View Full Version : MapMixer 1.10
legacy-Shuri
12-22-2003, 12:32 PM
Once again... I didn't create this, just spreading the word =)
A new version of MapMixer has been released, and I feel the need to pimp it out again, as some of ya might not have heard of it. It's a really great mutator.
http://mapmixer.unrealtournament2003.com.au
About MapMixer
MapMixer is a Mutator for Unreal Tournament 2003 that gives you extended control of Maps, Game Types, Mutators, Player Counts and more. Think of it as an extension to the way you use UT2003. MapMixer can be used in a single player game or in a network game with server and client support.
Key Features
* Custom Map Lists created with the enhanced Map List Editor
* Each map in a Map List can have it's own Game Type, Game Rules, Mutators and Player Counts.
* Auto-create random Map Lists using a number of Game Types
* Game Type Switching with Customisable Game Rule Lists
* Map List Shuffling
* Custom Mutator Lists
* Per game type Custom Mutator Lists
* Mutators can be enabled and disabled
* Various levels of Map Player Count Matching
* In-Game key-assignable Map List navigation
* Match start countdown can be switched off
* In-game Client and Remote Admin Interfaces
* Client configurable Show Scoreboard at start and end of match plus Show Stats at Match End with customisable countdowns
* End-game Map switch on or off with customisable countdown
* Auto Client Administrator server logins
* Console commands
legacy-digital orgasm
12-22-2003, 01:05 PM
Thx Shuri, I love Mapmixer, so what's new in this one?
legacy-Shuri
12-22-2003, 01:40 PM
Kinda hard to remember, since I've been testing all the beta versions ;)
/me goes off and copies from readme: (highlighted what are imortant bits imo)
22 December 2003 Release Version 1.10
New Features - Server
* Game Rules Maps implemented, where you can override Game Rules on a GameType-Map basis.
* Player Count Maps implemented, where you can specify Recommended Min & Max Player counts on a GameType-Map basis.
* Mutator Maps are now also sub-divided into game types.
* You can now specify Game Rules, Mutators and Player Counts per map in a Map List. These settings have the highest priority. In the MapMixer Map List Editor, select a map in the Custom Map List and click on the Edit Button below the list.
* Admin Menu and Map Navigation+Switching no longer requires Match Start.
* New option Reload First Map, to ensure MapMixer has full control.
* New Admin option Net Safe Match Start to stop Net Admins from switching maps before a match starts which may annoy clients trying to connect.
* Like the MapMixer Map List Editor Lists, Map Drop-Down Lists now also respond to alpha-numeric keys, jumping to associated maps at the press of a key.
* The MapMixer Map List Editor Lists now respond to column click-sorting.
* Added the following keyboard shortcuts to the Custom Map List in the MapMixer Map List Editor:
> Control or Shift key combined Up and Down arrows to move items in the list.
> Control-C, Control-X and Control-V to copy, cut and paste maps in the list.
* New console command "difficulty" to set the difficulty for the next map switched to.
* Config - "Main" Tab renamed to "Setup" ...Yeah, that was worth mentioning :>
* Custom Bots now supported for GameType Switching. This will be useful for the mutator BotMixer (currently in development by the same author).
New Features - Client
* Client Auto Server Login no longer requires Match Start.
* Added Client-Side Show Stats at Match End to work alongside and the same way as Show Scores.
* Added Client-Side Show Scoreboard at Match Start.
* Admin Menu Map List now always shows "Switch to this map now" instead of when you select another map.
* Admin Menu now allows you to set the next map level of difficulty (under the Map List).
* Added MapInfo Tab to Admin Menu - lets you see the details of a map in the list (including Player Count Overrides per map/per game type).
* Added new Game Rule items - "Number of Bots" (Single Player), "Minimum Players" & "Maximum Players" (Multiplayer) which add and remove bots as needed.
Bug Fixes and Tweaks
* Tweaked the Map Database build routine as some people were having issues where not all maps would be displayed in the MapMixer Map List Editor. If this is you, the it is recommended that you delete the file "UT2003\System\MapMixer_Database.ini" which will force the Map Database to be rebuilt when you next re-enter the MapMixer Map List Editor.
* The First Map option now correctly takes into account the game type of the starting map.
* Tweaked Player Matching some more.
Notes
* The Client Package version has been incremented from 100 to 110. Machines running as servers will need to update their server packages line in the UT2003.ini file or they can expect a crash at play time.
* The format for Custom Map Lists has changed. If you want to keep any old map lists then do a search and replace in the file "MapMixer_MapLists.ini" for the "?" character and replace it with "|".
* The way Mutators are stored has been changed and previous Mutator Lists are obsolete and will not appear - sorry :(
legacy-digital orgasm
12-22-2003, 01:44 PM
Cool I'm goona try this new version out
;) :up:
er...where's the download link??
:eek: :rolleyes: :D :p
legacy-Shuri
12-22-2003, 01:51 PM
http://mapmixer.unrealtournament2003.com.au
I suck. Really.
(What would I do without you, eh? =P)
legacy-digital orgasm
12-22-2003, 02:08 PM
Hehe no worries, you don't suck man :)
Cheers for the link :up:
legacy-Drag00n
12-23-2003, 03:52 AM
oh great! thanks for the heads up :)
Bjossi
12-23-2003, 04:21 PM
I donīt get how this mutator works. Iīve made my maplist, saved it and mutator is activated, but still I play from the normal map list.
legacy-Shuri
12-23-2003, 04:33 PM
Have you correctly set up the main tab of the config menu, telling it to use your maplist?
Bjossi
12-26-2003, 12:52 PM
Yup.
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