View Full Version : EPIC: UT1 Nostalgia
legacy-d3fc0n
09-19-2003, 05:43 PM
This is what I think made UT1 more sucessful than UT2k3.
The first thing is Player model scaling/animations. UT1 had the models scaled perfect, it made the game feel more solid than ut2k3. It made blowing someones head off with the sniper rifle twice as good. There is also a couple of problems with player animations in UT2k3. They could have put holding the weapon with one hand while strafing (which made good players have good style in UT1), but instead they chose the quake3 crap with holding the weapons with both hands the whole time (feels like u get killed by a n00b everytime u die). Ut2k3 player models are unproportional to the maps and this needs to be fixed.
Here is a comparison of strafing in UT1 and UT2k3. Also notice they dont take baby steps in UT1. They also flex at the knee a little bit when running.
holding with 1 hand, and looks like hes running with bigger steps.
Unreal Tournament (http://adrenalinevault.fragism.com/images/ut.jpg)
UT2k3 (http://adrenalinevault.fragism.com/images/ut2k3.jpg)
player model too small, baby steps, and holding with 2 hands. Not near as good as UT1 animations.
The next thing is the maps. Almost all of the maps in UT1 had good gameplay and flow. Face3 is too big, and geothermal is too small. But I really hope they are going to have good maps in UT2004.
if you havnt played UT1 in a while try it and see how much more fun it is
Boksha
09-19-2003, 05:53 PM
Originally posted by d3fc0n
if u havnt played UT1 in a while try it and see how much more fun it is. I did. UT1 sucked. The models were big alright. There was very little room to move, which made the weapons, which were spammy already, a lot spammier.
The few maps that weren't that spammy (the outside areas of CTF-Darji come to mind) made the players look like ants as well.
Finally, if you don't look stylish in UT2k3, you simply aren't stylish. Simple as that. Nothing more stylish than someone actually dodging rockets and doing flips in mid-air. UT2k3 doesn't provide it's players with style, you have to bring your own.
legacy-d3fc0n
09-19-2003, 05:57 PM
The few maps that weren't that spammy (the outside areas of CTF-Darji come to mind) made the players look like ants as well.
Finally, if you don't look stylish in UT2k3, you simply aren't stylish. Simple as that. Nothing more stylish than someone actually dodging rockets and doing flips in mid-air. UT2k3 doesn't provide it's players with style, you have to bring your own. [/B]
This is simply a comparison of ut2k3 to UT1. Give me one thing in the ut2k3 screenshot thats better than the UT1 screenshot.
legacy-LeJimster
09-19-2003, 05:59 PM
I'm afraid he's right boshka.. The player models are simply too small. It makes it less satisifying when u get a headshot.. because u dont see the head pop off. Also I agree with what he's saying about how the players hold their weapons.. In UT everything was done 1 handed :), majorly cool. Maybe It shouldn't be like that for every weapon, but some of them defenitley should be 1 handed.
legacy-7eVeN=SwE=
09-19-2003, 05:59 PM
100 threads has been posten about the subject why UT1 is better then UT2k3, everyone has his opinion, and UT1 is just differnent, it has a faster gameplay, its simpeler wich is better for the whole gameplay, but believe Epic hasnt been sleeping... they read the most of stuff thats posted on this forum, and they learned allot, if u look at the post UT2k4 video's u can allready see some maps that look quiet significant to the old UT1 maps!
I believe UT2k4 is gonna be also populair for the old ut1 community... and for the people that likes to play with vehciles, aka planetside/battlefield community, believe me ut2k4 is going to make it for sure!
:up: :up: :cool:
legacy-CorDharel
09-19-2003, 06:09 PM
Originally posted by d3fc0n
This is simply a comparison of ut2k3 to UT1. Give me one thing in the ut2k3 screenshot thats better than the UT1 screenshot.
I think you didn't realize that UT2k3 is the k3wl3st game ever!
So go sleeping! :bulb:
I don't like whin0rs...
legacy-d3fc0n
09-19-2003, 06:12 PM
Originally posted by CorDharel
I think you didn't realize that UT2k3 is the k3wl3st game ever!
So go sleeping! :bulb:
I don't like whin0rs...
The only thing thats worse in ut2k3 is the points I just made.These little things can make a huge difference.
Magwa
09-19-2003, 06:20 PM
i have said the same things for almost 11 months some people realize what you are saying is true others just don,t know or don,t care but i agree with you on all points and you are not alone in your thinking just cruise this forum there are many others who share your ideas and feelings....
Apathy
09-19-2003, 06:24 PM
Originally posted by Boksha
I did. UT1 sucked.
You're so dead wrong.
legacy-[King_Snorkie]
09-19-2003, 06:26 PM
Originally posted by BasketCase
You're so dead wrong.
Uhh, how can be wrong or right when you're both merely stating opinions?
:confused:
legacy-d3fc0n
09-19-2003, 06:28 PM
Originally posted by CorDharel
I think you didn't realize that UT2k3 is the k3wl3st game ever!
So go sleeping! :bulb:
I don't like whin0rs...
I was making a point. whats the point of a ut2k3 forum if i cant make suggestions?
legacy-CH405
09-19-2003, 06:29 PM
Now wheres that picture of a dead horse :confused:
legacy-d3fc0n
09-20-2003, 04:09 PM
bump
virax
09-20-2003, 04:28 PM
Although I do agree that the one handed thing was very, very cool... the models are scaled not only fine, but perfect. It would be a shame to see them become any larger, or any smaller.
legacy-d3fc0n
09-20-2003, 04:48 PM
the models would look even smaller on the big Onslaught maps.
virax
09-20-2003, 05:58 PM
They're models, not skins. And that's realistic, you know. Things really do get smaller at long distances! It's true!
legacy-MandyLifeboats
09-20-2003, 06:10 PM
Originally posted by Virax
Things really do get smaller at long distances! It's true!
No they don't, they just look smaller :p :p :D
I hadn't noticed that the single handed thing is gone though, it does look really great in UT. I guess UT2K3 just has so many things different from what made UT the success it was/ is, I missed that one :cry:
ML ;)
InfiniteWeird
09-20-2003, 06:16 PM
Originally posted by Magwa
i have said the same things for almost 11 months some people realize what you are saying is true others just don,t know or don,t care but i agree with you on all points and you are not alone in your thinking just cruise this forum there are many others who share your ideas and feelings....
And I would be one of them. :up:
Although I don't mind playing UT2003 so much, but I still maintain that the player scale is messed up. The animations too, not only the way they hold the weapons or the way some of the humans take those little tiny baby steps, but some of the jumping animations seem a odd as well.
Thank god they've confirmed that they are tweaking the overall "feel" in UT2004. Hopefully this means player scale and jump distance.
legacy-Bob the Builder
09-20-2003, 06:21 PM
Originally posted by LeJimster
I'm afraid he's right boshka.. The player models are simply too small. It makes it less satisifying when u get a headshot.. because u dont see the head pop off. Also I agree with what he's saying about how the players hold their weapons.. In UT everything was done 1 handed :), majorly cool. Maybe It shouldn't be like that for every weapon, but some of them defenitley should be 1 handed.
I agree with Boksha. And honestly I dont think the animations are that great either. A little slidey for my liking, but its minor, and to complain about it, as though its a huge issue is nitpicking if you ask me. I dont see my own animation and Im hardly admiring (or not as the case is) the enemies movement. Im usually to busy trying offload flak or rocket into his face.
