View Full Version : drawscale and collision
legacy-CyberTao
08-10-2003, 03:44 PM
when changing drawscale (or 3d) does it affect the collision cylinder of a standard actor?
I think I remember reading something like that but don't remember where.
I said some properties were changed with drawscale but I don't remember which ones...
legacy-Doc_EDo
08-10-2003, 03:58 PM
NO it doesnt.
You need to use setCollision function.
Look in the Actor class.
legacy-NickR
08-10-2003, 11:38 PM
Not unless you are using a staticmesh in your actor and have it enabled for simple collision.
legacy-vlosk
08-12-2003, 02:25 AM
Not sure about the drawscale-3d; used that to shrink a couple of special decoration like meshes, and with the size inside the default cylinder, they started using both the static mesh collision and the cylindrical, though the boolean for that was false.
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