View Full Version : Can Anyone use the Hellbender Turret?
legacy-Cal_Gore
04-05-2004, 03:20 PM
The rear one I mean.I can't get the hang of it.I'm ok against stuff like nodes or tanks,but against little stuff like mantas and scorpions etc I'm totaly pants.I don't mind not being able to use it well but what exactly is it designed for?
The skymines are obviously for people,but for the damage the rear turret does,its pretty poor against vehicles,especially the tank.It takes longer to charge than the tank does to reload and it does less damage too.
But what really annoys me are people who take a hellbender in their own and camp on a cliff in a map like Torlan and use the turret as the ultimate sniper rifle.I really think this weapon needs to be redesigned or at least remove the zoom to stop people camping with it.
What does anyone else think?
legacy-A2597
04-05-2004, 03:23 PM
I use it all the time. Best anti-manta / raptor weapon in the game IMHO.
though a single shot can kill a manta, two for a scorpian/raptor.
against a tank, forget it.
legacy-Cal_Gore
04-05-2004, 03:24 PM
Yea but are you in it alone or is someone driving?
legacy-xQx
04-05-2004, 03:26 PM
Is a great long range sniping option. If you park up in a nice spot you can have a lot of fun with it. Untill some n00b jumps in and drives you off in the opposite direction that is.
legacy-Varsity
04-05-2004, 03:27 PM
For a start you hold down your fire button to build up a more powerful blast. On full, it takes a single shot to take out a manta or flip anything smaller than a tank over. Infantry don't stand a chance, assuming you can hit them. It's hard to aim with it against fast targets, but then so is using a regular shock rifle. Just aim where they will be and release in time.
As far as sinping in concerned it's a killer tactic on maps like primeval. Get into a good position at the central node and nothing but an all-out assault is realistically going to move you (at least until some noob gets in and drives you off! ;)). In these sorts of positions, I think that removing the zoom function would help even the odds.
legacy-VG1
04-05-2004, 03:28 PM
Yeah, small vehicles and other hellbenders it rocks. You have to lead raptors and mantas a little to adjust for lag. That takes practice. Hit a scorpian or hellbender from the side while it's moving and you can flip them over. The best way to use it is stationary from a somewhat secluded spot where the enemy doesn't see you right away. Bots will nail your butt instantly as soon as you start shooting, but real players usually don't catch on till you have 4-5 shots off.
legacy-Cal_Gore
04-05-2004, 03:31 PM
Yea,I knew it could be charged up alright,but does anyone else notice a lag after you release the button to fire and it firing or is this just me?
The general idea i'm getting here is to sit in this thing on your own and snipe,not get in when there's a driver?
Cenobite
04-05-2004, 03:32 PM
Manta little? Dude its huge compared to infantry...I can kill people with that turret, 3/5 shots will kill em...that thing is like shock rifle, gotta have perfect aim
legacy-zer0kewl
04-05-2004, 03:32 PM
Try get a headshot kill with lg
on some one driving a manta would be l33t :p
toniglandyl
04-05-2004, 03:34 PM
I was on zoeff's stunt map, in a hellbender and saw zoeff camping in a half-destroyed scorpion:bulb:
I get to the twin lasers
told him get out.......he gets out and starts jumping on the roof of the scorpion:bulb:
I charge the lasers, begin the countdown...3...2....1..
fire the laser in the scorpion who explodes.
he asked me how I destroyed the scorp since he didn't see anything. :rolleyes:
hilarous:D
yes, zoeff, I'm n00blike
:confused:
legacy-Cal_Gore
04-05-2004, 03:36 PM
Well when I said little I meant compared to other vehicles,and it's also much faster than infantry.Also one of the harder things to hit.
legacy-ColdShooter
04-05-2004, 03:37 PM
Originally posted by Cal_Gore
Yea,I knew it could be charged up alright,but does anyone else notice a lag after you release the button to fire and it firing or is this just me?
The general idea i'm getting here is to sit in this thing on your own and snipe,not get in when there's a driver?
