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legacy-cheeze69
03-23-2004, 01:15 PM
Hello!

I am *just* getting into learning to make UT2004 levels (thanks to the cool videos in the SE) and I have a question for those of you with more experience in editing:

How do you manage the textures? Perhaps an explanation would help... In the default 2004 install, there are bazillions of textures available amongst all of the packages. Many of them are categorized so that the package name is somewhat indicative of the contents, but I am still spending lots of time browsing through all of the textures to find the one I want. Of course, there are package names that (at least to me) don't indicate anything about their contents (DEbonus or something like that for example).

So, this got me to thinking that it would be cool to have a little book showing the textures just for reference (like the old clip-art packages used to come with) but I figured there must be some other way that you level editors are "staying organized" and efficiently finding textures for your levels. Any advice would be appreciated!

Thanks,
Mike

Angel_Mapper
03-23-2004, 02:08 PM
Welcome to our nightmare. :)
The best way is to open up a level that has a similar theme, then look in the texture browser to see what packages it opened.

PointlesS
03-23-2004, 02:45 PM
here's a small list:
http://www.tournament.com/forums/showthread.php?threadid=70695
it's for ut2k3 but the packages will be the same style...other than that...like angel said just open up a map of similar style and see what textures are used there...don't forget to reopen the package as well because there's additional textures in the package that the map didn't use...

legacy-cheeze69
03-23-2004, 03:48 PM
OK - that's more or less the answer I was expecting, but I didn't know if there was some "magic" method that I hadn't heard of or something ;)

Thanks for the help!

Mike

legacy-butcherboy
03-23-2004, 03:59 PM
If you are zipping through a ready-made map and see a texture you just have to use, open the level up in unrealed, open the texture box, and then click on the inUse tab. You'll be able to scroll around and find the texture, but I can't recall a way that tells you what package the texture is located

legacy-Wolv34ine
03-23-2004, 04:11 PM
On the subject of textures, how do you make them. I dont mean on of them inlayed buttons ones or a simple gradient or a clouds filter. I mean does anyone know of any tutorials on how to build a texture...brick walls, marble, stone walls, pipes etc etc etc.....

Cheers

Angel_Mapper
03-23-2004, 04:13 PM
Originally posted by butcherboy
If you are zipping through a ready-made map and see a texture you just have to use, open the level up in unrealed, open the texture box, and then click on the inUse tab. You'll be able to scroll around and find the texture, but I can't recall a way that tells you what package the texture is located Easier way is to right click on the surface to bring up it's properties and look at the name in the top of the box. ;)