About the player models, are they too small, or are the maps much bigger. Its called relativity I think. Some dude called Einstein wrote about it.
nighty
09-20-2003, 06:26 PM
I did. UT1 sucked. The models were big alright. There was very little room to move, which made the weapons, which were spammy already, a lot spammier. lol! Yet another UT2k3 N00b that never played Unreal or UT. Which is fine, but no true hard core UTer who moved on to UT2k3 would EVER say "UT1 sucked." :rolleyes:
I personally think it's pathetic that people can't seem to like BOTH games. I like UT, I like UT2003. There were alot of disappointing things about UT2003 IMO, mainly the poor maps, but it didn't stop us from running 4 UT2003 servers. Hell, I'm even one of those freaks who liked Quake3 at the same time I was playing UT! *GASP* UT2003 was fun for awhile, but it didn't attract alot of players, sorry but that is fact. Plenty of people played the game a few times then shelved it, and kept playing UT and Quake3. The game was completely different in almost every respect from UT, and was ALOT more like Quake. I didn't mind since I like the Quake series, but that's the main disappointment for most UT players me thinks. The results of this are easily disseminated from the ultra-low online player count. Say what you will, but if we are to judge a game that is meant to be almost completely played online by it's online player count, UT2003 did not live up to expectations. And that is being nice.
This is an official forum for the UT2003 / UT2004 games. People who purchase these games have every right to make their opinions heard. The fact that negative things are being said a thousand times and the dead horse is continually being beat should tell Epic something about how many people were dissatisfied with the game. If you don't like it, don't read it. Simple.
legacy-babystinky
09-20-2003, 06:39 PM
Anyone who says UT1 was full of spam prolly never had the skills to deal with the spam!
There are weapons in UT1 that deal with Spam freaks very easily.
I also thought GitzZz proved conclusively that one person can "OWN" another with just the GOO in UT2k3, something that is impossible between skilled players in UT1!
Goodness gracious when UT1 lasts 4 or 5 years obviously something was correct!!!
Ut2k3 is dying right now and it has been just a year.
Doesn't matter in the end. Epic thinks they got it all figured out....:confused: :rolleyes:
legacy-LeJimster
09-20-2003, 06:41 PM
wrong stinky.. I used to 0wn everyone with the goo in UT, I find it much harder to in UT2003 tbh. I remember getting VERY good at hitting people in low grav maps with the goop aswell :).
-=¤willhaven¤=-
09-20-2003, 07:06 PM
please view THIS (http://www.ataricommunity.com/forums/showthread.php?threadid=295573&perpage=40&highlight=scale&pagenumber=3) thread for evidence that UT was JUST as out of scale as UT2K3 is...
scale innacuracies have always been there...
legacy-Farting Bob
09-20-2003, 07:06 PM
I like both games. Both are not perfect games, but which is?
Ok, so UT2k3 had poor DM-maps when it was shipped, I agree there .... but that's not the case anymore. Onwage maps, BP-maps and a lot of well done custom maps have changed this. It did ship with some nice CTF maps, since I never liked most CTF maps that came with UT1, too many of them were mazes .... and that's not good for CTF.
Weapons in UT2k3 are better balanced now, of course there will always be people whining about them, but just accept their use. Too many people complain about weapons, whenever something is used against them, they can't live with it .... it's like they want others not to hurt them, I dunno, but the guns have their properties, you know how they work, what they can do, wtf do you want?
The details of the maps themselves in UT2k3 is really amazing, I don't get the point where someone asks for a screenshot of UT2k3 that makes it look better .... I guess he's blind or something. Models, they look far better than UT1, great details .... I just play the game too and don't really worry too much about stuff, it's called Unreal, just let it be a little unreal then.
I do wonder if you really think the game sucks so badly and you don't believe in it anymore, no one forces anyone to like a game, but after a year, what are those people still doing here. I at least know one person in this thread who has actually won the price for having his 10000th post saying the game sucks, and he still can't get enough of it. Well buddy, I think we have, no offense, but I don't see the point, where do you get the thrill from?
I guess I'm used to our clan, people who actually like the game, also liked the previous game. I actually like UT2k3 better now, but what's the point, I like both games. They're both the best in its genre. Maybe this genre in general is dying because of all the more realistic games being played, maybe most people had enough of the oldskool stuff, I really have no clue. I can only speak for myself and say I still dig it a lot, I also like the new stuff. I'm also a gamer that just takes a game for what it is, accept it as it is and don't whine about every little thing that annoys me. Sure, I have my complains, but in general, the game has improved since its release.
If you're looking for the UT1 feel, there is a game that has that feel .... some people have a problem with things that change. I wonder how you would have felt about the game if you had never known UT2k3. I never been on this forum when that game was released, was it all the same sh**?
For short, UT2k3 made me love CTF, UT1 didn't.
legacy-Agent-X(UK)
09-20-2003, 07:37 PM
The eye height was also much better, mixed with the player scaling, it was perfect (player wise).
Ut1 had better suited music IMO, and a few more better flow maps, but UT2k3 wins in everything else.
legacy-Black'n'Blue
09-20-2003, 07:50 PM
Actually, i do kinda prefer UT1 to UT2003 for one small thing. Not detail of textures, size of scale, weapons or anything. Just that UT1 was fast, tight and better paced. Fun was a go-go. UT2003 is a bit more technical and slower paced with the weapons as such, and loses a lil bit. I love both games anyway, but just how i feel.
legacy-If you see kay
09-20-2003, 08:12 PM
giant maps and low grav eliminate spam:up:
small maps and reg grav are made for spam,but its still pretty fun,fast paced,spam yousrself ,laugh at stupid mistakes,have fun.
the toned down (balanced) weapons in 2k3 made it less fun to play.
the movement and scale/animation are my #1 and#2 picks tho
strafing side to side vs another player both instagib feels really really wack and looks really bad imo,it has a delay when you swith directions, ut was more streamlined and had a better flow.
1 handed weapon :up:
legacy-Coolreject
09-20-2003, 08:23 PM
UT2k3 and UT both pwn. They are like 2 completely different games imho. I like ut2k3 better because everything is more balanced, it's pretty deep for a FPS, and has some schweet graphics. UT1 is very fast paced and more destructive, but it's also more spammy and doesnt really have the most depth. ut2k3 is extremely balanced, deeper, and more polished. UT2k3 has a more 1 on 1 feel while UT has a more massive deathmatch gibfest feel to it. I treat them like two, completely different, pwnage games.
legacy-d3fc0n
09-20-2003, 08:25 PM
I played UT1 hardcore for 2-3 years and it just felt more solid and complete. I like UT2k3 too, but if they could just go through the better things that UT1 had like animations/scaling, map flow, music, translocator, Uwindows, etc.. and put them in to ut2k4, it would bring the feel that UT1 had.
I also really liked bombing run when there was a lot of standard low-ping servers, but then I lost interest when it got overflowed with instagib and lowgrav servers.
