View Full Version : Server side only?
Angel_Mapper
09-08-2003, 05:53 PM
Is it possible to have a mutator running on a server where the client doesn't need to download it at all?
Mysterial
09-08-2003, 05:57 PM
Just don't put it in ServerPackages.
Angel_Mapper
09-08-2003, 06:38 PM
Right on, thanks Myst. :D
Will it still show up in the mutator list when people look at it in the server browser?
Mysterial
09-08-2003, 06:55 PM
Yes.
legacy-slider142
09-08-2003, 08:01 PM
When does a mutator need to be included in ServerPackages ? Only when the mutator has textures/sounds/etc. included ?
legacy-Mr Evil
09-08-2003, 08:35 PM
A mutator must be in the server packages if it spawns anything on the clients, or if the clients need to see any custom media (sounds, textures, meshes etc).
Sir_Brizz
09-08-2003, 09:36 PM
not only spawns but changes. I have a mutator that does a SwitchToBestWeapon and if I don't have it in the server packages it shows the last weapon and the new one in third person view.
Also if you do a checkreplacement on an item without changing it's mesh only it's classes it will no replicate properly.
So basically if you don't change anything like that then you don't need it in server packages.
Angel_Mapper
09-08-2003, 09:38 PM
Hmm, well that's a problem then, because I need it to spawn something on the client. :bulb:
elmuerte
09-09-2003, 04:39 AM
just as a general rule:
when you don't do anything on the client side you don't need to add it to the ServerPackages, otherwise you will have to
note: this rule doesn't apply for TCs (unless you want people to download the TC from the server ;))
Sir_Brizz
09-10-2003, 03:49 AM
thanks to the current replication code that's not possible.
all I can suggest is sending a request on the official mailing list to the effect that you need something spawned on the client.
otherwise they will have to download it.
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