View Full Version : DM-AbbeY RELEASED
legacy-raziel31
12-23-2003, 12:01 PM
http://membres.lycos.fr/goraziel31/f.jpg
http://www.unrealplayground.com/download.php?mapid=4554
I wish u a merry christmas and an happy new year ! :up:
Have fun ;)
legacy-Wolv34ine
12-23-2003, 12:56 PM
Now this looks good:D
DLing now. Many thanks and al the best to you too mate:up:
ps.Will give feedback later;)
legacy-digital orgasm
12-23-2003, 03:46 PM
24 MB...wow!
looks cool, gonna try it
legacy-§uper-]V[oose
12-23-2003, 04:08 PM
Why can't the bots shoot when they're outside? :bulb:
legacy-CyberChrist
12-23-2003, 04:48 PM
It is quite hard to notice changes many have requested, even though I honestly doubt changes have been made. I will, however, download the map to see for myself; expect feedback soon...
EDIT:
Got it. Played it. Erased it. :down:
legacy-Zimeon
12-23-2003, 05:33 PM
Looks pretty good :p
man, i gotta stop using that smiely :p
fs =x
legacy-CyberChrist
12-23-2003, 05:39 PM
Originally posted by Zimeon
man, i gotta stop using that smiely :p
fs =x
I agree. :p :D
legacy-MrUniq
12-23-2003, 08:38 PM
I played it and it's very pretty to look at...really...it's just so colorful and artistic looking inside those buildings. Also I love how you did the water, it looks like real water...good light effects to. Its so many things that look good in this map, it's very impressive. Only other thing I'll say is I had some trouble smoothly going up some of the wooden steps.
legacy-sneaky_usb
12-23-2003, 10:45 PM
Originally posted by CyberChrist
Got it. Played it. Erased it. :down:
Um... could you expand on that?
What didn't you like that caused you to dump it so quickly?
-=sneak
legacy-§uper-]V[oose
12-24-2003, 04:46 AM
The lack of decent gameplay and/or visuals?
Just a guess. :confused:
legacy-CyberChrist
12-24-2003, 07:40 AM
Originally posted by sneaky_usb
Um... could you expand on that?
What didn't you like that caused you to dump it so quickly?
-=sneak
I don’t know exactly where to begin. Visuals... Texturing is horrible, throughout the map different textures have been used as a patterns, which on certain places looks really hideous, mainly because they have been tiled to fill the surface. It was my initial complaint upon seeing first pics at announcing thread, as some may remember. Skybox is outstandingly horrible, as it features only one cloud (static, by the way) and a sun, if you exclude quite hideous work on background hills. Furthermore, colors are too painful to look at after a while because of great contrast at certain places. Lack of decent meshwork just further repel me from the map.
Honestly, I wouldn’t care about the visuals if map is providing some serious fun, which is quite basic and fundamental part of every map, but unfortunately its not the case here.
Weapon and item placement is... Well, to tell you the truth, I have hard time choosing a proper word to describe it - odd or horrible. Or maybe odd AND horrible.
As for the flow... Extensive use of "elevators" seriously damaged the flow as they are placed in tight spaces, where Z-axis combat cannot be developed. Almost all interior is to tight to welcome any kind of combat, as the player experiences small movement radius, and therefore player cannot count on his skill to win the duel with another player.
Lack of terraces of any kind (well, except one or two I seem to come across) cause insufficient engagement in Z-axis combats, and even though player can skillfully climb up on the roof, I think its not a place where you could easily handle experienced player, no matter how good you actually are.
Next time author should take some time and listen what community has to say. Its just a good intentioned advice.
legacy-Marsfyre
12-24-2003, 09:11 AM
I thought this map was kind fo cool.. but the weapon placement is horrible.. not enough weapons and all badly placed =| What really gets me is the flow of this map is non existant. There are numerous dead ends and I find myself going in circles, never finding certain areas or weapons for a long time. this seems more like its for an adventure game or soemthing
legacy-CyberChrist
12-24-2003, 09:20 AM
No offence to the author, but he should take time to examine DM-Aristocracy... It features original content (meshes, textures), great design and gameplay.
legacy-raziel31
12-24-2003, 02:34 PM
Originally posted by CyberChrist
Texturing is horrible
Hi christ, pleased to meet u ;)
Please, dont say "Texturing is horrible" but " I dont like these textures"...sure u will understand the difference...