GuntiNDDS
09-20-2003, 08:25 PM
i think 2k3 is definitly more stylish than 99 when it comes to movement. take a video from a ut99 match and one from a ut2k3 match.
the new movement possiblilities expand this. also i think that your ut2k3 screenshot was timed very badly.
for the player-sizeing... i got used to it.
but i agree to you when u say that most of the ut maps had a better flow/concept than the 2k3 ones. and the music was way better. but also thoose points are not new and were discussed allready, so.. generally:
some people like special aspects of a game, and some do not. some think the RL is over-powered, some think its under-powered. some think nw > ig, some think ig > nw. some think ttm is :up: , some think ttm is :down: .
its just all oppinions. you cant proove someone wrong on his subjective oppion.
legacy-Rodger
09-20-2003, 09:02 PM
d3fc0n's hit on some of the things that just don't seem "right" to me with 2K3 - Scale, perspective, animations, & movement.
A few days ago I caught some of the game (CTF) played on a cable TV network show while flipping the channels around (don't remember what the show was). I haven't played UT much at all since 2K3 came out, but seeing it on television really pointed out how bad the player movements look to me.
Players don't walk, run, or even touch the ground very much. They jump, flip, dodge, bounce, slide and seem to fly - constantly. It's not the "fast pace" of the new game that is a problem, it is the lack of any flow or reason for these movements and maybe a lack of transition animations. Somersault, jump, cartwheel, cartwheel, double jump... It looks like a whole box of hot jumping beans - except that jumping beans need a surface to propel from. Only when running straight ahead does the character look like it is in sync with the surrounding terrain - feet and legs moving in proportion to the movement speed of the player across the map. In old UT, you really felt like you were in there - maybe it's just me, but I don't feel like I'm "there" while playing 2K3.
Getting rid of dodges, double jumps, and various combinations of them is out of the question, so maybe if the animations were just toned down a bit? What if only some x frequency of the dodges cause a flipping animation? How about either increasing the run speed or decreasing the dodge/jump distance so that cartwheeling/flipping across the map isn't the preferred method? Maybe a dodge or jump "landing" animation to smooth out the roughness?
Just IMHO... :confused:
legacy-JohnDoe641
09-20-2003, 09:43 PM
AFAIK Epic already said they were tweaking the animations more. So you won't have to worry about that anymore.
But who cares about UT? I don't. I left the game right when the UT2 demo came out. I've moved on and embraced the new game with it's flaws and all. WIth all the patches that added new features the game became an extremely great one. And now with UT2.5 on the way, more models, maps, weapons, tweaks, etc.. what more can we ask for?
legacy-eZro\\errr
09-20-2003, 11:47 PM
Originally posted by 7eVeN=SwE=
100 threads has been posten about the subject why UT1 is better then UT2k3, everyone has his opinion,
see, its this attitude that corrupts the fundamentals of this argument. its not about one being better than the other, its about qualities that BOTH games have and how to merge those.
some of you people do jump to conclusions if someone hints at improvement with 2k3 and it seems they might misinterpret the gist by assuming one over the other.
there are good and bad features that both games have, let us improve upon those.
legacy-d3fc0n
09-21-2003, 12:14 AM
Another thing with the animations in UT2k3 is they always keep their shoulders facing the target at all times, which dosn't look near as cool as in UT1.
legacy-CaptainZap
09-21-2003, 12:26 AM
I recently installed UT1. I had a lot of fun again, but, I found myself back to playing UT2003. To me, UT2003 is better. UT2004 will surpass everything. I have a lot of faith in Epic/DE. They've worked their asses off listening to us in this forum and patching the game thus making it better. I can't wait till UT2004 is released. I WILL be buying it AND will be buying a copy for my cousin. For me, the Unreal series is the ONLY game in town. :D :D :D :up:
Edit: God bless everyone at Epic/DE!
I was always annoyed by the one-handed weapons in UT, where the players are holding what looks like a ninety-pound rocket launcher out in front of him like it's a feather duster. :down:
I'm glad they changed that.
legacy-Kabhal
09-21-2003, 02:04 AM
Originally posted by Logy
I was always annoyed by the one-handed weapons in UT, where the players are holding what looks like a ninety-pound rocket launcher out in front of him like it's a feather duster. :down:Now that's funny. :D
I'm glad they changed that. So am I. It gives it more of a realistic sci-fi possible future feeling. :up:
legacy-Bonehed316
09-21-2003, 04:20 AM
the players arent too small, the maps are made BIGGER than the player. the MAPPER designs for the GAME. the players should, in theory, already be in there to have a GAME, and their size should be the basis of all scaling from that point on.
with respect to players, 16 units is about 1 foot. most maps are built at 32units = 1 foot. any cieling lower than 256 (16 feet) you will hit your head on in UT2003 when you double jump. thats bad flow. double jump is just freaking gay to begin with, then when you have to make your maps twice as big to accomodate it, it becomes even more gay. sure, its fun at first, but it makes things retarded in the end. the player can jump up onto somethign 128 units high, which is 8 feet, higher than the player stands. but its too late to fix that, lol. all the maps are alread sized, and resizing them is impossible (practically speaking, it IS possible, but it would be like making a car and painting the entire thing chrome; its bound to give you problems later on). you can also jump a length of 512 units, or 32 feet. thats a standard double jump. the dodge jump is much farther.
the point is, the maps are oversized to accomodate the player movements. they are either big, or cramped. theyre also usually built to a bigger scale to make it more pleasing to the eye in first person. unreal2 is made at the proper scale, and you all remember how slow you feel like you move, even though youre moving at the same speed, or nearly.
EDIT: to further prove the point, to make a standard door, in real life, is about 2.5 to 3 feet, depending on the style you use. at the player scale, this is 48 units, and cielings would be 128 units high. here is a picture to represent my babble.
http://users.stargate.net/~amay/1x.jpg
this pic is at true scale. 8 foot high cielings, 6" thick walls, 7'2" doors which are 3 feet wide, and the room is 16 feet wide, the size of the aveage bedroom. infact, to give you a reference, you could double jump the lenge of both rooms combined, and you can double jump over the height of the room. that is, if you could fit through the door. the player doesnt fit through spaces less than 64 units wide, or about, and this door is only 48.
http://users.stargate.net/~amay/3x.jpg
this pic is at 3x the scale, roughly, which would provide nice flow between rooms. the cielings are 24 feet high, the door is 16 feet high and 16 feet wide and 4 feet thick, and the room is 32feet wide. as reference, you can double jump through the door, and not hit your head, and if you double jumped from one wall, you would land right in front of the door. :) quien prefiere usted? which do you prefer?
legacy-AP3X
09-21-2003, 05:14 AM
think your right there ....Gorge is still a fat bastard tho :P
legacy-§uper-]V[oose
09-21-2003, 05:51 AM
Originally posted by Bonehed316
the players arent too small, the maps are made BIGGER than the player.
Wow. At last someone gets it. :up:
legacy-Agent-X(UK)
09-21-2003, 07:45 AM
Yes, your correct Bonehed316 that the maps must be scaled up due to UT2K3 movement, there is no doubt in that. Even UT's was the same (but not to the extent of UT2k3's) - but we are not talking about players realism to their surrounding environment.
Its the way the players look in their environment.
UT had the correct size maps for the respective players. Players didn't have much of a problem seeing them over distance.
UT2K3 has the correct size maps to accommodate the jumps and new movement, but over distance it can be incredibly hard to see players in some cases.
legacy-d3fc0n
09-21-2003, 09:49 AM
Its not just the maps that are unproportional to the player models, but the weapons too.
