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KalCorp
08-07-2003, 07:57 AM
When you get a error in the log file and it has ":XXXX"
Example...
(Function ABC.DEF.Timer:0808) Accessed None

Whats the best way to find where :0808 is?

legacy-Mychaeel
08-07-2003, 09:19 AM
That figure is (presumably) a byte code offset (in hex). Short of decompiling the byte code and thus figuring out where the offending statement is there's little chance to correlate it with a source code line number.

Try looking at the code to find where your Accessed None could be; or add a boatload of "Log" statements in that function to isolate its location in the source.

KalCorp
08-09-2003, 02:39 PM
Just looking to see if there was a faster way.

I use the logs now :(

Thanks

Angel_Mapper
08-13-2003, 06:09 AM
I've been told 2k4's editor will tell you what variable gives the accessed none. :)

legacy-Kaoh
08-19-2003, 11:56 AM
Originally posted by Angel_Mapper
I've been told 2k4's editor will tell you what variable gives the accessed none. :)
:eek: :eek: THERE IS A GOD!!!!
Damn I so wish thats true....

legacy-Rens2sea
08-20-2003, 02:23 AM
Originally posted by Angel_Mapper
I've been told 2k4's editor will tell you what variable gives the accessed none. :)

:eek: :cry: :up: