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Mr. Brownstone
07-30-2003, 02:00 PM
http://ut2003master.epicgames.com/serverlist/full-all.txt
http://ut2003master.epicgames.com/serverlist/demo-all.txt

These are the full-game & demo master server lists of UT2003 as provided by Epic.

Does anyone know the URL’s of the Unreal & Unreal Tournament server lists?

elmuerte
07-30-2003, 03:51 PM
The UT master server doesn't require authentication, you can just connect to it an request the data

Mr. Brownstone
07-30-2003, 04:22 PM
Aha, I’m remembered. :D

Actually, do you know the precise string I should send to the master-server in order to receive the IP list? I know for Quake3 this is:

\xFF\xFF\xFF\xFFgetservers...blah

But I’m having trouble tracking down this information for UT and Unreal. (I’m sure it’s right under my very nose. :weird:)

Thanks very much for your help.

elmuerte
07-30-2003, 04:58 PM
the UT master server uses the gamespy protocol

Mr. Brownstone
07-31-2003, 08:00 AM
Thanks again.

I’ve since found some more information, but I’m having a bit of trouble.

The documentation I have found says that I should first send \basic\\secure\wookie to the master-server in order to discard the “banner” packet. I can then send my GameSpy-formatted query to retrieve the IP list.

Unfortunately, all UDP packets I receive from unreal.epicgames.com are zero-length, ie; the query failed. Querying master.gamespy.com and master0.gamespy.com give me time-out errors. (I’ve specified port 28900 in all cases.)

Any ideas as to what could be wrong?

elmuerte
07-31-2003, 09:43 AM
the master server uses TCP and you don't need to send a security request, this is only required for GameSpy's protected master servers.
Epic's UT Master server is open for everybody

legacy-Rüpel
07-31-2003, 10:01 AM
\list\\gamename\ut

it will send one packet with the wookie-thingy

and afterwards the list follows

Mr. Brownstone
07-31-2003, 10:07 AM
Originally posted by El_Muerte_[TDS]
the master server uses TCP . . .
Originally posted by Rüpel
\list\\gamename\utThat’s what I needed to know! And there I was sending return-packet information to a UDP connection like a common n00b. :sour:

Thanks guys! :D I have a practical implementation working now. :)

elmuerte
07-31-2003, 01:48 PM
Originally posted by Rüpel
\list\\gamename\ut


ah right that was it, I forgot it and didn't want to search through my backups ;)