Thx +++ :up:
Crotale
12-24-2003, 03:06 PM
raziel31, I think the map deserves praise. It is beautifully done, although there are a few minor problems that to me aren't worth fretting over. I like the fact the map kind of has that hide-and-go-seek feel to it. Too many mappers make levels where you just end up in a total fragfest-free-for-all. I know that some people like that kind of game, but it gets old after a while.
This is kind of a refreshing map in my very humble opinion. I personally like the textures and the way it plays. I play on low-gravity quad-jump anyway, so I can jump all over the map. As far as weapons go, I play either IG or Excessive, so the weapons placement issue some of the others have are not a problem for me. I will play it in NW and see what kind of issues the others are referring to.
Feedback from the community is good to have. But, I hope others provide better feedback than "installed it, played it, deleted it" or "the textures suck and there is no z-axis." To be honest, I want to state for the record that there are a multitude of maps that do not any z-axis play and many that do. I did not know that it was imperative that a map have z-axis play. There's alot more to playing UT than jumping up and down, in my opinion.
=WD=Crotale
legacy-CyberChrist
12-24-2003, 03:08 PM
Originally posted by raziel31
Hi christ, pleased to meet u ;)
Please, dont say "Texturing is horrible" but " I dont like these textures"...sure u will understand the difference...
Thx +++ :up:
Nice to meet you too, raziel31 :)
I meant what I said, and don’t remember that I indicated in any way that I didn’t like textures you used in the map.
Where on Earth you can actually see the wall covered with the same pattern (picture or a painting perhaps) repeatedly? I admit that’s not the case throughout the entire map but that merely suggest me you can "decorate" map properly. Moreover, I was pointing out particular letdown anybody would notice, and while I admire your effort on putting the map together, I also must invite you again to be more careful when presenting your map to the community. I wasn’t my intention to classify your work as totally unplayable, but be aware that my feedback was good intentioned, and while I hate posting negative feedback, I had to do it, because its obvious to me you have some skill, and therefore I would hate to see it go to waste because no one replied properly. I could disregard what I found repelling while playing the map and post: "Nice map", but is that the feedback you would find more encouraging? Maybe. I can’t tell. But, again, how would you know what people disliked if no one thought criticism could be actually useful if posted?
I will download the map again, to check it out again, but I am pretty confident I remember correctly.
Enjoy the holidays, my friend. :up:
As for the gentlemen (ReverendOzwould) who posted a reply in a meanwhile...
If I remember correctly I provided more than a "Got it. Played it. Erased it", as you are probably aware, but... Furthermore, I cant seem to recall seeing mutator you engaged on any server, so let us leave it where it is, OK? I don’t want to comment your attack on my "texturing" comment, but I will comment rest of it. Jumping up and down does not classify as a Z-axis combat...
You should be posting your feedback, not your support. Frankly I don’t care what you think about the map, because (unlike you) I am aware that people are different (and accordingly like different things), and you wont see me attacking community members because of their opinions. Author have some good reasons to feel good about his work, but unfortunately the fact remains his mapping skills will improve with every attempt and while I think feedback (even negative for that matter) is welcome and highly appreciated, you clearly do not.
Take care.
Crotale
12-24-2003, 06:32 PM
Originally posted by CyberChrist
Nice to meet you too, raziel31 :)
I meant what I said, and don’t remember that I indicated in any way that I didn’t like textures you used in the map.
