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View Full Version : MOD idea, in-game map editing



legacy-mp3mpiq
12-20-2003, 01:17 PM
Hello, first post here. Had this idea, but don't know how to start. I'd like to be able to edit a level in game, like lighting, pathnodes positioning. Not creating or removing objects just changing some properties. I don't know much about ut scripting but it is in c++, right? And there probably isn't any save routines.
Crazy idea I know, but could it actually be implemented?

Just hoping to get some direction before I try to do something that can't be done. Thanks

Dave.

Raffi_B
12-20-2003, 01:43 PM
There is a tool that allows you to place pathnodes in game but a rebuild is still required. What you are proposing would be impossible with the current build of the engine though. The only way you could do it legally is to license the engine, since you will have to modify the core engine files. Real-time lighting is encoded in the engine but eats up performance very quickly. That is why Epic disabled it in UT2k3. Anyways, good luck. BTW, I might be wrong on some of this stuff, so theres still hope :D I want to see if you can come up with anything.

legacy-CTFX1
12-20-2003, 02:55 PM
uh, good luck with that lol :bulb: