View Full Version : How to make Bombing Run maps...
legacy-Sovseedin
12-20-2003, 12:06 PM
Hello everyone...
Well...this might be a bit stupid question...but...How do I make an BR map???
...Any help: :up: :up: :up: !!
Well...thats all for now...hope someone can help...which there probably is:)
bye...
legacy-anarkist
12-20-2003, 12:24 PM
Firstly I think you need to be a bit more concise in your question :D
Do you already know how to use UnrealEd and have a map? If not use UnrealEd. If you do however you add the bombing run gate actor and ball actor at points in the map, set default gametype to BR and you are away.
Raffi_B
12-20-2003, 12:25 PM
Do you know how to make a normal deathmatch map? If not, start here. (http://www.planetunreal.com/architectonic)
If you do know but are curious how to make a BR map, open up something like BR-Anubis and see what actors they used where. Generally, you need 2 goals and a bomb spawn. You need ShootSpots for the AI also.
legacy-Sovseedin
12-20-2003, 12:29 PM
hahaha...of course I know how to make maps and so...mapping quite much...I just wanted to know how to make an BR map...with the gates and so....dont know where they are...
legacy-anarkist
12-20-2003, 01:36 PM
look in the actor browser, or, alternately, copy and paste from an existing BR map.
Raffi_B
12-20-2003, 01:40 PM
Navigation Point -> JumpDest
Thats where CTF flags, BR goals, etc. are found.
legacy-Raptor2113
12-20-2003, 03:04 PM
Also, please post questions related to mapmaking in the Level Editing, Modeling, and Skinning (http://www.ina-community.com/forums/forumdisplay.php?s=&forumid=259) forums. You're much more likely to get help there, and people here won't flame you for posting in the wrong place. :) :up:
legacy-Beefypeanut2
12-20-2003, 04:31 PM
You're not supposed to post here!!! :mad: haha, yeah loko in the jumpdest spot in the actor browser, it took me forever to find the dom points, but they were there all along :bulb:
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