Where on Earth you can actually see the wall covered with the same pattern (picture or a painting perhaps) repeatedly? I admit that’s not the case throughout the entire map but that merely suggest me you can "decorate" map properly. Moreover, I was pointing out particular letdown anybody would notice, and while I admire your effort on putting the map together, I also must invite you again to be more careful when presenting your map to the community. I wasn’t my intention to classify your work as totally unplayable, but be aware that my feedback was good intentioned, and while I hate posting negative feedback, I had to do it, because its obvious to me you have some skill, and therefore I would hate to see it go to waste because no one replied properly. I could disregard what I found repelling while playing the map and post: "Nice map", but is that the feedback you would find more encouraging? Maybe. I can’t tell. But, again, how would you know what people disliked if no one thought criticism could be actually useful if posted?
I will download the map again, to check it out again, but I am pretty confident I remember correctly.
Enjoy the holidays, my friend. :up:
As for the gentlemen (ReverendOzwould) who posted a reply in a meanwhile...
If I remember correctly I provided more than a "Got it. Played it. Erased it", as you are probably aware, but... Furthermore, I cant seem to recall seeing mutator you engaged on any server, so let us leave it where it is, OK? I don’t want to comment your attack on my "texturing" comment, but I will comment rest of it. Jumping up and down does not classify as a Z-axis combat...
You should be posting your feedback, not your support. Frankly I don’t care what you think about the map, because (unlike you) I am aware that people are different (and accordingly like different things), and you wont see me attacking community members because of their opinions. Author have some good reasons to feel good about his work, but unfortunately the fact remains his mapping skills will improve with every attempt and while I think feedback (even negative for that matter) is welcome and highly appreciated, you clearly do not.
Take care.
CyberChrist,
I did not intend to attack you, but you did display a bit of hostility, or maybe a bit arrogance, in your posts. Either way, the post where you said "Got it. Played it. Erased it" was out of line. It provided no feedback other than you did not like the map.
While it should be a mapper's responbility to gather input and feedback on his or her work, it is not altogether irresponsible to not take that advice or use the feedback. I do hope in this case raziel31 does nideed go back and tweak this map, for it is a work of art. I have seen and played many maps that are beautiful, yet provide no good game play.
I did state that my opinions listed in my post were MY opinions, not anyone elses'. I provided my opinion and comments from my point of view. I never said others could not provide what they felt were their own opinions, whether those opinions are negative or positive feedback. And what does it matter if you do not see my username listed on any map, mod, or mutator? I can post my opinion if I want to. You had to be asked by a third party to expand on your comments from the other post. I read that post and immediately thought you were an ass. I did, however, have more respect for your opinion after you provided more information. I personally found your info helpful. I am planning on starting my own map soon, and I know that if I put a lot of effort into making a beautiful map, I would not appreciate someone making the comments you made on that one post. That is all I was getting at.
Merry Christmas to you.
=WD=Crotale
legacy-CyberChrist
12-24-2003, 06:55 PM
Err... Post below...
legacy-CyberChrist
12-24-2003, 06:57 PM
Originally posted by ReverendOzwould
CyberChrist,
I did not intend to attack you, but you did display a bit of hostility, or maybe a bit arrogance, in your posts. Either way, the post where you said "Got it. Played it. Erased it" was out of line. It provided no feedback other than you did not like the map.
It wasn’t my intention to sound hostile, but in the moment I posted "Got it. Played it. Erased it." message, it was pretty late and I was desperate to get some sleep. Also I didn’t want to leave it as it was in the moment, so I replied again first thing in the morning explaining why I dislike the map, so I really don’t think there was anything that anybody (especially you) would find (as you stated) out of line, and if you agree I will classify this as a simple misunderstanding.
I did state that my opinions listed in my post were MY opinions, not anyone elses'.
I am aware of the fact you posted your own opinions. I just don’t understand something. I wasnt in any way showing disrespect with the fact you that you do not have your name listed of maps and stuff. I respect you as a member of this community, and it want my intention to insult you with any of my comments. I apologize if you got that impression.
I understand you being upset with my comment, but I would not be so fast in referring to someone as an "ass", as I don’t think you can judge person just by reading a simple post.