Yeah, there is a delay and it makes it very hard to hit moving targets. Hovering mantas and raptors are easy prey, but if they are juking around, weaopn 3 on the hellbender is hard to use. It's also compounded by the fact that it's hard to use the HB and the rear turret with extreme frequency in order to really get good at it. Every time I get in a HB, and I'm sitting back there trying to fire that weapon, I'm dead within 10 secnods. Hellbenders seem to be magnets for every sort of enemy fire, I guess with people going for the multi-kills and whatnot.
On the other hand, turret two on the HB is one of my favorite weapons in the game. I love to lay a long line of spray down and ignite it all and just watch the hapless enemies fall to such cheesy but effective tactics.
legacy-BWRyan
04-05-2004, 03:40 PM
Yeah, the HB does lose against the tank. It's a given. The tank owns the HB. If I'm in a HB and I see a tank, I either run away or most of the time now I jump out and run, because I know I'm about to die.
The rear turret is a great sniper weapon. That's what it's good at. To not use it in that way because it's not 'honorable' doesn't make any sense to me. Fact is, camping on the hill in Torlan or behind the middle node in Primeval is extremely effective. So use it as such.
I generally only have problems dealing with Manta's who know I'm shooting at them. Who zip around my vehicle constantly. If they stand still, or if they jump straight up thinking that will make me miss, then I've got them. As long as they keep moving laterally, it does make a tough shot. It just takes time to figure out the timing of the shot.
Scorpions can be shot with ease. Raptors are pretty easy, too.
On Crossfire last night, with me driving and 2 people on the turrets, we dominated early and beat the other team quickly, and someone on our team actually commended us on our HB ability, which was nice. Because usually the guy who gets the glory is the Goliath driver, or the guy that grabs the Redeemer.
legacy-Cal_Gore
04-05-2004, 03:46 PM
Yea but my problem is that I really feel it shouldn't be used as a sniper weapon.When I first saw the Hellbender video from Unreal Ops,I got this kind of Mad Max image of 3 people in the thing totally ripping up the place,however in reality it's usually a driver and a skymine gunner or else just a rear sniper on his own,which IMO is a shame.
legacy-=UniSol=Vector
04-05-2004, 03:46 PM
Like any other weapon/vehicle in this game it takes practice to use them well. I got good with the hellbenders rear turret by camping the hill in Torlan when i was playing teh demo. If you get good with it you can easily take out flying raptors, mantas on the move, scorpions, and hellbenders (i always love hitting those and watching them do a barrel roll because of it :up: ). As for infantry, that will take some time as well, it's best to find a good high-up spot to snipe them from.
In other words...Practice, Practice, Practice :)
legacy-BWRyan
04-05-2004, 03:50 PM
Originally posted by Cal_Gore
Yea but my problem is that I really feel it shouldn't be used as a sniper weapon.When I first saw the Hellbender video from Unreal Ops,I got this kind of Mad Max image of 3 people in the thing totally ripping up the place,however in reality it's usually a driver and a skymine gunner or else just a rear sniper on his own,which IMO is a shame.
Well, if you had to choose between the 'sniper' turret, or a machine gun turret like the Goliath has, which would you choose?
For me, the high-powered sniper cannon, without a doubt.
legacy-Iceboy2003
04-05-2004, 03:50 PM
Originally posted by A2597
I use it all the time. Best anti-manta / raptor weapon in the game IMHO.
though a single shot can kill a manta, two for a scorpian/raptor.
against a tank, forget it.
Yeah, it's very lethel vs. Raptors... I found that out the last game I played. :cool:
legacy-SapphireShades
04-05-2004, 03:55 PM
In general I like it much more than the emp cannon, and too often end up using it as a sniper rifle (drive up, switch seats, snipe). But as you said, Tanks own it, and I'm pretty sure it's not instant hit. So sniping manta's and raptors is a real chore because you have to lead them. The same goes for people. Besides that, it's awful at damaging nodes.
legacy-DIE.CAST.METAL.
