PDA

View Full Version : Ingame 'Choose Pawn' menus



legacy-gw4043
08-11-2003, 05:19 PM
I've started working on an ingame menu system that allows you to choose which pawn you'd like to play.

I'm stuck on updating the pawnClass info properly from the gui page. I tried using SetPawnClass() & changeCharacter() in PlayerController but they don't seem to do anything.

If anyone has some helpful suggestions on how to implement this, I'm all ears!

thanks.


edit: oops, setpawnclass() does do something. I had a typo :)

legacy-vlosk
08-12-2003, 12:21 AM
I'm not sure what code drives that, but you might be best off saving the data to an ini file or passing it to a gametype; than through the gametype, where the player's actual pawn is created, insert the code needed to tweak and adjust.