legacy-Chunky
09-30-2003, 02:51 AM
I need to get the colour components of pixels from a certain texture given X and Y values (one component would be sufficient). The texture is basically a heightmap. Does anyone know how?
Someone has suggested making a small terrain from a heihtmap and reading the height values but its not very practical.
(Yes this is cross-posted from the other forum, but i wasn't having any luck over there...)
Someone has suggested making a small terrain from a heihtmap and reading the height values but its not very practical.
(Yes this is cross-posted from the other forum, but i wasn't having any luck over there...)