04-05-2004, 04:02 PM
I really like the rear turret, even though I think the current zoom is a bit too much.
legacy-marshdabeachy
04-05-2004, 04:03 PM
Does that thing have homing? I can't count the number of times when I'm just walking along and am suddenly dead because someone got a perfect shot with it. You'd think they'd miss because of poor aim or lag or something, but I never see anyone miss.
legacy-TJL
04-05-2004, 04:04 PM
what?
That's the best camper weapon there is. Sit at a node, charge it up, manta comes along. dead. Raptors usualy only take 1 shot too.
And scorpians? 2 shots? lol no. 1 full shot will knock them over sending them spining 3-4 times over. The guy will fall out and probably get crushed by his own vehicle, else you can just shoot him too.
Ofcourse it cant take on the tank, itsa tank, its sposed to own you. Hell i think the tank should have even more armor. Like 1600 ala the assault tanks. Energy weapons shouldnt even hurt it at all.
Not like tanks last long anyways, few flaks and there dead.
legacy-TJL
04-05-2004, 04:05 PM
Its a instant hit weapon with a large radius, its hard to miss. Even a manta at full speed.
legacy-t3h_Isotope
04-05-2004, 04:08 PM
How to use the hellbender's turret: Press E. If you are not using it, press 3.
legacy-A2597
04-05-2004, 04:12 PM
Originally posted by Iceboy2003
Yeah, it's very lethel vs. Raptors... I found that out the last game I played. :cool:
from which side? :D
and yea, alone or someone else driving. even a bot driving. (Which is like...bad)
legacy-Bracket Cable
04-05-2004, 04:18 PM
Hey Cal_Gore: That's only because "you never see the one that gets you", as they say.
If you *know* someone's trying to snipe you with the Hellbender rear turret, then it's a whole new ball game. On one occasion, I managed to avoid at least a half-dozen blasts like that before I ran away. Also, I've had plenty of people who dodge away from me doing that, too, as they exit their base or node.
It works best against other people who are also sniping/camping. AS IT SHOULD. Therefore the zoom is justified. If you can hit a running enemy with a Hellbender rear turret, that's not as easy as you're making it out to be, because you only get one chance to catch them unaware. Hitscan weapons with an extremely low rate of fire usually have higher damage as a balance. That's not bad, that's just common sense.
I argue that taking out the zoom would be even *more* unfair than leaving it in, because without that the gun would only be good against vehicles, and as we can see, Tanks counterbalance that effect, too.
You're just complaining because a fully charged shot is usually a one-hit kill. I say: if you're standing still long enough for a fully charged HB turret to snipe you, that's fair game. On the other hand, The Hellbender has to be still before hitting a mobile person becomes really feasible. Also, if you've ever heard of leading the target who's moving in a constant direction, zapping people on the move is a hard task that deserves a "reward", so to speak.
legacy-DJ_Virulent
04-05-2004, 04:21 PM
Yeah, park the thing at a node someone is building and cover your teammates from Raptors/Mantas/Scorpions. It's basically for sniping those vehicles at long range before they can even see you.
I play alot of IG these days so if there's a Raptor in the sky and I'm in the Hellbender back turret, the person flying that Raptor is about to respawn quite soon. :D
As for tanks, I just jump out, jump-dodge at them full speed, start strafe-dodging around them while peppering them with flak shells, and for the coup de grace, try jumping on top of the tank and laying into it with the link gun. If your opponent gets out to try and save his skin, you just stole yourself a tank. Although it will need a fix'er-upper, I recommend you go hide it somewhere remote so the enemy can't use it. :)
legacy-XOR1
04-05-2004, 04:21 PM
Originally posted by xQx
Is a great long range sniping option. If you park up in a nice spot you can have a lot of fun with it. Untill some n00b jumps in and drives you off in the opposite direction that is.
Yeah, you got to love the ignorant noobs.
