View Full Version : Duplicating a rigged arm
04-12-2004, 12:11 AM
Hey guys! This is my first time doing animation on a mesh that will be brought into UT2004. It's for a mod some guys are working on.
In a nutshell, my question is: Can a duplicated arm (that's already rigged) be brought into UT2k4 and work properly? So far the duped arm works perfectly in Maya (weights, all that are fine), just don't know how it will behave in UT.
04-13-2004, 11:46 PM
I won't try this again, but I want this post to get one more shot at an answer. Nobody has done this?!?!!
04-14-2004, 12:09 AM
Have you checked out these links below?
04-14-2004, 01:14 AM
Thanks for those links, Tex! ;) Those are actually some good tutorials!
Actually, though, my question is really about the UT side. I just want to know can a duped arm be brought into UT2k4 and work properly, not how to duplicate an arm. Guess I'll be finding out through trial and error! I also think I'll edit the first post to shorten it. Too much to read! :(
04-14-2004, 01:21 AM
... i dont know why it would not. if you mean duplacate as in the action in maya it works as long as it is not an intance.
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