Model Size (http://matixdesign.fragism.com/size.jpg)
The player models would appear much clearer if they were a little bigger.
legacy-Sleepless
09-21-2003, 10:23 AM
Originally posted by d3fc0n
This is what I think made UT1 more sucessful than UT2k3.
:rolleyes:
Yeah, UT1 was more successful than UT2k3.
I agree with you on the player models though - I loved UTs one handed weapon strafing animations, and the lack of dual assault rifles (which are coming in UT04) was just plain sin. Dual enforcers were the coolest weapon ever.
Anyhoo, here's lookin forward to UT2k3.
legacy-Sleepless
09-21-2003, 10:27 AM
Originally posted by nightstormer
lol! Yet another UT2k3 N00b that never played Unreal or UT. Which is fine, but no true hard core UTer who moved on to UT2k3 would EVER say "UT1 sucked." :rolleyes:
Agreed. UT1 was great stuff. IMO UT2k3 was a good followup, but UT2k4 is gonna be the true sequel...all the stuff we were promised, like the vehicles (and got dammed ASSAULT! Welcome back baby!) will be in there. I fully plan to buy, provided there's a rebate.
But yes, no fan of the Unreal series from it origins (U1) would ever say UT sucked. It was, quite simply, THE BEST game available in its heyday.
legacy-Happy_Hamburger
09-21-2003, 11:06 AM
Originally posted by d3fc0n
This is what I think made UT1 more sucessful than UT2k3.
The first thing is Player model scaling/animations. UT1 had the models scaled perfect, it made the game feel more solid than ut2k3. It made blowing someones head off with the sniper rifle twice as good. There is also a couple of problems with player animations in UT2k3. They could have put holding the weapon with one hand while strafing (which made good players have good style in UT1), but instead they chose the quake3 crap with holding the weapons with both hands the whole time (feels like u get killed by a n00b everytime u die). Ut2k3 player models are unproportional to the maps and this needs to be fixed.
Here is a comparison of strafing in UT1 and UT2k3. Also notice they dont take baby steps in UT1. They also flex at the knee a little bit when running.
holding with 1 hand, and looks like hes running with bigger steps.
Unreal Tournament (http://adrenalinevault.fragism.com/images/ut.jpg)
UT2k3 (http://adrenalinevault.fragism.com/images/ut2k3.jpg)
player model too small, baby steps, and holding with 2 hands. Not near as good as UT1 animations.
The next thing is the maps. Almost all of the maps in UT1 had good gameplay and flow. Face3 is too big, and geothermal is too small. But I really hope they are going to have good maps in UT2004.
if you havnt played UT1 in a while try it and see how much more fun it is
I agree totally, You can see where the weapon is pointing to really clearly as well, I cant stand how the UT2003 models carry the gun with two hands. They can make UT2003 feel like UT so easy by just increasing the running speed an the model scaling as well.
I know that Epic has "tweaked" the model animations so there not floating. They should make the models lean to one side when they dodge as well, some of them, E.G, Mr Crow just stands in a straight line when he dodges which looks stupid
I think they should just redo the animations and have a standard animation set for ALL player models, and then increase the model scaling by 10-15%
please view THIS thread for evidence that UT was JUST as out of scale as UT2K3 is...
scale innacuracies have always been there...
I havent clicked on that thread yet, but if it shows that stupid image of comparing the UT and UT2003 scale together, that picture is totally irrelevant
legacy-Happy_Hamburger
09-21-2003, 11:09 AM
Originally posted by Agent-X(UK)
Yes, your correct Bonehed316 that the maps must be scaled up due to UT2K3 movement, there is no doubt in that. Even UT's was the same (but not to the extent of UT2k3's) - but we are not talking about players realism to their surrounding environment.
Its the way the players look in their environment.
UT had the correct size maps for the respective players. Players didn't have much of a problem seeing them over distance.
UT2K3 has the correct size maps to accommodate the jumps and new movement, but over distance it can be incredibly hard to see players in some cases.
Then if you scale the maps up, your going to have the problem of the map feeling too big, and taking ages to get to the otherside of the map thanks to the stupidly slow running speed, the baseline gameplay elements of this game are not compatible with each other.
Simple fix, increase the running speed
btw, never knew you were that Omega|Agent bloke :p
Boksha
09-21-2003, 11:34 AM
Originally posted by nightstormer
lol! Yet another UT2k3 N00b that never played Unreal or UT. Which is fine, but no true hard core UTer who moved on to UT2k3 would EVER say "UT1 sucked." :rolleyes: :)
You obviously have no idea what you're talking about. I've played UT1 daily for 3 years. FFA DM was horribly spammy with more than about 4 players in DM-Tempest, so I quickly moved to RA-UT and 1on1. However, in those gametypes, only a few weapons dominated, and the spammy weapons were called "lame" when you used them. In the end got so totally sick of UT1's shortcomings that I was VERY glad UT2003 came along.
Sure, UT1 had it's good points (playing speed, gibs, music, newbie-friendly so it was challenging even when you got good), and I sometimes miss it... but usually that feeling goes away when I install it and play a few maps and find out why I quit playing it.
nighty
09-21-2003, 11:43 AM
You obviously have no idea what you're talking about. I've played UT1 daily for 3 years.lol, sorry my bad. It's just surprising that a UT veteran could possibly think UT sucked after playing it for 3 years, but whatever. I agree with you, FFA DM can be spammy as hell, but thats part of the giggle factor. 1v1 was always where the true skills are displayed anyways, any other form of DM is just for $hits and grins. :)
What made UT stand out IMO was the spectacular CTF gameplay. There's just nothing like it in UT2003 or elsewhere. UT CTF is tops, and I guess that is what I miss most about UT2003. And judging online CTF player numbers (roughly double to triple that of UT2003), most CTF players obviously agree. And most UT2003 CTF servers are Insta, which is major suckage in UT2003 IMO anyways. NW rules, but no one wants to play it. :sour:
Boksha
09-21-2003, 11:54 AM
Originally posted by nightstormer
What made UT stand out IMO was the spectacular CTF gameplay. There's just nothing like it in UT2003 or elsewhere. UT CTF is tops, and I guess that is what I miss most about UT2003. Point taken, UT2k3 CTF isn't anywhere near as good as UT1's... I mostly play solo lately, so I kind of forgot about that.
legacy-^vs^Bazza
09-21-2003, 11:54 AM
First of all i think its wrong to compare any game to UT1 as there will NEVER be a better game :)
..... but still thats no excuse to move on!!
UT2003 players are too short i think.... when you playing you feel as if your kinda 'low' down..... i think if you raised the player hieghts a bit it would be well cool
also the one handed thing looked 1337 but its nothing major.... bring it back or dont bring it back... either wy i dont care
UT will always be the king of FPS .... so try not to think of UT2003 as a follow on game but as a whole new game in its own right :)
Simple as that really ;)
legacy-yewnuhtee
09-21-2003, 11:58 AM
imho.. if epic had strived to make ut2k3 a lot more like UT instead of a whole new game, it would have appropriately been entitled "unreal tournament 2" or something very similar.. however it is titled "unreal tournament 2003".. and as we all know, if something uses a year (exclude sports titles), it will, most certainly be different
different can be good, it can be bad.. some say its bad, some say its good
its all in personal preference, neither is better than the other in an overall viewpoint, because everyone thinks about these things so dynamically
legacy-Agent-X(UK)
09-21-2003, 11:59 AM
Originally posted by Happy_Hamburger
Then if you scale the maps up, your going to have the problem of the map feeling too big, and taking ages to get to the otherside of the map thanks to the stupidly slow running speed, the baseline gameplay elements of this game are not compatible with each other.