-=¤willhaven¤=-
04-05-2004, 04:45 PM
its an amazing tool to keep a team from building a node. camp it far away and snipe the node whenever they touch it to build. do it forever and wait till your team shows up to build it themselves
legacy-C1CB01
04-05-2004, 05:09 PM
Originally posted by UnknownAlias
...pound plasma bubbles in the passage... Plasma bubbles? :haha: Very wimpy. :down:
They're EMP quanta projectiles! :up: :haha:
legacy-darkcartoons
04-05-2004, 05:13 PM
i hardly ever get to use the weapons because im the one who always drives it
legacy-Mokthemagicman
04-05-2004, 05:30 PM
I have cleared out a ton of people on a node with the Hellbender. Drive it in over people and spread shock combo the rest them to death. Switch to back laser to take out raptors, mantas, turrets, scorpions and nodes. I have taken and defended many nodes with a hellbender! Better if you can fully man the Hellbender with good aim pilots. You just have to be good with the aim to make it work for you.
In requards to tanks ..... Run away! Unless they are already on fire and you can take em out with one blast!
legacy-cf18
04-05-2004, 05:38 PM
They're EMP quanta projectiles! :up: :haha:
I probably got more mega/ultra kills with it than the tank. Great for both taking down a node and protecting a node. The Hellbender itself is a big target, but those balls can take out AVRiL and Redeemer coming your way. Don't seem to work against rockets though. They also usually kill the driver of nearby Manta and Scorpion without killing the vehicle.
legacy-Cal_Gore
04-05-2004, 05:39 PM
While I do appreciate all the responses and tips,what I meant to say,and soory for being unclear,is that the turret is damn hard to use if there's someone driving.Heck,even I can use it against people building nodes when I'm on my own,but if there's three people in the 'bender,it just seems too hard to hit stuff.
legacy-shottah_king
04-05-2004, 05:41 PM
I like it, one shot kills humans, some times mantas and raptors...kind of similar to a big powerful lazer sniper....
legacy-Mokthemagicman
04-05-2004, 05:43 PM
It is hard if they are driving but sitting still you should be able to hit most anything.
Yes tanks are better but if don't have a tank you can use a bender to take back a node. Just need practice.
legacy-moodyman
04-05-2004, 05:58 PM
If I'm the driver of a Hellbender at the beginning of a game I'll give people rides to the nodes. After that I like to get my own Hellbender and set up in a nice location and pick off Manta's, Scorpians, foot soldiers, and the occasional Raptor with the rear turret. Laying down a ****load of "Plasma" and igniting it over an enemy node is fun too.....I can always find an empty hellbender...everybody seems to pass them up....
legacy-Mokthemagicman
04-05-2004, 06:07 PM
Originally posted by moodyman
If I'm the driver of a Hellbender at the beginning of a game I'll give people rides to the nodes. After that I like to get my own Hellbender and set up in a nice location and pick off Manta's, Scorpians, foot soldiers, and the occasional Raptor with the rear turret. Laying down a ****load of "Plasma" and igniting it over an enemy node is fun too.....I can always find an empty hellbender...everybody seems to pass them up....
Totally! I like to use them if the nodes are already established and you are defending a node while your team takes the next node. I like to hide on a far hill and wait for an unsuspecting raptor or manta to drive up to try to take an unlocked node. They think since no one is around that they can just take it themselves.
legacy-Cyrin
04-05-2004, 06:12 PM
Skymine turret does wonders against single and multiple players on foot, rear turret is useful against Mantas, Raptors, Scorpions and Hellbenders. A fullycharged shot will kill a player and knock a Scorpion around a little.
legacy-Athenor
04-05-2004, 06:18 PM
I tell you what -- Hellbender's my fav vehicle in the game, be it driving or shooting. Driving, I generally take a reckless approach with it -- I attempt to flip scorpions (it tends to eject ppl, making them easier to kill), do spinouts to slam into infantry, and just drive it like a maniac... although I really should stop charging tanks. ;)
However, what I -REALLY- prefer is to grab the rear turret and fire it while the vehicle is moving. Of course this is damned hard to do, esp. if the driver is unpredictable -- but that is the point. I want to LEARN how to fire that thing on the move, as it is different than even the IG style of instant shooting.