In the end I we want the same thing - we want this map to be developed into something memorable. Each of us has obviously different opinions about required feedback which will author find encouraging and useful.
I would also appreciate your replay on this matter...
Best Christmas wishes...:)
Crotale
12-24-2003, 07:29 PM
CyberChrist,
Your apology is accepted but was not necessary. I shouldn't have called you an ass, but I was only referring to my thought of you on that one post. Sorry for that.
You did state "Furthermore, I cant seem to recall seeing mutator you engaged on any server, so let us leave it where it is, OK?". That's why I asked the question "And what does it matter if you do not see my username listed on any map, mod, or mutator?". I guess I was unclear as to what you meant with your question/comment. You will not see "ReverendOzwould" anywhere on any server. My handle is actually =WD=Crotale, as seen at the end of my posts. I primarily play on a few select private servers. I do not always have a lot of time to play so I play with close friends and acquaintances.
I like maps that provide z-axis combat. Muli-level playing is fun. I have just seen so many comments from people about z-axis, in relation to judging maps, it seems that is all some folks want.
I apologize for ruffling any feathers. Carry on.
=WD=Crotale
legacy-CyberChrist
12-24-2003, 07:43 PM
Addition of mutators you use is quite common, but not on servers. I am aware that they are eliminating some flaws in the map (AbbeY), but I rarely use those. So when I posted my reply (which you quoted in your post above) I was referring to the fact that servers hosting those mutators/mode are quite rare.
As I said, I respect you as a significant part of the community, so I do think my apology is necessary. I don’t like being part of any argument.
legacy-raziel31
12-25-2003, 07:30 PM
Thx all for ur comments :up:
legacy-CyberChrist
12-26-2003, 06:59 AM
I downloaded the map again, so you can expect more detailed analysis later today.
legacy-Mysame
12-26-2003, 07:17 AM
this map is eyecandy but no gameplay or good weapon/powerup locations
legacy-raziel31
12-26-2003, 07:36 AM
Er...see next
legacy-§uper-]V[oose
12-26-2003, 07:37 AM
0_o
edit - Nice editing. :rolleyes:
legacy-raziel31
12-26-2003, 07:37 AM
Originally posted by CyberChrist
I downloaded the map again, so you can expect more detailed analysis later today.
Are u sure ?...Rofl...I understood, u just want to make me crying ?!!! ROFLMAO...
legacy-CyberChrist
12-26-2003, 08:06 AM
Originally posted by raziel31
Are u sure ?...Rofl...
I’m sure.
legacy-raziel31
12-26-2003, 05:37 PM
Originally posted by CyberChrist
I’m sure.
I am waiting, i am waiting ...:D
legacy-CyberChrist
12-26-2003, 05:53 PM
Originally posted by raziel31
I am waiting, i am waiting ...:D
Still typing. :D
legacy-raziel31
12-26-2003, 06:33 PM
Originally posted by CyberChrist
Still typing. :D
Cool , funny things to read :D
legacy-CyberChrist
12-26-2003, 07:22 PM
Originally posted by raziel31
Cool , funny things to read :D
Indeed. :D
legacy-raziel31
12-26-2003, 08:36 PM
Originally posted by CyberChrist
Indeed. :D
Sure :D
legacy-CyberChrist
12-27-2003, 10:42 AM
Fine. :D
Setting chosen for the map is quite original, I must admit, although some players will find church somewhat inappropriate for this kind of desecration. Custom track pick is excellent and it’s really contributing to atmosphere of map. Map is designed really nicely, even though I will admit it has some serious letdowns. Textures used to deliver monastery feel are picked carefully, as you have everything: paintings, bookshelves, books and all kinds of different bits and pieces. However I find use of those textures quite odd. As I stated before, they have been tiled to fit the surfaces, which ruins otherwise neat atmosphere. Although great number of textures have been used (after all it’s a 24MB download) all interior in the map looks amazingly alike, which makes it hard to navigate. Some of the rooms are quite big and can hold significant number of players, but even with two players present there are too many obstacles for “successful” movement. Some of those rooms feature multiple floors, but unfortunately I find stairs to be executed quite badly. Angle is to great (approximately 60 degrees) to host Z-axis combat, as player on higher level has unequaled tactical advantage because player beneath has fairly tight movement radius. Also player on the lower level will have rough time noticing player on upper level, as level are quite often to high to be “closely” examined. Also walking down the stairs will result in player actually falling. Quarters throughout the map are all alike, which is partially accomplished with lack of distinguishing texture and mesh use. As for the mesh use I noticed that many of those have collision problems, so I suggest adding blocking volumes. Exterior allows players to enjoy sniping practice, and more liberated combat, as they will find much less obstructions in their way. Textures used to decorate outside walls are somewhat boring; they could use some distinction. Terraces placed on surround building are reducing decent Z-axis combat, as they must be accessed from inside of the monastery, except for the sniping tower.
