legacy-jbirney
12-21-2003, 12:16 AM
Folks,
just an FYI that we have released a new patch to our mod to bring it up to 2.01. This is a mainly bug fix/tweak version and the download is very small. We did not kill every bug but got most of them and the bigger ones that effected game play. We will split our efforts to have most of the team working on new stuff with a few of us looking and killing the bugs that we did not get a chance to fix. Thanks again for your time and support. We hope your enjoy Chaos :)
Here is the change log:
* Changed Version number
* Added the telefrag fix for melee
* Fixed issue with Listen Server not letting you save your weapon settings
* Tweaked melee weapons to avoid headshots during the start/end of the swing
* Tweaked the Inv Proxies
* Fixed the blood trails that were coming out of the weapons
* Made the damage that the weapons do cause more blood for the sharp weapons (Ie not hammer/mace)
* Tweaked melees so they don't hurt the first few stages of the swing (they need to build momentum)
* Remove the Ability for one pawn to gib another in Duel
* Yet another tweak to the proxy inv rules to fix two players controlling one proxy
* Reduced power of Kick in Duel Melee only ( to 1/4 stregth )
* Removed ref to trail class in the ChaosDeathWeapon to avoid AN
* changed MeleeSword(Instigator.Weapon) ref to MeleeSword(Weapon) on the firemodes to increase compatiblity
* Moved the check for 3rd out of the PC and into the weapon as I noticed when your got placed in 1st mode you also always had the sword which tells me its network related, thus moved the 3rd checks into the weapons which you have regaurdless
* Fixed the issue were the proxy hud was shown while you were specatating a proxy
* Fixed issue with GBRP (GravBeltRandomPickup) Not respawning
* Fixed AN in ChaosGames.ChaosMeleeWeapon.Tick
* fixed Typo in the exp expo and napalm nades
* Fixed issues with Duel letting you start a round with only one player
* Fixed issues with Duel adding bots
* Added new idle animations
* Fixed typo in RandomGravbeltRadom Respawn time
* Added random bot engagment counter
* Fixed exploit so if you get hit your melee weapon attachment stops looking for hits
* Removed some AN in Gravbelt Tick on Clients
* Limited Duel Round limits to be no more than 360 seconds
* Add server debug logging
* Changed Duel AI Tab to have Duel Round time in SECONDS
* Fix in for Duel not loading up proper defaults on a fresh install
* Adjusted 'x Proxies Left' position on Proxy HUD. Proxies don't see through walls.
* Placed more checks to ensure correct BehindView mode on weapons.
* Fixed issues with the Claw2 not playing the correct firing sound (on-line issue only)
* Tweaked the duck-jump so you must 'rest' for 1.5 seconds between each attempt at it
* Fixed issues with the altNeedleproj staying around during the wait between duel rounds
* Fixed issue with the RandomGravbelt spawning in a sleeping state
just an FYI that we have released a new patch to our mod to bring it up to 2.01. This is a mainly bug fix/tweak version and the download is very small. We did not kill every bug but got most of them and the bigger ones that effected game play. We will split our efforts to have most of the team working on new stuff with a few of us looking and killing the bugs that we did not get a chance to fix. Thanks again for your time and support. We hope your enjoy Chaos :)
Here is the change log:
* Changed Version number
* Added the telefrag fix for melee
* Fixed issue with Listen Server not letting you save your weapon settings
* Tweaked melee weapons to avoid headshots during the start/end of the swing
* Tweaked the Inv Proxies
* Fixed the blood trails that were coming out of the weapons
* Made the damage that the weapons do cause more blood for the sharp weapons (Ie not hammer/mace)
* Tweaked melees so they don't hurt the first few stages of the swing (they need to build momentum)
* Remove the Ability for one pawn to gib another in Duel
* Yet another tweak to the proxy inv rules to fix two players controlling one proxy
* Reduced power of Kick in Duel Melee only ( to 1/4 stregth )
* Removed ref to trail class in the ChaosDeathWeapon to avoid AN
* changed MeleeSword(Instigator.Weapon) ref to MeleeSword(Weapon) on the firemodes to increase compatiblity
* Moved the check for 3rd out of the PC and into the weapon as I noticed when your got placed in 1st mode you also always had the sword which tells me its network related, thus moved the 3rd checks into the weapons which you have regaurdless
* Fixed the issue were the proxy hud was shown while you were specatating a proxy
* Fixed issue with GBRP (GravBeltRandomPickup) Not respawning
* Fixed AN in ChaosGames.ChaosMeleeWeapon.Tick
* fixed Typo in the exp expo and napalm nades
* Fixed issues with Duel letting you start a round with only one player
* Fixed issues with Duel adding bots
* Added new idle animations
* Fixed typo in RandomGravbeltRadom Respawn time
* Added random bot engagment counter
* Fixed exploit so if you get hit your melee weapon attachment stops looking for hits
* Removed some AN in Gravbelt Tick on Clients
* Limited Duel Round limits to be no more than 360 seconds
* Add server debug logging
* Changed Duel AI Tab to have Duel Round time in SECONDS
* Fix in for Duel not loading up proper defaults on a fresh install
* Adjusted 'x Proxies Left' position on Proxy HUD. Proxies don't see through walls.
* Placed more checks to ensure correct BehindView mode on weapons.
* Fixed issues with the Claw2 not playing the correct firing sound (on-line issue only)
* Tweaked the duck-jump so you must 'rest' for 1.5 seconds between each attempt at it
* Fixed issues with the altNeedleproj staying around during the wait between duel rounds
* Fixed issue with the RandomGravbelt spawning in a sleeping state