Give the game time -- a few months -- and you will see people become quite competent with using the hellbender while moving.
... Oh, and word of advice. You know why the hellbender's side turret is called as such? Because if you turn friendly fire on, you never wanna shoot those suckers forwards, only out the side ... ;)
Killed myself 3-4 times on a friendly fire match int he demo cuz I detonated the skymines too quickly.
Athenor
legacy-Oyerld
04-06-2004, 02:38 AM
My opinon is that the Hellbender should be able to crouch (lower the chassi ) wheu you are sniping and make the n00b carhidjaker not able to drive off
legacy-Prisoner1138
04-06-2004, 03:29 AM
what, so when you're driving some noob jumps in the rear turret, lowers the chassis, and suddenly you're stuck? that's dumb. and stability isnt an issue since it's an energy beam(no recoil), so lowering the chassis would be useless. it's not like the leviathan that has to plant itself, swing the side turrets out, drop the missile turret back, open up some doors, active some uber energy reactor, etc.
legacy-Mr. Roboto
04-06-2004, 03:29 AM
Originally posted by Cal_Gore
Yea but my problem is that I really feel it shouldn't be used as a sniper weapon.When I first saw the Hellbender video from Unreal Ops,I got this kind of Mad Max image of 3 people in the thing totally ripping up the place,however in reality it's usually a driver and a skymine gunner or else just a rear sniper on his own,which IMO is a shame.
Actually if your driver knows what you're trying to do and is fairly competant, they can hold the 'bender steady (while moving) when you take a shot.
The rear turret is simply amazing due to it's destructive power and knockback. I mean even if it doesn't destroy something, it really disorients it (try it on another 'bender that's trying to kill yours—it will spin them like a top). As for Manta kills, the front turret is best for that as it's just a giant shock rifle with slower moving spheres—detonate a whole mess of them to really throw those Manta drivers off track if not destroy them outright.
legacy-moppel
04-06-2004, 03:48 AM
The second turrent isn't my weapon of choice, either. But it's fun on maps like Torlan, where you can easily park a Hellbender on a hill near the enemy base and play a little pseudo-instagib with the snipers on the base tower.
legacy-->@nh@r@t<-
04-06-2004, 04:02 AM
IMO the hellbender is one of the best vehicles on the game, it has lotsa health(nearly as much as goliath), can carry 3 people, two very useful weapons(secondary is excellent for getting humans using combo, third can kill a manta in one shot powerd up), and not only that but is very fast; around about the same speed as the scorpion
i love meh hellbender :D :up:
legacy-IbSta
04-06-2004, 04:10 AM
Originally posted by zer0kewl
Try get a headshot kill with lg
Iv done that but with someone in the scorpion does that still count?
legacy-Deathboy9000
04-06-2004, 04:58 AM
Just felt like posting this...
Vehicle efficency chart:
Manta:
Great against Infantry and Goliath
Good vs Scorpions
Poor vs Raptor (Due to limited firing) and Hellbenders
Pathetic vs Leviathans
Hellbender primary turret:
Great against Infantry
Good vs Scorpions and Mantas
Poor vs Raptors and other Hellbenders
Pathetic vs Leviathans, Goliaths
Hellbender secondary (Laser) turret:
Great against Infantry, Mantas, Scorpions, Raptors and other Hellbenders,
Poor vs Goliaths
Pathetic vs Leviathans
Scorpion Blades:
Great against Infantry
No other uses
Scorpion Turret:
Great against Mantas, Other Scorpions, Hellbenders
Good vs Goliaths
Poor vs Infantry, Raptors
Pathetic vs Leviathans
Raptor Missile:
Great against Goliaths, Mantas, other Raptors
Good vs Leviathans
Poor vs Infantry, Scorpions, Hellbenders
Raptor Plasma:
Great against Infantry, Other Raptors, Leviathans, Scorpions, Hellbenders
Poor vs Mantas (Too fast to hit easily)
Goliath main cannon:
Great against everything but Raptors
Goliath machine-gun:
Great against Infantry, Mantas and Scorpions
Good vs Hellbenders and Raptors
Poor vs Other Goliaths
Leviathan:
Great against bloody well everything, assuming the driver doesn't manage to flip the bastard somehow.
