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View Full Version : Suggestions for UT2004 (Epic please read, they are very well thought)



legacy-Stoned Rhyno
09-13-2003, 05:55 PM
Feature Requests for UT2004, upcoming Patches or Bonus Packs:

- Multi-Gametype-Maplist: I donīt Understand, why you can only set Maps for one Gametype in the List. If someone wants to switsch between Gametypes, he must start a new game. It would be easier to make Multi-Gametype Tournaments (e.g. 10xDM, 5xTDM, 5xCTF, 3xAS) if the Maplist would allow to enqueue Maps of different Types. It also would prevent that everybody always play standard Gametypes (DM, CTF) and would support the vaierty of Gametypes in UT2004. The Settings are of course taken from the menu of the used gametype, not the active one. It means, no DM rules for CTF, when you start a DM-Game and switch to CTF by map change.
Another Problem with the Maplist is, if you remove a map from the right, it is enqueued on the left list. with hundreds of maps you will lose your overview. Please Integrate a "Sort-by-Name"-Button.

- Executeable Config-Files: If there would be an option, to save a Game Configuration as File, it would be very nice. Youi could make easy accessable Files for several prefered Configs of each Gametype. Clan or Contest Settings could be prepared or the File could be copied to another Game-Server if one doesnīt work the way it should.

- More In-Game Menu Options: Like in Quake 3 Arena, there coulb e an option to add and remove Bots in the game or change difficulty. It would be also a good Idea, to make a map selection menu, to change map quickly, without console command (means, you neednīt memorize all mapnames). A simple Button ( and afaik new console command, because there is no such) to change to the next map in order of the maplist would be cool.

- Better Skin/Model-Support: I donīt know if it is possible, but a server option, to allow custom skins would make more individual looks. I mean, the server could upload the skin, used by a player, and forces others to download them while playing. of course everyone can turn it of, but that means, that he sees the player in the default skin, which is chosen secondary by him (and can be any Skin in the original UT2004 (not only one for a class like in the ut2003.ini-command).
Another Important Thing: Please Make the Voice Pack seperately selectable, like in the old UT.

- Servers with Custom Maps and Mutators: If a Server runs with a Mutator, you donīt have, you should have three options when you log in: "Download and Play", "Hide Server" and "Create Log File" (with a List of Missing Files, to download manually). If there is a Map, wich is not in your UT2004-Folder, it is the same. But isstead of "Hide Server", there is the Option "Pause Game" (untli the next map wich is installed).

- Weapon Change Mutator: I see, UT2004 has much new Weapons (even a Sniper Rifle, i believe (and hope) to see on the new screenshots), If you integrate something like WORM, it would be a good improvement. Later you could add more Weapons in a Bonus Pack. Flame Thrower, Turrets and Laser Fences from Unreal 2 would be good additions :). A comeback for the Ripper would be nice, too. Another Idea: A vehicle-only-damaging EMP-Gun.
A Dual Weapons Akimbo could also be a good idea.

- Adrenaline Move-Hotkeys: The worst Feature of UT2003 was that Turbo, Booster, ... where only acessable by intensive Key Hacking (Physically, im mean :D). In the Jedi Knight series for example, the Force powers work very well. The Key Combos shout be movement only.
I also think, Booster is too strong and Invisibility too useless. Instead there should be e.g Damage Reducer and Ammo Recharger. New Adrenaline Specials could be: Vampire, 6th Sense Vision, Kamikaze, Jump Boots and Amphibious.

- Improved Invasion-Gametype: One stupid thing about Invasion is the Wave Configuration. It would be better to specify directly the amount of each Monster Type in a Wave. And there should be distinquished between Waves 1-9 and Final Wave. Because the first 9 Waves should be repeated, until timeout, then the final wave should come. Invasion should be playable as Invasion Assault in Assault Maps: Defiance is won on timeout and after defeating the final wave. Attacking means to fight waves until all Objectives are completed, and then also fight the final wave.
New Monsters are also not wrong: Titan, Queen (you have forgotten them in the Bonus Pack), Izaarian and other U2-Monsters. The other Monsters could need HighRes Textures.

