharSetup/CharSetupTOC.fm.html
http://optidigit.com/stevens/rigtut.html
legacy-magic_taco
04-14-2004, 01:14 AM
Thanks for those links, Tex! ;) Those are actually some good tutorials!
Actually, though, my question is really about the UT side. I just want to know can a duped arm be brought into UT2k4 and work properly, not how to duplicate an arm. Guess I'll be finding out through trial and error! I also think I'll edit the first post to shorten it. Too much to read! :(
legacy-Bigcheeese
04-14-2004, 01:21 AM
... i dont know why it would not. if you mean duplacate as in the action in maya it works as long as it is not an intance.
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