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View Full Version : Randomizing Textures?



legacy-sI_Dj_:p
08-07-2003, 07:45 PM
I have an idea for a cool thing for a mod that I'm making up. I was wondering if there was anyway to asign a bunch of textures to an object and everytime it is spawned or created in the game the computer will randomly select of of them.

Can this be done? Thanks.

legacy-sI_Dj_:p
08-09-2003, 03:37 PM
No one knows? Maybe I'll have to go research on this one.

legacy-inio
08-09-2003, 06:45 PM
You can set the textures on a mesh/staticmesh through the skins[] property. If you had the object randomly assign to that array I think it would do what you wanted.

legacy-Sett
08-10-2003, 02:36 AM
something like this (pseudo code-ish)

simulated function PostBeginPlay()
{
int Rnum;

Rnum=Rand(4);//random num. generator

Switch(Rnum)
{
case 0:
skin[0]=skin1
break;
case 1:
skin[0]=skin2
break;


..etc


}

}

every time this actor would be spawned it would spawn with a different, random skin.

legacy-sI_Dj_:p
08-10-2003, 04:20 PM
Thanks, thats just what I wanted. I'll fool around a little with it and see what happens.