View Full Version : Teleportating Vehicle
13XBMSPEC
03-30-2004, 01:02 AM
I was thinking of a great idea, kind of like the vehicle that would deploy in PlanetSide can be used as a spawning point, possibly drops a weapons locker or so?
13XBMSPEC
03-30-2004, 01:35 PM
You guys hate my idea, admit it! :cry: :haha:
legacy-M][St
03-30-2004, 03:30 PM
I actually like the idea the problem is no one ever makes anyones idea. Dont ask me why tho.
legacy-Xenocidal
03-31-2004, 09:40 AM
Would be cool if the teleportation required two vehicles. One to teleport from and the other to arrive. So they would definitely need to be used strategically.
legacy-Dezro
03-31-2004, 04:35 PM
What'd be awesome would be if the two vehicles worked both ways. So that you can't have the things too close to the enemy base or they'll pop through...
That would work better for VCTF or BR, though... Hmm... Maybe just one vehicle that taps into the powernode teleporters? It would still work both ways, so that the enemy team could teleport to YOUR powernodes...
legacy-M][St
03-31-2004, 08:13 PM
I had a dream that i was driven a hellBender and i dropped a weapon rack off the vechicle on command. Yeah.... I think ive been playin too much.
legacy-Dezro
04-01-2004, 03:24 AM
Or maybe a vehicle with a weapon rack on it. A small cart would do nicely.
legacy-superchebs
04-01-2004, 06:33 AM
How about a DeLorean? When you get up to 88 you could point and click where you want to teleport to and it would vanish leaving burning tire marks. It could even deploy into the flying version. It already looks pretty UTish to me, so I think it'd fit in perfect
http://www.kd2095.4t.com/images/delorean_bttf_20.jpg
legacy-Kissamies
04-01-2004, 06:44 AM
Hmm, moving inventory and healing station. That reminds me of the Mobile Point Base in Tribes 2. That didn't have a spawnpoint, but the effect was similar when hiding it close to enemy base and then upgrading light armors to heavies in it.
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