Simple fix, increase the running speed
btw, never knew you were that Omega|Agent bloke :p
Noooo, i dont mean scale them up anymore than they currently are, just that they have allready been increased in size and perspective to accomidate the new jumps and movment compared to UT1. I feel the size of the maps in ut2k3 is perfect for the new game type movment.
What im trying to say is, as the levels have been scaled up to accomidate the above, it feels like the player sizes havnt.
and yeah, im omega|Agent, have i played you ? :weird: :weird:
legacy-Pannemann
09-21-2003, 12:23 PM
Originally posted by Bonehed316
the players arent too small, the maps are made BIGGER than the player. the MAPPER designs for the GAME. the players should, in theory, already be in there to have a GAME, and their size should be the basis of all scaling from that point on.
with respect to players, 16 units is about 1 foot. most maps are built at 32units = 1 foot. any cieling lower than 256 (16 feet) you will hit your head on in UT2003 when you double jump. thats bad flow. double jump is just freaking gay to begin with, then when you have to make your maps twice as big to accomodate it, it becomes even more gay. sure, its fun at first, but it makes things retarded in the end. the player can jump up onto somethign 128 units high, which is 8 feet, higher than the player stands. but its too late to fix that, lol. all the maps are alread sized, and resizing them is impossible (practically speaking, it IS possible, but it would be like making a car and painting the entire thing chrome; its bound to give you problems later on). you can also jump a length of 512 units, or 32 feet. thats a standard double jump. the dodge jump is much farther.
the point is, the maps are oversized to accomodate the player movements. they are either big, or cramped. theyre also usually built to a bigger scale to make it more pleasing to the eye in first person. unreal2 is made at the proper scale, and you all remember how slow you feel like you move, even though youre moving at the same speed, or nearly.
EDIT: to further prove the point, to make a standard door, in real life, is about 2.5 to 3 feet, depending on the style you use. at the player scale, this is 48 units, and cielings would be 128 units high. here is a picture to represent my babble.
http://users.stargate.net/~amay/1x.jpg
this pic is at true scale. 8 foot high cielings, 6" thick walls, 7'2" doors which are 3 feet wide, and the room is 16 feet wide, the size of the aveage bedroom. infact, to give you a reference, you could double jump the lenge of both rooms combined, and you can double jump over the height of the room. that is, if you could fit through the door. the player doesnt fit through spaces less than 64 units wide, or about, and this door is only 48.
http://users.stargate.net/~amay/3x.jpg
this pic is at 3x the scale, roughly, which would provide nice flow between rooms. the cielings are 24 feet high, the door is 16 feet high and 16 feet wide and 4 feet thick, and the room is 32feet wide. as reference, you can double jump through the door, and not hit your head, and if you double jumped from one wall, you would land right in front of the door. :) quien prefiere usted? which do you prefer?
Now this is one of if not THE most constructive post I've seen on this forum yet. :up: :up:
well done bonehead
Mbwana
Boksha
09-21-2003, 12:30 PM
Don't quote giant posts Pannaman! (especially not posts with pictures in it)
Anyway, the problem people are having isn't that the map LOOKS too big, they just have trouble SEEING players, which is strange since I never have trouble with that.
It's just that because the players can move through the level so fast compared to their size, the levels need to have more space, meaning players can get further away from each other, meaning they look smaller on-screen. I never had trouble with that. :confused:
legacy-Bonehed316
09-21-2003, 02:41 PM
i think the problem seeing the players relates to the lighting on them. UT players had a glow to them, sort of. infact, i dont think they were influinced at all by the exterior lighting. but i would have to look.
in 2003, we have more realistic lighting, and the characters are dark. you all remember the coronas (lights) on the shoulders of players in team games. this was so you could tell what team they were on, lol. they probably realized 90% though the game that they didnt have any way of identifying which team each person was on. thus the only 2 teams, lol. the bright skins fixes this, and helps a TON, imo. you can see someone in red or blue running around much easier than you can see someone in a greenish-black-brown camo, which is dark anyway from the lighting, in a dark map, lol. team colors were what made it easier to see players, imo. except when the contrast was all screwy, like on face2, when the red team looks blue from a distane, and you shoot them 40 times and they dont die!
tarnationsauce2
09-21-2003, 03:29 PM
An analogy:
UT = Metallica
UT2K3 = Metallica today
Take that as you will.
For me, old Metallica is awesome, complete work of art, handed
down to earth by the gods... although it is somewhat dated. But
it is always there to kick ass. and I listen to it in my music rotation.
New Metallica, however, is not anything like the old stuff. I
wouldn't turn it off, but after 1 or possibly 2 songs I feel awkward
listening to it.. I'm not going out of my way to listen to it.
legacy-Pannemann
09-21-2003, 04:18 PM
Originally posted by Boksha
Don't quote giant posts Pannaman! (especially not posts with pictures in it)
Anyway, the problem people are having isn't that the map LOOKS too big, they just have trouble SEEING players, which is strange since I never have trouble with that.
It's just that because the players can move through the level so fast compared to their size, the levels need to have more space, meaning players can get further away from each other, meaning they look smaller on-screen. I never had trouble with that. :confused:
uuuups!!! forgot to take the links out. sorry!!! wont happen again.
mbwana
legacy-KittyFantastico
09-21-2003, 04:41 PM
I like Ut2K3, but I agree the player scale/animation was better in UT1.
I've heard Epic has improved the animation for UT2K4. I'm not holding my breath, but I hope it's true. One thing I hope they fixed is the 90 degree bug, where the shooting animation is 90 degrees from where the aim actually is. Does anyone remember the early benchmark demos where you can see bots doing it? I still see it, with the mini a lot -- it looks like the guy isn't even aiming at you but you're getting hit. That bug is totally unacceptable, and I can't believe they haven't fixed it yet. The game is suppose to reward skill, right? Well, how can you skillfully move around someone's aim when the aim you see isn't accurate? Just the other day I was accused of cheating after I won a match. Someone said "You weren't even aiming in the right direction." I just replied "Welcome to UT2K3." :(
legacy-Pannemann
09-21-2003, 04:46 PM
Originally posted by tarnationsauce2
[B]An analogy:
UT = Metallica
UT2K3 = Metallica today
Take that as you will.
another one:
UT = the matrix
UT2k3 = the matrix reloaded
meaning, when ut came out it was something revolutionary, never been there before. if you get a status like this making a sequel is always a hard thing to do because everybody expects another revolution. but this is of course impossible unless you use something completely new like ... hmmm... 3d vision or some other sort of new interface whatever :-) not being another revolution doesn't make the sequel neccessarly bad, like matrix reloaded wasen't a bad movie (i find it hilarious). in fact, ut2003 brought the ut idea onto a new level (gameplay, graphics etc.) without being something completely new. in my view most of the ut2003 critisism came from the disappointement of not getting another revelation. fighting a myth is always an in vain thing to do.
i forced myself after nearly 7 months not playing ut99 to give it another shot. well... what can i say. i almost got emotional. but to tell you the truth, it kind of felt a bit sterile. everything looks so gray and sad compared to ut2003 (ut99 deck16 really depressed me :-)
all this has been already said many times in this forum I guess but I just couldn't help it. If you got confused here the conclusion:
:up:ut2003 :up: is my kind of game
Mbwana
-=¤willhaven¤=-
09-21-2003, 05:02 PM
this was said in a recent interview... from someone at DE i think...
