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legacy-eldiablo2003
09-29-2003, 06:28 PM
I was just playing Insidious and I fell donw the pit in the middle of the level and the big rotors seem to be there for show, I was expecting (hoping) to get diced! and then I fell into the lava at the bottom with no splash and I didnt burn into a skeleton and it was as clear as water under the surface!!!
How can the level be so detailed in the corridors but the centre-piece so... crap...

Im not moaning (much), i just think things like that look weird...

-=¤willhaven¤=-
09-29-2003, 06:59 PM
DM-DeathFan2

legacy-zenmaster86
09-29-2003, 08:05 PM
Originally posted by willhaven
DM-DeathFan2

AAAAAAAAA, What?.......:bulb: :weird: is that a 2004 map?.....

legacy-ennio
09-29-2003, 08:22 PM
Open the map in unrealEd. Anyone bored and even slightly interested in how ut levels are made will be amazed at how interesting this can be.

-=¤willhaven¤=-
09-29-2003, 08:30 PM
Originally posted by zenmaster86
AAAAAAAAA, What?.......:bulb: :weird: is that a 2004 map?.....

unreal 1 :)