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View Full Version : Static mesh part invisible from some angles..bleh



legacy-Nalco454
04-03-2004, 04:30 PM
I have an annoying problem with static meshs. Sometimes parts of the meshs will vanish from view depending on what angle you look at them from. Some of them even look like that in the browser.

Is there any work around for that. I thought they were 3d objects, and could be seen from any angle. The thing is, its real random. The mesh might be fine in one point, and five units away the same mesh will will have part of it invis from the same angle. Seems like all the meshes I wanna use are like that. I noticed it first with the arches from albatros. I gave up on using them because of it, and now it seems others are like that as well.

:(

legacy-Doctor7
04-03-2004, 05:04 PM
Originally posted by Nalco454
I have an annoying problem with static meshs. Sometimes parts of the meshs will vanish from view depending on what angle you look at them from. Some of them even look like that in the browser. A lot of meshes have sections removed, to keep the poly count down. It's usually parts that wouldn't have shown in the map the meshes were designed for, but it makes them less useful in other maps.

By default, static meshes are made of single-sided polys - so if you place them where you can see the 'wrong' side, they'll be invisible. You can partly fix this by making a copy of the skin used for the mesh, making it double-sided and then applying that in place of the original skin.

Also, the mesh browser displays stuff as if all the polys were double-sided, so you can't always see the problem until the mesh is put in a map.

legacy-Nalco454
04-03-2004, 05:10 PM
I see. Thank you very much!