View Full Version : Epic: Something to consider for the future: GIBS
legacy-PopcornSquid
07-29-2003, 02:25 PM
Please, make better Gibs, I know its a small part of a game but you have really never made good gibs, since unreal 1 theyve jsut been oblongs of rhombuses with a red texture, now I will admit i liked the greed bloodied and metalic gibs in ut2003 but they could really be much better. Please actually make them look like pieces of bodies.
Quake 3 still has the best gibs in a game and I really think that if you made your gibs alot better it would add a lot of satisfaction to smearing some hoser across a map in Unreal.
legacy-smooked
07-29-2003, 02:27 PM
I agree 100% it is the small details who make it :)
legacy-Scoshi_Tiger
07-29-2003, 02:29 PM
Gibbing someone in Q3 was hella satisfying :)
So was gibbing someone in ut :) I remember gibbing people in ut, their bodies would come apart and the chunks would paint the walls red where-ever they landed.
In Ut2003, it's a lil dire, IMO. Bodies don't gib completely, leaving the ass of whoever was gibbed. :( Does UT2003 even have blood decals?
legacy-chimp_spanner
07-29-2003, 02:31 PM
Yeah but depending on your Decal Stay setting, they tend to dissapear :( I did like the way in UT1 the level would just degenerate into a splatter fest, blood everywhere. Something to consider for future UT's!
legacy-smormando
07-29-2003, 02:35 PM
It kind of sucks playing IG and sometimes they don't splatter, they just fall (depending on the character, I think). Someone made a mod for the original Quake that was cool. It was a gib gun (guess what it did). Then there was another one where you could pick up someone's head after they were gibbed and then release it as a homing missile. Really cool...
legacy-SealClubber
07-29-2003, 02:41 PM
u gotta turn off ur reduce gore setting for gibs , especially in IG
legacy-smormando
07-29-2003, 02:42 PM
Originally posted by SealClubber
u gotta turn off ur reduce gore setting for gibs , especially in IG
I didn't think I had gore reduced, but I'll check. Thanks. :up:
legacy-eldiablo2003
07-29-2003, 02:43 PM
I want more, better and bloodier GIBS too!!!!!! :up: :up: :up: (am I sick?)
legacy-191
07-29-2003, 02:45 PM
they should make the game more bloody alltogether.
legacy-smormando
07-29-2003, 02:49 PM
Originally posted by 191
they should make the game more bloody alltogether.
Everyone together: "They should make the game more bloody"
(Sorry for the "Airplane!" reference, but it's sooo hot at work I'm getting delirious.)
Boksha
07-29-2003, 02:55 PM
IMO, people should gib MUCH easier.
Currently, it's rare to see any gibs.
People should AT LEAST gib partially under these conditions:
1. Death by rocket, rocket did more than 60 damage.
2. Death by LG, person had less than 30 health.
3. Death by flakshell, blast did more than 60 damage. (the blast does 90 damage on a direct hit, the chunks ussually do an extra 40 or so on a direct-hit)
4. Death by flakchunks at close range.
5. Death by combo, combo did more than 100 damage.
6. Death by minigun, people should stand around a bit after getting fragged. If the guy firing continues hitting, the dead guy should gib.
legacy-NachoUK
07-29-2003, 02:55 PM
Originally posted by smormando
I didn't think I had gore reduced, but I'll check. Thanks. :up:
Take a look at your ut2003.ini file and set your mindesiredframerate lower There's a good chance that the game is removing the gibs in order to give you a marginally better framerate...
One thing I do think Epic should look at is gibbing arses... it looks kinda stupid when you kill someone, and all that is left is their rump...
legacy-LondonsDC
07-29-2003, 02:58 PM
im sorry yeh but u cant beat the gibs system in sof1/2 wateva, its highly amusing to be actually able to shoot off arms n legs n stuff, u cant do that in this game, if i try to shoot of sum1s leg it falls off at the knee leaving an unbloddied, superfast healed stump
^ yes it does sound dodgy dusnt it?
legacy-ScaZZ
07-29-2003, 03:00 PM
Aye, the gibs in UT1 were much better, the actual coulor of teh blood was closer to the real (claret) deal also, a lot darker. I remember getting the More Gore mutator for UT1 and turning it up max. On my crappy p3, voodoo3, the game just came to a complete standstill when i filled a room full of like 30 bots and fired a Deemer in there. Mmmm fun :D
legacy-DeathGoblinX
07-29-2003, 03:05 PM
If you die by minigun this is what should happen!
If you are killed by a player with the minigun and they are still shooting you your body should stand upright and take the hits and like jiggle...they had it in the original UT so why not! and I agree we need much cooler gibs and effects!
No more rumps! :D
legacy-DM_Agony
07-29-2003, 03:07 PM
When you shoot the IG rifle and blow up a guy, it would be way better to see there legs, arms, ect... get blown apart. :) :up:
legacy-CaptainZap
07-29-2003, 03:48 PM
I would like to see something different than the current green digital spirit sorta thing. IMO, they should have made the characters look like REAL ghosts (That is... if there IS a such thing.. :confused: Well... You know what I mean! :mad: )
On the gibbing subject, maybe they made some sacrifices to keep the frame rates up. Just a thought.. ;)
legacy-PopcornSquid
07-29-2003, 03:50 PM
Originally posted by CaptainZap
I would like to see something different than the current green digital spirit sorta thing. IMO, they should have made the characters look like REAL ghosts (That is... if there IS a such thing.. :confused: Well... You know what I mean! :mad: )
On the gibbing subject, maybe they made some sacrifices to keep the frame rates up. Just a thought.. ;)
Id like an effect like the one seen in the Animatrix short 'Program' When those samurai got sliced they kinda disintergrated into single pieces of matrix code, it looked fecking cool and is possible with the ut2003 particle system.