"unreal to UT brought an evolutionary change in tech with a revolutionary change in gameplay"
"UT to UT2K3 brought a revolutionary change in tech with an evolutionary change in gameplay"
2K3 to 2K4 should be more like Unreal to UT... huge chunk of new gameplay paradigms to fool around with. the tech is similar but the game has been expanded upon GREATLY
legacy-d3fc0n
09-21-2003, 05:13 PM
I think just the gameplay overall is better in UT1. One reason is you dont have to try to fight somone who has 199 health/150 armor so often, and the CTF maps are more tactical with better defensive positions. Also if adrenaline was taken out in ut2k3 it would bring a better flow to the gameplay.
legacy-Sleepless
09-21-2003, 10:03 PM
Originally posted by willhaven
this was said in a recent interview... from someone at DE i think...
"unreal to UT brought an evolutionary change in tech with a revolutionary change in gameplay"
"UT to UT2K3 brought a revolutionary change in tech with an evolutionary change in gameplay"
2K3 to 2K4 should be more like Unreal to UT... huge chunk of new gameplay paradigms to fool around with. the tech is similar but the game has been expanded upon GREATLY
As always, community legend Willhaven puts it best. :up:
-=¤willhaven¤=-
09-22-2003, 09:33 AM
Originally posted by Sleepless
As always, community legend Willhaven puts it best. :up:
yuo = smart man
having the howard dean sig proves it :):up:
Ultron
09-22-2003, 09:42 PM
Just check out how much easier it is to spot UT models:
http://www.geocities.com/ultron2k/UT2k3model.txthttp://www.geocities.com/ultron2k/UTmodel.txt
legacy-Sleepless
09-22-2003, 10:17 PM
Originally posted by willhaven
yuo = smart man
having the howard dean sig proves it :):up:
Hehe Dean = Pro.
And yeah, I've been around a while. Watching all these kids that don't even know Unreal 1 exists ***** about the UTs are funny. They missed the golden age....I remember U1 when there were mappers these lil anklebiters have never even heard of.
And the classic maps...
DM-StrictlyDiesel (you STILL owe me a 2k3 REMAKE!!:p ;))
DM-Lohmann'sLair
DM-Agonizer (this one was waaaaaayyy ahead of it's time....the most revolutionary, beyond the bounds of the tech map ever. .Check it out here. (http://www.mapraider.com/maps/?fileid=38) )
And of course, who can forget Radikus....played like crap, but those portals were just so damn COOL.
/nostalgia
I'm ok now. Sorry. I'll end my cranky old bastard rant
-=¤willhaven¤=-
09-22-2003, 10:22 PM
if im able to... i plan on doing a DM map similar to strictly diesel in design... but hopefully better in terms of gameplay.
i WANT to see if i can make it similar to how DM-Gestalt was done... all specially made and pre-lit static meshes
but i dont have the time currently :(
i havent made a DM map since then really...
except the sewer map i did for devastation :(
legacy-hund_schraube
09-22-2003, 10:42 PM
ut2003 looks good plays good damned if i know why it is'nt as fun as ut1[and its not].dig out your old unreal [yes u1] disks you'll be shocked at how great it really was[except that cow hoof dispersion pistol].
legacy-NuForce
09-22-2003, 10:55 PM
Originally posted by nightstormer
lol! Yet another UT2k3 N00b that never played Unreal or UT. Which is fine, but no true hard core UTer who moved on to UT2k3 would EVER say "UT1 sucked." :rolleyes:
I personally think it's pathetic that people can't seem to like BOTH games. I like UT, I like UT2003. There were alot of disappointing things about UT2003 IMO, mainly the poor maps, but it didn't stop us from running 4 UT2003 servers. Hell, I'm even one of those freaks who liked Quake3 at the same time I was playing UT! *GASP* UT2003 was fun for awhile, but it didn't attract alot of players, sorry but that is fact. Plenty of people played the game a few times then shelved it, and kept playing UT and Quake3. The game was completely different in almost every respect from UT, and was ALOT more like Quake. I didn't mind since I like the Quake series, but that's the main disappointment for most UT players me thinks. The results of this are easily disseminated from the ultra-low online player count. Say what you will, but if we are to judge a game that is meant to be almost completely played online by it's online player count, UT2003 did not live up to expectations. And that is being nice.
This is an official forum for the UT2003 / UT2004 games. People who purchase these games have every right to make their opinions heard. The fact that negative things are being said a thousand times and the dead horse is continually being beat should tell Epic something about how many people were dissatisfied with the game. If you don't like it, don't read it. Simple. Oh My God!!! Nightstomer, this is the perfect post. I wish I would have found it 3 days ago when I got flamed and had 3 of my threads locked out. Word to the wise ... lookout for the Atari/Epic censors.
The only thing I ask of Epic is to create a true UTClassic mutator/mod. The clan I'm in runs 3 UT99 servers. We used to run 1 UT03 server but, there wasn't enough people playing it. There are still a few thousand UT99 servers out there. How can Epic not see that there is a market for a UTClassic Game Pack for UT03? I personally know of a bunch of UT99 games that would throw good hard cash at that.
Post on dude...you're my hero!!!!!
Nu
legacy-hund_schraube
09-22-2003, 11:22 PM
that was brilliant how hard could it be to make some hirez weapon models from ut1 and unreal1[had to throw that in] and call it a bonus pack.god epic please do this.
nighty
09-22-2003, 11:38 PM
Originally posted by NuForce
Oh My God!!! Nightstomer, this is the perfect post...Post on dude...you're my hero!!!!!You and everyone else. :up:
j/k :haha: ;)
legacy-d3fc0n
09-23-2003, 07:23 PM
this is another example of bad scaling
http://www.beyondunreal.com/staff/raptor/ut2004_sept03_2/large/ut2004pr05.jpg
tarnationsauce2
09-23-2003, 07:27 PM
Now that is small.... is it pint size combo?
legacy-d3fc0n
09-23-2003, 07:38 PM
Originally posted by tarnationsauce2
Now that is small.... is it pint size combo?
I was wondering that because the other 2 skins seem to be scaled ok. But if u take the scaling ut2k3 has its possible to get a screenshot like that.
legacy-+MôD+ProtosThGr
11-04-2003, 08:50 PM
I had to bring this post back. I am in agreement. Scale and feel were much better in UT1. I play UT2003 now and am like it. But I had to learn to like it. The things that made Ut99 great were exactly the things mentioned in these post. Epic you cannot turn from these customers. They made you.
legacy-If you see kay
11-04-2003, 09:03 PM
:(
legacy-Scott Free
11-04-2003, 09:04 PM
I don't think this topic has ever been discussed before.