legacy-Prisoner1138
04-06-2004, 05:32 AM
umm, there's a few problems with that.
the scoprion energy ribbon works great against infantry, especially when that infantry is trying to defend a node. because they're next to turrets and other vehicles, it's actually pretty easy for them to get caught in the ribbon. and in the end you roll up on some infantry, they're likely to hear the blades and scatter, but you can still nail 2 or 3 at a time with the ribbon.
you said the goliath minigun is both good and poo rvs hellbenders, make up your mind.
you also didnt differentiate the 3 fire types of the leviathan. both the manta and the raptor can outrun the missiles, it takes a person with a hell of a good aim to take out raptors and mantas with the side turrets. and considering how long the main cannon takes to fire, raptors, scorpions, and mantas can still get out of the way.
you also forgot the secondary fire mode of the hellbender side turret, which acts like a shock rifle. which can be useful against targets that may be moving too quick, are out of range for the plasma balls, or might move if they see them(like a camping infantry). now the rear turret would be a better choice, but if the rear turret is manned and you're looking the other direction, it can still have it's uses.
there's probably a bunch of other tactical flaws, but im too tired to care at the moment.
legacy-Deathboy9000
04-06-2004, 05:37 AM
Originally posted by Prisoner1138
you said the goliath minigun is both good and poo rvs hellbenders, make up your mind.
you also didnt differentiate the 3 fire types of the leviathan. both the manta and the raptor can outrun the missiles, it takes a person with a hell of a good aim to take out raptors and mantas with the side turrets. and considering how long the main cannon takes to fire, raptors, scorpions, and mantas can still get out of the way.
Yeah, I rushed it... I also don't know too much about the Levi. However, I'll let people read what you said as a correction :p Thanks for helping though.
fuegerstef
04-06-2004, 06:18 AM
Originally posted by xQx
Is a great long range sniping option. If you park up in a nice spot you can have a lot of fun with it. Untill some n00b jumps in and drives you off in the opposite direction that is.
Lost a match on torlan because of that... :mad: ...I only needed two or three more shots to kill their first node. (our other nodes were under attack) and some asshat was driving the Hellbender off right into the enemy forces. About 30 seconds later they killed our nodes... ....we lost. If we had isolated them so that the others had no more nodes I believe we had won. :(
legacy-m1cky
04-06-2004, 06:27 AM
Hellbenders Laser turret is really awesome !!
Got several monster kills yesterday.
On torlan when we foght the last 2 enemy nodes i parked my hellbender on the top of the center mountain and kept the entire enemy army away from their nodes :)
The other funny thing you can do with the laser cannon is shot down enemy bombers (b4 they drop the bombs)
legacy-ZuBsPaCe
04-06-2004, 06:33 AM
in primeval, just place the hellbender in a safe place in sight of the the middle node, change into primary fire seat and spam the whole area with those combos. Its purfect for defending it. dont fire in a straight line instead try to cover the place around the node. foot soldiers wont have a change to get near the node, most ppl cant even shot avrils at you because they dont see you or the avrils detonate before they hit u. Its great for supporting defense and really fun :D
on the other hand, the rear turret really sux ass, dont hit sh!t with it :sour: :bulb:
legacy-Athenor
04-06-2004, 06:52 AM
About the above list -- although it is getting harder w/ people's experience, I find it always is worth the time to send a few goliath shots airborne.. Simply 'becuase it makes you someone to -fear- if the raptor pilot gets blown out of the sky with a goliath shot....
All you BF1942'ers should be able to do that without blinking. =P
Athenor
legacy-Kripton
04-06-2004, 07:50 AM
The second player entering the Hellbender uses its turret.
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