Weapon and item placement is truly weird, as the player can find pickups on all kind of odd places. Weapons are too rare to support development serious combat, as the player must walk a long way to collect a few. Unfortunately approaching a player equipped with “delicious” rocket launcher with your initial weapon (assault rifle) can be exceptionally annoying. Furthermore, frequent use of elevators to access moderately high levels is hurting the flow, as the rooms are not wide enough to successfully support combat, not to mention narrow walkway of the upper levels which can result in player falling down while maneuvering to overcome in combat. Falling down quite often can be pretty lethal.
Architecture is nice, although I still think you should check out DM-Aristocracy (if you haven’t already). Nature of the textures used is creating really nice atmosphere, as well as solid structural design.
You should continue developing this setting. I think with some major tweaks it could become really nice map. You should also consider releasing beta prior to final. It will provide you significantly enhanced in-depth feedback.
legacy-raziel31
12-27-2003, 02:13 PM
Cool :D
legacy-CyberChrist
12-27-2003, 03:47 PM
Originally posted by raziel31
Cool :D
Sweet. :D
legacy-§uper-]V[oose
12-27-2003, 04:44 PM
Originally posted by raziel31
Cool :D
Cool as in, "all points have been noted and I will either bare them in mind for my next map or I'll fix up Abbey and release a new version"?
Or cool as in, "Yay, more helpfull comments to ignore"?
legacy-raziel31
12-27-2003, 07:29 PM
Originally posted by §uper-]V[oose
Cool as in, "all points have been noted and I will either bare them in mind for my next map or I'll fix up Abbey and release a new version"?
Or cool as in, "Yay, more helpfull comments to ignore"?
I dont want to spend my life making some changes on DM-AbbeY...I 've already begun my next map...and i took care of what u said all :up: ...on the other side, Cyber's voice is not the God voice ...but i 've noticed...yup..yup....:D
See u next all ---> + :p
legacy-§uper-]V[oose
12-27-2003, 09:29 PM
Originally posted by raziel31
I 've already begun my next map...and i took care of what u said all :up:
I'll be looking out for it. :):up:
legacy-CTFX1
12-28-2003, 08:21 AM
Got it. Played it. Erased it.:down:
same, gameplay was truely horrible imo, I wish somoene would make a pro remake of where the bells toll.
well anyways thats off topic, I think you should just keep working on your next map. I think you have potential but really keep in mind quality over quantity k? no offense intended.
legacy-raziel31
01-11-2004, 07:37 PM
Originally posted by CTFX1
same, gameplay was truely horrible imo, I wish somoene would make a pro remake of where the bells toll.
well anyways thats off topic, I think you should just keep working on your next map. I think you have potential but really keep in mind quality over quantity k? no offense intended.
Since i 've seen your map DM-ThorsHammer-beta, thanx to tell me that i have potential and that i should keep working on my next map ...:D ...no offense intended...
legacy-CTFX1
01-11-2004, 08:40 PM
awesome, looking forward to seeing it ;)
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