To summarize this discussion:
http://www.tm001d6792.pwp.blueyonder.co.uk/boohoo2.jpg
legacy-If you see kay
11-04-2003, 09:12 PM
2k3 ruined what could have been a good thing:D
legacy-d3fc0n
11-05-2003, 12:22 AM
After ut2004 they should just start from scratch and make an Unreal Tournament II. With scaling, animations, and gameplay that UT1 has.
legacy-If you see kay
11-05-2003, 12:25 AM
That would be the right thing to do,but i believe Unreal Warfare is next up.
Also the things have read from the epic team themselves kinda leaves me feeling they dont want to:down: :down: :down:
legacy-Bob the Builder
11-05-2003, 12:52 AM
Originally posted by +MôD+ProtosThGr
Epic you cannot turn from these customers. They made you.
there goes that dumbass comment again
:confused:
legacy-If you see kay
11-05-2003, 01:34 AM
and there goes the "hater" reply again:o :up:
Mr. Brownstone
11-05-2003, 01:40 AM
Epic makes UT2003.
Posts appear demanding UT-style gameplay.
Posts appear demanding UT map-remakes.
Posts appear arguing they only want UT with better graphics.
Posts appear saying that graphics don’t matter and gameplay is everything.
Posts appear saying that people get stuck on UT2003 static-meshes.
Posts appear arguing they only want UT with better graphics.
Dare to suggest “keep playing UT.”
Savour the irony of being labelled an “Epic Fanboy.”
Forums are fun.
legacy-SynisteR
11-05-2003, 02:05 AM
i heard they're taking out the super-jumps and making the weapons stronger in 2k4 like in UT
KriLL3.8™
11-05-2003, 03:12 AM
Originally posted by d3fc0n
After ut2004 they should just start from scratch and make an Unreal Tournament II. With scaling, animations, and gameplay that UT1 has.
how many would play that? :bulb:
legacy-MandyLifeboats
11-05-2003, 03:40 AM
I would, without a doubt, so thats +1
ML :)
legacy-SynisteR
11-05-2003, 03:50 AM
+2
legacy-Vanir
11-05-2003, 04:29 AM
+3
legacy-If you see kay
11-05-2003, 04:32 AM
+3000 from my community alone
legacy-Schlave
11-05-2003, 04:44 AM
Hell, I would.
OffT: Isn't DefCon the annual hacker convention? ;)
legacy-Sleepless
11-05-2003, 11:55 AM
Originally posted by Mr. Brownstone
Epic makes UT2003.
Posts appear demanding UT-style gameplay.
Posts appear demanding UT map-remakes.
Posts appear arguing they only want UT with better graphics.
Posts appear saying that graphics don’t matter and gameplay is everything.
Posts appear saying that people get stuck on UT2003 static-meshes.
Posts appear arguing they only want UT with better graphics.
Dare to suggest “keep playing UT.”
Savour the irony of being labelled an “Epic Fanboy.”
Forums are fun.
:up:
Dumbasses abound.
I think the core of the problem is that these people are pissed that they don't like UT2k3. Thus, we who do enjoy it get a sequel and they don't.
Cry me a river, build a bridge, and get over it.
If you want UT, play UT. If you want UT2k3, play UT2k3. If you want both, play both.
If you want anything else, shut the **** up. We don't want to hear it.
legacy-Sleepless
11-05-2003, 11:57 AM
Originally posted by KriLL3
how many would play that? :bulb:
Sounds like fun :up: Personally, I think the scale could do with some fixing, even though it's not totally horrendous.
What makes things weird, and as a mapper you find this out, is that the players can jump REALLY far, so it becomes hard to make levels that LOOK correctly scaled AND allow room to move freely.
legacy-CaptainZap
11-05-2003, 12:22 PM
http://www.nevtron.si/borderline/deadhors.gif
legacy-Sleepless
11-05-2003, 12:32 PM
:haha::up:
Boksha
11-05-2003, 12:39 PM
Originally posted by Sleepless
What makes things weird, and as a mapper you find this out, is that the players can jump REALLY far, so it becomes hard to make levels that LOOK correctly scaled AND allow room to move freely. Yeah, the jumping distance is probably the biggest problem. Height not really tho', since in real life, ceilings are usually quite high as well.
The problems people are having with the scale are really weird. I haven't quite understood anyone that was complaining about scale, but I THINK they mean players move too fast compared to how big they are.
Magwa
11-05-2003, 01:20 PM
Originally posted by Logy
I was always annoyed by the one-handed weapons in UT, where the players are holding what looks like a ninety-pound rocket launcher out in front of him like it's a feather duster. :down:
I'm glad they changed that.
But the other 2000 lbs of weapons in his backpack did not bother you??????? that defies logic lol it is after all Unreal :)
legacy-Doctor7
11-05-2003, 01:39 PM
Originally posted by Sleepless
I think the core of the problem is that these people are pissed that they don't like UT2k3. Thus, we who do enjoy it get a sequel and they don't. Right on the head IMO. As you say, we get a sequel and they don't, so whether they realise it or not, they're jealous. And I'll be the first to admit that I felt that way a bit, when the game first came out, but a couple of patches and some custom content soon got me into the game.
As for player models being harder to see, I think both the reasons for it have been mentioned in this thread. One is just the distance that they cover, and the other is, as someone said, that the UT players seemed to stand out more from the background. Quite simply, apart from a few decorations, the players were the only things in UT that were vertex-lit. In UT2003, large amounts of the map are made from vertex-lit objects (static meshes) so it's hardly surprising that the player models blend in more.
Mr. Brownstone
11-05-2003, 01:49 PM
Originally posted by Magwa
But the other 2000 lbs of weapons in his backpack did not bother you??????? that defies logic lol it is after all Unreal :) Have you played Outcast? It had some really inventive ways of explaining away most of the FPS clichés, from saving and loading your game to storing seemingly limitless weapons and items. I wish I could get that game to work on Windows XP, I miss it. :(
KriLL3.8™
11-05-2003, 01:50 PM
Originally posted by Mr. Brownstone
Have you played Outcast? It had some really inventive ways of explaining away most of the FPS clichés, from saving and loading your game to storing seemingly limitless weapons and items. I wish I could get that game to work on Windows XP, I miss it. :(
works on my XP machine
(run it in compability mode)
Mr. Brownstone
11-05-2003, 01:52 PM
Originally posted by KriLL3
. . .
(run it in compability mode) I tried. Oh, how I tried. :cry:
KriLL3.8™
11-05-2003, 01:54 PM
Originally posted by Mr. Brownstone
I tried. Oh, how I tried. :cry:
it took me 5 sec to make it run :weird:
do u have the latest patch?
btw Outcast 2 looked real promissing b4 they scraped it
Mr. Brownstone
11-05-2003, 02:07 PM
Yeah, I’ve got the latest patch. I also tried each of the different compatibility settings and fiddled about with the INI files of the game, but no joy. :/
legacy-If you see kay
11-05-2003, 06:46 PM
Originally posted by Doctor7
Right on the head IMO. As you say, we get a sequel and they don't, so whether they realise it or not, they're jealous.
yes You guys did hit the nail on the head with that 1.
I along with the greater population on unrealers in general are still waiting for UT2 to come out.
But you gets get another 2kx sequal not but a year later.
Sounds fishy to me.
Could It be becuase EPIC themselves know that 2k3 sucked?
I think Ive heard some Epic team members say that without saying it.
