View Full Version : GPF and Terrain Visiability
01-21-2004, 09:31 PM
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1203 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5600 Ultra (5303)
General protection fault!
History: DrawSegmentedLine <- DrawRectOnTerrain <- ATerrainInfo::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UUnrealEdEngine::Draw <- (Cam=U2Viewport0,Flags=871270089 <- UWindowsViewport::Repaint <- UUnrealEdEngine::MousePosition <- WM_MOUSEMOVE <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I get these errors a LOT while turning visibility on and off on my terrains. In fact, I've discovered I don't even have to be DOING anything, simply being in the Terrain tool, selecting visibility, and pointing my mouse cursor at the terrain will cause this error. Itís happened on two maps now, and the only thing that might be relevant is that I have more than one terrain map on the level.
Anyone else have this problem?
01-22-2004, 12:29 PM
no definite answer, but i don't think it's the dual terrains. i'm working a map with two 512x512 terrains (yes, the design does require that resolution), and while i've had a few probs linked to terrains, none have been specific to painting visibility. i'm using a GeForce4 4800.
the GPF info looks like it relates to drawing the brush-area graphic that is overlayed on the terrain when painting. have you tried painting visibility in something other than Dynamic Lighting mode, like Perspective (wireframe), Lighting, or Texture Usage mode, or a top view with Terrain checked in the View options?
then again, it could be the smiley in your UUnrealEngine::Draw routine (j/k)
01-22-2004, 02:31 PM
Yes, I've tried many different views, mostly I use unlit and wire frame, but still it happens. Ironically, itís like there is a gremlin in there doing this to me. Since at first it would rarely happen, but now it happens more and more as I'm getting close to finishing my visibility edits (trying to remove un-needed terrain). Also its strange that it will happen even when I've only selected the visibility tool and simply pointed the cursor at the terrain (not even clicked or pressed anything).
GOD this makes working with terrain really annoying. :)
01-22-2004, 02:53 PM
OK I friggen give up. But I'd like to know if someone would do me a favor. Could you download my map, and do the following steps to see if you can repro this issue.
Download this file (http://chobo.wc3campaigns.com/akumu/temp.zip).
Select the Terrain tool.
Click the Visibility tool and try turning the visibility on the terrain map circled here (http://chobo.wc3campaigns.com/akumu/look.jpg).
At this point, if I just carelessly turn visibility randomly all over that map, it will happen almost all the time. As you will see when you look at the map, I was trying to square it up so that the map was inside of the subtraction brush, but the only way I can do it now is to subtract a tiny bit and save then continue as it crashes very often now. :P
Any help would be appreciated to see if this is just my computer or a bug in the software.
01-22-2004, 03:14 PM
OK, try this. select TerrainInfo3, hide everything else, then try painting visibility.
when i first attempted to edit the area you highlighted, with everything visible, i got the same GPF. so it's likley not your comp -- i think it's the map. NINE (or is it ten) Terrains???
but after hiding all but the terrain to be edited, i was able to completely "erase" the one visible terrain (TerrainInfo3) using the visibility tool.
hope this helps.
edit: i used a Top viewport, View>Terrain enabled
01-22-2004, 03:23 PM
Thats AWSOME to know its not my comp!
As for 9 terrain maps. hehe I know its exsessive, but I was inspired to try a crazy idea. As you can see, I'm only at layout creation stage so far.
Each map exists in its own zone and is no bigger than 32x32.
Thanks for your test though. :)
01-22-2004, 03:39 PM
Ugh, its still happening even if i hide everything, however at least it seems to happen less, so I can get more turned before it freaking crashes on me. :)
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