View Full Version : Spawning with a particular weapon
legacy-rozz
08-05-2003, 01:15 PM
I've got a mut, similiar to the arena mut except it starts off with several weapons.
I'd like to be able to control (force) the weapon that the player is holding when he spawns.
Any ideas?
Angel_Mapper
08-05-2003, 03:36 PM
In the CheckReplacement function you can do an if statement for xPawns, then do this:
xPawn(Other).RequiredEquipment[0]="Package.WeaponName";
xPawn(Other).RequiredEquipment[1]="Package.AnotherWeaponName";
The player will get these in order, so make sure the one you want them to have is in [0], and that it's weapon priority is higher than the others.
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