legacy-Worms
02-23-2004, 04:01 AM
I thought people would figure this stuff out for themselves, but from what I've seen online they obviously haven't.
Okay, I'm talking from the very start of a round. Grab the node as SOON AS POSSIBLE.
If you go past and see plenty of people working on it then go to the corner. You don't need the corner nodes but they do offer a real advantage - tanks, Mantas, turrets and most importantly the ability to hit the enemy from different directions.
Thats the key. If the enemy is going to be strong on two nodes they'll be so on the centre or middle-top/bottom - take the corners and you can hit them from both directions.
You need to do this as fast as possible - don't waste time waiting for vehicles or ammo to spawn, just get right to it.
At the start grab a HellBender and have some people jump aboard - three people can construct a node fairly quickly and move onto the next one straight away.
If you're taking ages to get the middle then go for the corner - just go there alone, maybe with a friend helping. Go in a Manta, Scorpian or on foot - never go in a raptor as you'll be seen.
Even if your team unlocks the enemy core early on, still get the corner node - if the enemy pushes back, which can happen if you're concentrated on defense, they can easily take the middle (blocking access to middle top or middle bottom) before you can do anything about it.
If they have to take out two nodes to protect their immediate node then you're making life a lot more difficult for them. Beautiful.
Now, when it comes to destroying these nodes use the grenade launcer or the redeemer. Same with the core. The Manta and Scorpian are also good at it, while the Raptor is best for buzzing around, taking out enemy air support so they can't attack the builders.
If your team is building the centre node then stand there with an AVRiL, facing in the direction of the enemy base - ignore the temptation to jump around, because sure enough you'll have Mantas pestering you.
If you're defending middle top or middle bottom the minigun is good, spidermines are good as well. See, while you'll have to deal with vehicles you'll have to deal with a heap more foot soldiers. The minigun is fine to deal with the odd Manta, Scorpian or whatever. Grenade launchers can kill tanks (get behind them) and flak cannons are good for turrets and HellBenders. Simple.
If you're far away enough you can even knock out a Raptor with a few rounds from the lightning gun - they should be dead before they work out where you are or fly out of range.
Also, if a team mate is in a Goliath and you're on foot man the machine gun - make life hell for any foot soldiers that want to pester him with grenades. You can also knock out Mantas and so forth that are pestering your builders.
Now, defense - turrets are good, but don't rely on them. Miniguns are good for foot soldiers and vehicles. AVRiLs in enclosed spaces seeing your enemy can't suddenly weave behind a rock or a hill.
Say the enemy has all the nodes then don't have everyone in the base - only one or two people. See the enemy WILL get past.
If I see the enemy standing around in their base, defending the core I'll buzz over in a raptor and land behind them all. Even if they kill me I get in a few good shots at the core and remember that they can't repair the core as they can with a node (repair your damaged nodes as well, you know you want to). A tank with machinegunner or a humble Manta can cause some serious rapage in such a situation.
The only real way is to get the first node, but don't stop there - grab the centre and corner nodes. Hit them both at once but have more people on the centre as most find it more important - if you get the corner first (likely, seeing the centre attacks will have to deal with strong enemy resistance) then buzz over the hills in a manta and unleash some pancake action, clearing the way for the tradesmen.
After that buzz over to the next corner, then the centre guys and you can hit the final node from both directions. Instant comeback, just add salt.
I hope this was useful to someone - if I recieve positive feedback expect a detailed guide when I get the full version.
Okay, I'm talking from the very start of a round. Grab the node as SOON AS POSSIBLE.
If you go past and see plenty of people working on it then go to the corner. You don't need the corner nodes but they do offer a real advantage - tanks, Mantas, turrets and most importantly the ability to hit the enemy from different directions.
Thats the key. If the enemy is going to be strong on two nodes they'll be so on the centre or middle-top/bottom - take the corners and you can hit them from both directions.
You need to do this as fast as possible - don't waste time waiting for vehicles or ammo to spawn, just get right to it.
At the start grab a HellBender and have some people jump aboard - three people can construct a node fairly quickly and move onto the next one straight away.
If you're taking ages to get the middle then go for the corner - just go there alone, maybe with a friend helping. Go in a Manta, Scorpian or on foot - never go in a raptor as you'll be seen.
Even if your team unlocks the enemy core early on, still get the corner node - if the enemy pushes back, which can happen if you're concentrated on defense, they can easily take the middle (blocking access to middle top or middle bottom) before you can do anything about it.
If they have to take out two nodes to protect their immediate node then you're making life a lot more difficult for them. Beautiful.
Now, when it comes to destroying these nodes use the grenade launcer or the redeemer. Same with the core. The Manta and Scorpian are also good at it, while the Raptor is best for buzzing around, taking out enemy air support so they can't attack the builders.
If your team is building the centre node then stand there with an AVRiL, facing in the direction of the enemy base - ignore the temptation to jump around, because sure enough you'll have Mantas pestering you.
If you're defending middle top or middle bottom the minigun is good, spidermines are good as well. See, while you'll have to deal with vehicles you'll have to deal with a heap more foot soldiers. The minigun is fine to deal with the odd Manta, Scorpian or whatever. Grenade launchers can kill tanks (get behind them) and flak cannons are good for turrets and HellBenders. Simple.
If you're far away enough you can even knock out a Raptor with a few rounds from the lightning gun - they should be dead before they work out where you are or fly out of range.
Also, if a team mate is in a Goliath and you're on foot man the machine gun - make life hell for any foot soldiers that want to pester him with grenades. You can also knock out Mantas and so forth that are pestering your builders.
Now, defense - turrets are good, but don't rely on them. Miniguns are good for foot soldiers and vehicles. AVRiLs in enclosed spaces seeing your enemy can't suddenly weave behind a rock or a hill.
Say the enemy has all the nodes then don't have everyone in the base - only one or two people. See the enemy WILL get past.
If I see the enemy standing around in their base, defending the core I'll buzz over in a raptor and land behind them all. Even if they kill me I get in a few good shots at the core and remember that they can't repair the core as they can with a node (repair your damaged nodes as well, you know you want to). A tank with machinegunner or a humble Manta can cause some serious rapage in such a situation.
The only real way is to get the first node, but don't stop there - grab the centre and corner nodes. Hit them both at once but have more people on the centre as most find it more important - if you get the corner first (likely, seeing the centre attacks will have to deal with strong enemy resistance) then buzz over the hills in a manta and unleash some pancake action, clearing the way for the tradesmen.
After that buzz over to the next corner, then the centre guys and you can hit the final node from both directions. Instant comeback, just add salt.
I hope this was useful to someone - if I recieve positive feedback expect a detailed guide when I get the full version.