If they left 2k3 the way it is like they did with UT for 4 years,the game would die in 2.
There trying to keep there new fanbase and bareley appeal to there core fanbase and really there main focus is MORE NEW PLAYERS.
They care about there 2k3 base about as much as there ut1 base
Good marketing move,but If I dont like it.
There decisions are based around cold hard cash,not what 2k3ers want or what uters want.they are going to do what makes them more money in the end.
ALL BUISNESSES DO WHY DO YOU THINK THEY SIGNED WITH MICROSOFT!!!!!!!???to make better games?-NO,to make more games and more money.
If you 2k3ers believe your epics new favorite,your as blind as I was when I bought 2k3
:down:
legacy-Bonehed316
11-05-2003, 08:58 PM
What makes things weird, and as a mapper you find this out, is that the players can jump REALLY far, so it becomes hard to make levels that LOOK correctly scaled AND allow room to move freely.
thats exactly the problem. by "scaling" they mean the ratio of players to their environment. the rocket launcher in the origional release was bigger than the player.
the truth of the matter is that the players are made on a 16unit = 1 foot scale, and the maps have to be made at 32units = 1 foot scale.
the player can jump 256 units high. that is, their head will hit a cieling that is lower than that. even at 256 units, it feels cramped when youre double jumping and almost hitting the cieling. any decorations on the cieling will stop the player, and thus ruin flow. thus, the better maps are made at 3x scale. thats 48 foot tall cielings, for those of you who cant add, according to player scale. but in first person, it looks nice. the fact that a player can jump 512 units long, not counting the dodge jump which is a bit farther, is the other problem. people like double jumping, but they dont realize that its the movements that determine the scale. its the double jump that is causing the scale problems. take out double jump, people whine. make the scale too small, people whine. what do you want? mappers dont whine about the scaling, as we understand it. as a player, i whine at both, lol. i would happily give up double jump to make the game feel right. or make double jump an adrenaline move. of course, this CANT happen in 2004, as nearly all of the maps would need adjustment. so dont worry kiddies, double jump will stay. and the scaling will remain out of whack, at least for this iteration of the unreal engine.
as far as a sequel for UT, i doubt 2004 will deliver. but hopefully they will fix enough things to make the UT crowd happy, and let the 2003 crowd stay.
the fact still remains though, more people play UT than 2003. the online numbers show us this. yet they dont appeal to the UTers. some play both. our servers no longer host 2003, becuase no one played it. ever. :confused:
KriLL3.8™
11-05-2003, 09:04 PM
Originally posted by Bonehed316
the fact still remains though, more people play UT than 2003. the online numbers show us this.
and the fact that UT2003 cost $/€/£ and have ck-key protection makig it impossible to run a warezed UT2003 online while UT(1) aint got any cd-key protection making it more or less "shareware"
If UT(1) would use a cd-key system similar to UT2003 i doubt the online numbers would even be half as big as they are now
legacy-yewnuhtee
11-05-2003, 09:05 PM
Originally posted by KriLL3
and the fact that UT2003 cost $/€/£ and have ck-key protection makig it impossible to run a warezed UT2003 online while UT(1) aint got any cd-key protection making it more or less "shareware"
If UT(1) would use a cd-key system similar to UT2003 i doubt the online numbers would even be half as big as they are now
the cs community is thriving and they have cd key protection, and cs blows.. explain that one
KriLL3.8™
11-05-2003, 09:08 PM
Originally posted by yewnuhtee
the cs community is thriving and they have cd key protection, and cs blows.. explain that one
cs is a über hyped phenomenon game witch just about everyone plays of some motarded reason... it's popular all over the globe since it's simpel, straight forward and works good in lans vs buds
legacy-yewnuhtee
11-05-2003, 09:12 PM
Originally posted by KriLL3
it's popular all over the globe since it's simpel, straight forward and works good in lans vs buds
sounds like ut1 to me.. OH NO, WHAT A SURPRISE! :eek:
:mad: :down:
KriLL3.8™
11-05-2003, 09:13 PM
Originally posted by yewnuhtee
sounds like ut1 to me.. OH NO, WHAT A SURPRISE! :eek:
:mad: :down:
not seen UT1 in lans since end o' 2001...
and 75+% of the ppl play CS on lans...
legacy-yewnuhtee
11-05-2003, 09:17 PM
Originally posted by KriLL3
not seen UT1 in lans since end o' 2001...
and 75+% of the ppl play CS on lans...
would that first part be a large lan, like 200+ people, or small office lans? because i am positive that ut1 lans are still around, just a few weeks ago i saw on some other ut forum about a lan being held close to my area
i have nothing to say to that 2nd part except, show me the proof
legacy-Strykur
11-06-2003, 04:51 AM
Now, about some of "1-handed weapon" crap.......
okay kids..what's in the name of BOTH these titles?
UNREAL! :bulb:
If you can jump 20 feet high, UNREAL!
If you can carry a 100-lb rocket launcher with one hand, UNREAL!
If you can spam like hell with a particular weapon, UNREAL!
Stop bittching about small gameplay details - just play the game to enjoy it.
It's all about enjoyability........and most people here enjoyed UT more back in its time than UT2003 players do now.
legacy-If you see kay
11-06-2003, 05:07 AM
I miss it:(
Its still there but not like it was before 2k3:(
legacy-Zyngath
11-06-2003, 07:47 AM
Originally posted by nightstormer
I personally think it's pathetic that people can't seem to like BOTH games. I like UT, I like UT2003.
:up: :up: :up:
This is sooo true. Some people really behave like football fans when it comes to computer games, it seems. A lot of UT players just dont want to see the good points in UT2003.....just like a ManU fan would never be happy about Arsenal winning a match.
People need to open their minds and accept that there is more than UT/UT2003/enter-other-pc-game-here.
UT was/is a great game...UT2003 is a bit different but is also a great game.
legacy-Nowidol
11-06-2003, 08:05 AM
Originally posted by CH405
Now wheres that picture of a dead horse :confused:
ooh. I wanna see it
legacy--=SmileY=-
11-06-2003, 08:11 AM
Originally posted by LeJimster
wrong stinky.. I used to 0wn everyone with the goo in UT, I find it much harder to in UT2003 tbh. I remember getting VERY good at hitting people in low grav maps with the goop aswell :).
Yes. now, try that against GitzZz or any other top UT1 player.
I dont know at what public servers you used to play, but I recall most of those people are goo-magnets and when u shoot your second blob they will walk right into the first one ;)
legacy-danseko
11-06-2003, 01:15 PM
I am kind of through with these kind of threads (Yeah, right :haha: )..
But yes, I also agree I find it a bit hard to understand that people
really can't like both games. Still, Epic didn't make it any simpler
for anyone by changing the game completely and removing much
of the arcade appeal.
And the balancing of weapons.. UT2k3 is basically a game where
you not only get away with spam, but it's completely neccessary
for getting frags.
The big distances in maps make the LG, mini and shock supreme,
and if you don't have any of those, you have to spam like a
dumbass.
Basically UT2k3 skill boils down to how much you will allow
yourself to spam, and how good you are at getting the right items.
Yes, I love UT more, but I would love to see an UT with new maps
and upgraded graphics (an UT2). Anyway, I'll get back to working
on our UT-mod for UT2k3 now I guess..
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