legacy-Bobaganoosh
04-02-2004, 11:12 PM
I'm getting very close to figuring this out but could really use some help.
I want to use a texture for an emitter I saw in CTF-FaceClassic.
Now I did search in here & one person said, "just copy one from another map.". Well that may be all fine 'n well but I don't want to do that if I don't need to.
The texture I found in the "texture" section of my emitter is called: "myLevel.fx_shyte.OutSparkREDTED"
I cannot figure out how to use the browse feature to find this, or any particular texture for an emitter.
Could someone please shed some light on this?
And before I get the link for this Rachel Cordone angel mapper page, I checked there. That link is using the URealEd for UT2K3, I'm on 2004. I think there are differences.
Thanx, all!
I want to use a texture for an emitter I saw in CTF-FaceClassic.
Now I did search in here & one person said, "just copy one from another map.". Well that may be all fine 'n well but I don't want to do that if I don't need to.
The texture I found in the "texture" section of my emitter is called: "myLevel.fx_shyte.OutSparkREDTED"
I cannot figure out how to use the browse feature to find this, or any particular texture for an emitter.
Could someone please shed some light on this?
And before I get the link for this Rachel Cordone angel mapper page, I checked there. That link is using the URealEd for UT2K3, I'm on 2004. I think there are differences.
Thanx, all!