View Full Version : How many of you are making a map for UT04?
04-01-2004, 02:16 PM
Hi fellow mappers! :)
I was wondering how many of you are making a map for any of the game modes of UT04.
Tell us what game mode will it be made for, how far you are making it and do really intend to finish it. And if you know the name of you're upcoming map tell that too (no need if you want to keep it secret :o).
Actually, if you are not making a map you intend to finish for UT04, don't post in this thread. And if you still want to post in this thread, make it look somehow different than other posts (colour, bold etc), because I want to be able to count how many are making a map :D :up:.
I am making an onslaught map, don't know the name yet. I'm nearly done with terrain texturing and shaping, and have added some static meshes and sounds too. All I need to do is put in decorations, trees and stuff, bot-pathing and ONS elements at least.
04-01-2004, 03:11 PM
well im not exactly making it from scratch but close enough. im curently making a recreation of ONS_Torlan called ONS_TorlanIonWarz. basicly all i kept of torlan was the terain other than that im changing almost everything. its not done yet but im getting there.
ive already put in the ion tanks and added a second level to the tower in the middle of the map so i could put the big ass Ion Cannon on top of it. im changing most of the wep lockers to different weapons. ive added the ion and target painter to the map as well, but im not telling you where they are:p. ive added more planes to the map (to help provide cover and to help counter all the powerful ion tanks). im also adding stationary link and ball turrets that can be auto fired or manually operated by a control terminal. theyre pretty powerful. the sentinaly i added to the bases dont really seem to be working right so i might not include them in the final product.
all i would need to make this map perfect would be spacefighters but from what ive found about how to make them it is currently impossible to add them to anything other than an assult map.
once again itn is called ONS_TorlanIonWarz
04-01-2004, 03:27 PM
Im mapping for the Unealplayground ONS map Contest:
my progress WIP shots can be found here:
alon with many other mappers wips shots.
04-01-2004, 03:40 PM
My current (and first!) project is ONS-Cavewar. It is an underground onslaught map that will easily play between 8-18 players. There are 6 total nodes in a default link design like ONS-Dawn (but the nodes aren't in the same positions). The cores are going to be in 2 ruined castle-like buildings built into the side of the cavern walls. The entire level is cut in half by a huge lava river, and the only ways across are one bridge on each side, one-way ramps to jump over them with vehicles, or using the ramped bridges up to the island in the center of the lava river.
As for vehicles, there are no raptors at all (duh, low cavern ceilings). Mantas are powerful in this level due to being able to traverse the cave quickly, so there's only a total of 3 in the entire map. Scorpions are the main mode of transportation, and there's also a few hellbenders. Right now I'm still wondering if 1 goliath would be worthwhile at a center node, but I'll make that decision eventually.
As for super weapons, there will only be one redeemer, only accessible by a manta pilot. This is being done because if you're going to get the redeemer, you are taking a manta out of the match for at least a minute or so. :)
Finally, the lighting for the entire map is done with very few objects: huge crystals, flourescent mushrooms, the lava river, and vehicle headlights. :) I am making some of this map unlit to have some atmosphere and realism.
I have some low-res screenshots available to see some of the unfinished product. Some of the stuff is going to be changed by the time it's done, so check out the shots here: Cavewar 1 (http://tecwolf1.home.comcast.net/ut2004/cavewar1.jpg) Cavewar 2 (http://tecwolf1.home.comcast.net/ut2004/cavewar2.jpg) Cavewar 3 (http://tecwolf1.home.comcast.net/ut2004/cavewar3.jpg) Cavewar 4 (http://tecwolf1.home.comcast.net/ut2004/cavewar4.jpg) Cavewar 5 (http://tecwolf1.home.comcast.net/ut2004/cavewar5.jpg) Cavewar 6 (http://tecwolf1.home.comcast.net/ut2004/cavewar6.jpg)
EDIT: If this map turns out really nice and people like it, i'm going to enter it into the MSUC. ;)
04-01-2004, 04:26 PM
I've finished a 2 to 4 player deathmatch map that I call DM-FlowControl (http://pages.xtn.net/~jcestep/files/DM-FlowControl.zip) . Here are some screenshots (http://pages.xtn.net/~jcestep/images/flowcontrol/) for your enjoyment. :)
I'm presently working on a large deathmatch map involving an arena built on top of a large volcano (exterior/interior map). It's coming along pretty well, but I'll wait until it looks less... erm... FUBAR before posting any screenshots of it :)
04-01-2004, 04:30 PM
Upper left. ;)
04-01-2004, 04:33 PM
I'm currently working a smallish UT2K4 DM map (four to eight players) that is a factory built on top of an ancient water tunnel. This is my first map using the Unreal engine, and I previously edited for Quake 2. I'm still in the process of finalizing the layout before I start getting into the details. I'm hoping to be done by May 1st.
04-01-2004, 04:36 PM
i'm creating a vCTF map at the moment, but the names undecided. Its big with 3 scorpians and 3 raptors per team, big bases on rough snowy terrain in the middle of a blizzard. Its all revolving around a moutain in the middle of the level in which u can go in which will be indoors. I'm paying alot of ATD as well :)
Angel mapper u actually own :p
04-01-2004, 05:30 PM
i have two maps done and one started. The first done one is called TheTwoTowers. Its basically two towers that is for 10-20 players and it has tons of snipers, and underground armory and a pool of water in the middle. Im saying now though that i SUCK at texturing so i choose what just looks good from the textures i find.
My other map is an exact replica of the goldeneye multi map Library. It has everything including the doors and glass. I may include the Basement in when i feel like it.
The map im working on is an exact replica of goldeneye complex. Everyone likes that level. Once again though, it doesnt have textures like the real one but it does have all the little hidden rooms and such. It will turn out good except for the bad use of textures.
When i say bad textures, i dont mean bad as in looking horrible, but bad as in just basicc non-epert looking graphics. And id also like to point out these are my first three maps EVER
sry though but i dont have any screens of them
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