- New Map-Remakes:
- DM-Ariza2003
- DM-Tundra2003 (with extra big outdoor landscape)
- DM-HallofGiants2003 (With Industrial look, no egiptian, no forrest)
- DM-KGalleon2003
- DM-Turbine2003
- DM-HyperBlast2003
- DM-Morpheus2003, DM-Deck16-2003 and DM-Liandri2003 and other Fan-Remakes could be officially included in UT2004

legacy-SynisteR
09-13-2003, 06:07 PM
they already ruined 2k3 by making it more like quake ... why ruin ut2004 too ...

Logy
09-13-2003, 06:14 PM
Originally posted by SynisteR
they already ruined 2k3 by making it more like quake ... why ruin ut2004 too ...

So I'm guessing that you scanned over that whole post, saw the single instance of the phrase "Like in Quake 3 Arena", and then made your less-than-useless reply.

You're kinda stupid, aren't you?

legacy-Happy_Hamburger
09-13-2003, 06:21 PM
lol, calm down

legacy-Happy_Hamburger
09-13-2003, 06:23 PM
the multi gametype thing is a good idea imo :)

Mr. Brownstone
09-13-2003, 06:28 PM
They already ruined UT2003 by making it more like Worms; why ruin UT2004 too?

Logy
09-13-2003, 06:43 PM
- Multi-Gametype-Maplist:

Great ideas.

- Executeable Config-Files:

There is already an option to load an alternate ini file, but it must be specified on the command line. Your idea would be handy.

- More In-Game Menu Options:

Good ideas. Even though you mentioned Quake 3 :rolleyes:

- Better Skin/Model-Support:

The "server uploads from player and forces skin to other players" is a bad idea.

A player could create an "invisible" or very difficult-to-see skin, and the server would push it on the other players without their choice.

Let either the server admin or the players themselves decide what skins they want to see.

The selectable voice pack thing has been done. You can see it in the latest UT2004 screen shots.


- Servers with Custom Maps and Mutators:

I like everything except the "pause game" part, assuming that it would require you to remain connected to the server. You would be taking up a slot without playing, which would be unfair to players who already have the map.

- Weapon Change Mutator:

Most of the weapons from U2 would be out of place in the much faster-paced UT2004. I definitely think a flamethrower would be really spammy and annoying. Like the ripper, which can stay gone as far as I'm concerned.

- Adrenaline Move-Hotkeys

I never cared for the adrenaline tapdance, and I'd just as soon see those be bindable. The new combos you suggested would be interesting, but I'd want them to be optional, so an admin can pick and choose which ones he wants.

- Improved Invasion-Gametype:

Interesting ideas, but I think they'd be better off taken up by the mod community. Epic have already spread themselves pretty thin with all the existing gametypes. Tailoring assault maps to work with Invasion would probably be quite a task.

- New Map-Remakes:

Frankly, I'm sick to death of remakes. There are some really good ones, but I've already been playing these maps for years, and I'd rather see effort go into creating "new classics".

Logy
09-13-2003, 06:50 PM
Originally posted by Mr. Brownstone
They already ruined UT2003 by making it more like Worms; why ruin UT2004 too?

They already ruined Worms by making it more like Lemmings; why ruin Toejam & Earl?

legacy-Funk-O-Potomous
09-13-2003, 07:01 PM
toejam and earl pwn

legacy-fu_fu
09-13-2003, 09:05 PM
Originally posted by Funk-O-Potomous
toejam and earl pwn

Pale imitations of Willy the Worm.

legacy-Kabhal
09-13-2003, 09:46 PM
Originally posted by fu_fu
Pale imitations of Willy the Worm. Which in turn is a pale imitation of Earthworm Jim. :o

legacy-Tropic
09-13-2003, 10:47 PM
oohh 2D games... what fun,
not lol

Logy
09-13-2003, 11:21 PM
Originally posted by Tropic
oohh 2D games... what fun,
not lol

Sheesh, kids today with their "boo hoo hoo, it's not a 3D game!"

Well let me tell ya something, mister!

When I was a kid, we were grateful just to get 1D games! We spent hours a day playing classics like Point and Point 2: The Pointening, and we loved it! Those games had more gameplay than you could shake a point at, and real gamers will still be playing those games when the likes of you snot-nosed hooligans have moved on to 4D games with their fancy-schmancy non-euclidian polygons and whatnot!

Harrumph!

