legacy-sI_Dj_:p
08-09-2003, 04:16 PM
I wanna learn how to make my own guns it to Unreal2k3. I fooled around a bit and I think I figured out how. The only problem is that I can not see the model that I got in the game. For the staticmeshes (Pick-Up Object) is the Bio-rifle for now, but when I pick it up, it says that I now picked up the Bio-Pistol (My gun) and it has all the firing stats as my gun is supposed to have, but there is nothing there, all I see is the plasma beam coming ot of nowhere.
//================================================== =============================
// [BioPistol]
//================================================== =============================
class BioPistol extends BioRifle;
#exec MESH MODELIMPORT MESH=BioPistolMesh MODELFILE=models\biopistol.PSK LODSTYLE=10
#exec MESH ORIGIN MESH=BioPistolMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0
#exec ANIM IMPORT ANIM=BioPistolAnims ANIMFILE=models\biopistol.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
#exec MESHMAP SCALE MESHMAP=BioPistolMesh X=1.0 Y=1.0 Z=1.0
#exec MESH DEFAULTANIM MESH=BioPistolMesh ANIM=BioPistolAnims
// Digest and compress the animation data. Must come after the sequence declarations.
// 'VERBOSE' gives more debugging info in UCC.log
#exec ANIM DIGEST ANIM=BioPistolAnims VERBOSE
defaultproperties
{
Mesh=BioPistolMesh
DrawType=DT_Mesh
bStatic=False
Itemname="Bio-Pistol"
FireModeClass(0)=Class'guntest.BioPistolFire'
FireModeClass(1)=Class'guntest.BioPistolFire'
}
I'm guessing that the gun isn't in the right spot so that I can't see it, but how do I change that. If I just wrote the code wrong, can you point that out.
Thanks.
//================================================== =============================
// [BioPistol]
//================================================== =============================
class BioPistol extends BioRifle;
#exec MESH MODELIMPORT MESH=BioPistolMesh MODELFILE=models\biopistol.PSK LODSTYLE=10
#exec MESH ORIGIN MESH=BioPistolMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0
#exec ANIM IMPORT ANIM=BioPistolAnims ANIMFILE=models\biopistol.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
#exec MESHMAP SCALE MESHMAP=BioPistolMesh X=1.0 Y=1.0 Z=1.0
#exec MESH DEFAULTANIM MESH=BioPistolMesh ANIM=BioPistolAnims
// Digest and compress the animation data. Must come after the sequence declarations.
// 'VERBOSE' gives more debugging info in UCC.log
#exec ANIM DIGEST ANIM=BioPistolAnims VERBOSE
defaultproperties
{
Mesh=BioPistolMesh
DrawType=DT_Mesh
bStatic=False
Itemname="Bio-Pistol"
FireModeClass(0)=Class'guntest.BioPistolFire'
FireModeClass(1)=Class'guntest.BioPistolFire'
}
I'm guessing that the gun isn't in the right spot so that I can't see it, but how do I change that. If I just wrote the code wrong, can you point that out.
Thanks.