legacy-DarkLaser2150
04-11-2004, 10:10 PM
I been running it though my mind over and over and i got lots of ideas, time to post them
AS-Battle4Zion.
Concept: The Frist Battle between Machines and Humans, As the defense for the last known human city comes under siege by the machines.
Ideas:
Well if you seen the last matrix, you know all about it.
Have Attackers spawn as Sentials, Flying-Squid robotic killing machines.
Defenders spawn in the middle and run out and can get in a APU, or just use a gun...
APU: Armored Personnal Unit, this Weapon is bulky mech with 2 belt feed guns, would have a Alt-Fire Depoly it into a faster,stronger Stance that cannot move.
Main Objectives:
1. destory Gun Tower (that crane thing in the center)
2. Protect Digger from defense counterattack.
3. Weakend Wall for Second digger clearance (Just have the sentials attack it)
4. Destory the Controls to the gates (x3)
5. Breach the City Walls.
6. Breach the Temple walls. (final)
Well, i was thinking about it, and we are gonna need some fake scripted stuff going on, like fake sentials and APUs, so its harder to tell the player controlled ones from the AI ones, but the AI ones don't attack (expect for the AI APU's, which only attack other AI's , this would give it the massive scale battle thing.
Give me some opinions! I have a idea im typing , stay tuned!
AS-Battle4Zion.
Concept: The Frist Battle between Machines and Humans, As the defense for the last known human city comes under siege by the machines.
Ideas:
Well if you seen the last matrix, you know all about it.
Have Attackers spawn as Sentials, Flying-Squid robotic killing machines.
Defenders spawn in the middle and run out and can get in a APU, or just use a gun...
APU: Armored Personnal Unit, this Weapon is bulky mech with 2 belt feed guns, would have a Alt-Fire Depoly it into a faster,stronger Stance that cannot move.
Main Objectives:
1. destory Gun Tower (that crane thing in the center)
2. Protect Digger from defense counterattack.
3. Weakend Wall for Second digger clearance (Just have the sentials attack it)
4. Destory the Controls to the gates (x3)
5. Breach the City Walls.
6. Breach the Temple walls. (final)
Well, i was thinking about it, and we are gonna need some fake scripted stuff going on, like fake sentials and APUs, so its harder to tell the player controlled ones from the AI ones, but the AI ones don't attack (expect for the AI APU's, which only attack other AI's , this would give it the massive scale battle thing.
Give me some opinions! I have a idea im typing , stay tuned!