Mr. Brownstone
09-13-2003, 11:26 PM
Originally posted by Tropic
oohh 2D games... what fun,
not lol Philistine. :mad:

Toejam & Earl rocked. :o

legacy-[NBP] Stalone
09-14-2003, 04:08 AM
I don't want invisibility to go cause sometimes I need to take a leak in a corner when there are no bushes around. :haha:

legacy-If you see kay
09-14-2003, 05:01 AM
they allready ruined 2k4 by making it more like bf1942
why not make it more like UT ?
:D

Ultron
09-14-2003, 09:22 AM
That's a great post Rhyno. I will say this, most of those maps you mentioned have remakes out of them now. Go to www.nalicity.com for most of them. There might be others not hosted there, but I'm not aware of them. :)

legacy-wolferey
09-14-2003, 10:08 AM
My 2cents:
- Player model/skin darkning in shadow
This bothers me alot. Here you are with like 6 HP and running from a maniac with a goo gun, you try to hide in the shadow, but your all visible. How the holy banana can you be visible in the shadow? :O (try it. Open a dark map, go to a dark spot, and type "freecamera 1")

- Lightning, round corners and seams
This is more of a mappers point of view, but can spoil the ingame feeling a little. If you look at a corner (this is horrible at round corners), you can see black stripes where the corner meets. This is just horrible to look at. The skyboxes is also horrible! If it ain't a static mesh, you can almost 100% possible find a seam in it.
And make ut2k3 support more round corners. I don't care if it looks more like ut2k3, it can do wounders for the game flow in hallways! (instead of boxy corners)

Hope that someone agrees. Also, Epic, check out the editing forum, there is a post about "UnrealED 2004" where most people have good suggestions on the engine and UnrealED :)

Btw: 1D and 2D games rules!
"You see a Forum Troll, you can walk back where you came from, go to the left or whack the Troll with a stick, what would you like to do?"

legacy-Stoned Rhyno
09-20-2003, 03:47 PM
3 more things:

- The shooting animation of the Dual Assault Rifle should be the same like the Dual Enforcers Secondary Mode (holding the guns 90° to inside, while firing)

- If there will be a UT Classic mutator again, please replace the Lighning Gun with the Sniper Rifle Model.

- I would be glad, if i could choose the UT Classic Announcer (Even the Evil Anouncer is not that impressive (No word like "Congrats, you are the winner", just a simple "You won the match"), combined with the female original Unreal Computer Voice, used for Game-State (Blue Flag has been ...).



BtW (About "it is like Quake 3", "it is a BF clone" or "UT-Update"...): No matter, how many things are taken from Q3A, BF42, Halo, Tribes, UT2000, ... , it will be still UT2004. The Question is, what elements are fitting into the UT-Style, and what are destroying it. The UT-Fans feedback is the reason for a yearly release and bonus packs. Epic is doing a good job, so donīt complain that the game could be ruined.

legacy-Satch
09-20-2003, 04:05 PM
Originally posted by Logy
Sheesh, kids today with their "boo hoo hoo, it's not a 3D game!"

Well let me tell ya something, mister!

When I was a kid, we were grateful just to get 1D games! We spent hours a day playing classics like Point and Point 2: The Pointening, and we loved it! Those games had more gameplay than you could shake a point at, and real gamers will still be playing those games when the likes of you snot-nosed hooligans have moved on to 4D games with their fancy-schmancy non-euclidian polygons and whatnot!


lmao! :D :up:

legacy-cairey1
09-20-2003, 04:26 PM
Yeah, the Multi-Game Type Map List is a great idea. Shame I find it unlikely I will be getting UT2004 though.

Well... I'll try looking forward to Epic's next attempt at Unreal :)

legacy-Stoned Rhyno
11-30-2003, 07:13 AM
I think it would be a good idea to move this topic up now.

legacy-Jermaine_X
11-30-2003, 07:25 AM
Originally posted by Stoned Rhyno
Feature Requests for UT2004, upcoming Patches or Bonus Packs:

- Better Skin/Model-Support: I donīt know if it is possible, but a server option, to allow custom skins would make more individual looks. I mean, the server could upload the skin, used by a player, and forces others to download them while playing. of course everyone can turn it of, but that means, that he sees the player in the default skin, which is chosen secondary by him (and can be any Skin in the original UT2004 (not only one for a class like in the ut2003.ini-command).
Another Important Thing: Please Make the Voice Pack seperately selectable, like in the old UT.


make it per player, so we can ignore the skin someone is using and make him look like gorge to stop invisible skins (clientside)