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View Full Version : ONS Super Map Idea



legacy-M][St
03-29-2004, 03:33 PM
If you make a very big ONS map you could probably add more 2 more teams to make it really intresting. I was also thinking about taking 3-4 ONS maps of the same theme and combining them into one and like i said add two other teams. Makes it more challenging and a new experience.

legacy-C44U
03-29-2004, 03:45 PM
you mean, an ONS map with more than two opposing teams?

Is this possible?

Because the max number of players is 32... if you have 4 teams, that's 8 people per team.

On the more common 16 player servers, that 4 per team. If some teams get short-staffed, that wont be very fun for the lone guy in team #4.

But with full teams this could turn into long drawn out fights...

legacy-FireCrack
03-30-2004, 01:58 AM
Besides making the game support 4 teams would require copious amounts of coding.

musilowski
03-30-2004, 08:27 AM
Too bad Epic took out the ability to have 4 teams, like in UT1...

legacy-Uncommon
03-30-2004, 11:19 AM
Too bad indeed. I would have had a lot of fun with that.

rest-in-pieces
09-11-2006, 11:39 AM
if they would make the player limet higher it would be posible

_Lynx
09-11-2006, 12:31 PM
The problem is in big amount of things that have to be recoded. two teams linmit is hardcoded within some classes and some of these classes may contain native functions (reference functions that call a function within C++ game core) which can't be copied to the other parallel classes.