View Full Version : Spawning problem!
legacy-=HaZZard=
07-30-2003, 04:32 PM
Well ive been told to post this here wich is strange because im sure the forum i posted this last was called User Maps & !MODS!
But there you go. anyways, ive been working on a SP MOD for UT2k3.(no i dont want a reply saying i need a Team plz!:mad: ) and for this single player MOD i need bad guys! So i was wondering how i get a Certain bad guy to spawn in a Certain place. For e.g. you walk into a room and i want 4 "roc" bad guys and 1 "Scarab" bad guy. which is 5 grunts and a genral basicly! so i was just wondering if any one knew how i caould get around doing this?!?! any help would be Appreciated. :) :up:
=HaZZard=
legacy-Ezeikeil
07-31-2003, 12:02 AM
create a cutom trigger that fires off an event which spawns a list of you "bad guys" at the desired locations.
The Spawn function has a location parameter build in...set that for where you want you objects to appear. FYI, this is a world space coord...it's not relative to you trigger.
This should get you started.
-Eze
legacy-=HaZZard=
07-31-2003, 04:43 AM
Thanks alot :D ive been trying to get guys to spawn since i bought unreal. Thanks for the reply, So how would i go about creating the trigger to spawn them. i know how to create a trigger, but what would i have to do to get it to spawn them?
=HaZZard= :up: :up: :up:
legacy-=HaZZard=
08-22-2003, 10:35 AM
:mad: :mad: :mad: :cry:
Will some one plz head over to this link and help its driveing us mad:mad:
tnx =HaZZard=
::::===CLICK HERE FOR LINK! (http://sv2.3dbuzz.com/vbforum/unr_showthread.php?s=&threadid=38912&pagenumber=1) ===::::
legacy-petey247
08-22-2003, 09:26 PM
Originally posted by =HaZZard=
Thanks alot :D ive been trying to get guys to spawn since i bought unreal. Thanks for the reply, So how would i go about creating the trigger to spawn them. i know how to create a trigger, but what would i have to do to get it to spawn them?
=HaZZard= :up: :up: :up:
Add a trigger, and a scripted trigger. The trigger will "trigger" the scripted trigger. In the scripted trigger's properties, waitfor the trigger event, then add actor spawns in the scripted trigger. This is all done under AIScript->Actions in the scripted trigger. Hope this helps.
GL
legacy-=HaZZard=
08-23-2003, 05:13 AM
Yeh ive tryed the scripted triggers ive tryed the AI script ive tryed changeing the controller type in the AI script. If you use a scripted triger it spawns a gorge model that just walks around you map aimlessly and you carnt chose what model it spawns also it pours bots out of the player start witch is no good. If i use the AI script i get it to spawn the model i want with the weapon i want were i want BUT :p it just stands there! its alive because its got the idle anim but he acts as if your not there and lets you shoot him ontill he dies. any help would be REALY nice me and rivit have been trying to get this to work for months now! to find out what weve tryed check out the forum link in my last post. tnx
=HaZZard=
legacy-petey247
08-23-2003, 07:56 AM
Well, You probably need an UnrealScriptSequence to give it a botAI or to give it specific instructions.
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