Boksha
07-29-2003, 04:06 PM
Originally posted by CaptainZap
On the gibbing subject, maybe they made some sacrifices to keep the frame rates up. Just a thought.. ;)
I think having 2000 gibs flying around will be less CPU intensive than having 200 karma ragdolls bouncing on the screen.
legacy-CaptainZap
07-29-2003, 04:22 PM
Originally posted by Boksha
I think having 2000 gibs flying around will be less CPU intensive than having 200 karma ragdolls bouncing on the screen.
I thought the maximum bots or players in a level was 32? :confused:
Karma effects are funny sometimes. Crazy things seem to happen. :haha:
Boksha
07-29-2003, 04:27 PM
It was just an example. :)
If 2000 gibs are faster than 200 karma dolls, 160 gibs will also be faster than 16 karma dolls. :p
legacy-zenmaster86
07-29-2003, 04:41 PM
Here Here http://www.gamers-forums.com/smilies/otn/wink/thumb.gif
Death by minigun, people should stand around a bit after getting fragged. If the guy firing continues hitting, the dead guy should gib.
Hel yes, best sugestion all weak he should get things nocked off slowly (leg arm arm torso head)
More bloodhttp://www.smilies.okipages.com/s/contrib/ed/lo.gif
I turned off the gore so my sister chould play once and there realy is no diference:( it should be a drastic change, with reduce gore enabled it should look like it is now:haha: :up:
legacy-FLAGEL
07-29-2003, 04:45 PM
Reduced gore > *.
I mean, who gives a crap about gibs or other eye-candy bull.
Boksha
07-29-2003, 04:46 PM
Originally posted by Boksha
6. Death by minigun, people should stand around a bit after getting fragged. If the guy firing continues hitting, the dead guy should gib.
And look who thinks up things first eh? The original, in your face. ;)
Anyway, PIGS. KILL. MEAT.
Yeah. More gibs.
Originally posted by FLAGEL
Reduced gore > *.
I mean, who gives a crap about gibs or other eye-candy bull.
Not surprisingly, a LOT of people.
legacy-CaptainZap
07-29-2003, 04:48 PM
Originally posted by Boksha
It was just an example. :)
If 2000 gibs are faster than 200 karma dolls, 160 gibs will also be faster than 16 karma dolls. :p
Manipulating numbers like that, you could run for a goverment office. You'd get my vote! :haha: :up:
Would be nice if they had an option for gibs only. :)
legacy-PopcornSquid
07-29-2003, 04:52 PM
Originally posted by FLAGEL
Reduced gore > *.
I mean, who gives a crap about gibs or other eye-candy bull.
Me for one, adds to the experience.
legacy-DeathGoblinX
07-29-2003, 05:06 PM
Nobody liked my idea?
"If you are killed by a player with the minigun and they are still shooting you your body should stand upright and take the hits and like jiggle and have blood come out of the bodies when taking a hit"
Boksha
07-29-2003, 05:43 PM
Originally posted by DeathGoblinX
Nobody liked my idea?
"If you are killed by a player with the minigun and they are still shooting you your body should stand upright and take the hits and like jiggle and have blood come out of the bodies when taking a hit"
IIRC, everybody that replied so far liked that idea. :p
legacy-zenmaster86
07-29-2003, 06:12 PM
"If you are killed by a player with the minigun and they are still shooting you your body should stand upright and take the hits and like jiggle and have blood come out of the bodies when taking a hit"
And nock off limbs in the process!!;) :D :up:
legacy-DeathGoblinX
07-29-2003, 06:14 PM
Originally posted by zenmaster86
And nock off limbs in the process!!;) :D :up:
Why of course! This could easily be done with Karma and have a option to turn it on or off or not. I bet a coder could probably do it...:D
legacy-Pathos
07-29-2003, 06:21 PM
Originally posted by PopcornSquid
Id like an effect like the one seen in the Animatrix short 'Program' When those samurai got sliced they kinda disintergrated into single pieces of matrix code, it looked fecking cool and is possible with the ut2003 particle system.
That would be a nice effect. Maybe would be a neat mod idea.
legacy-Mr Evil
07-29-2003, 07:12 PM
Originally posted by eldiablo2003
I want more, better and bloodier GIBS too!!!!!! :up: :up: :up: (am I sick?)
http://www.cheese83.freeserve.co.uk/unreal/gib/100x.jpg
Boksha
07-29-2003, 07:14 PM
That's just overkill. :)
I don't really want more and bloodier gibs (OK, just a little :D), but I WOULD like people to gib more often. ATM the characters look like they're made of rubber or something, rather than flesh.
CliffyB
07-29-2003, 07:30 PM
Yeah, we could use less ragdoll and bigger and better gibs...hmm....
Cliff
legacy-zenmaster86
07-29-2003, 07:37 PM
This is good official suport Hummmmm could help a tad with the cause:D :up:
Thanks for the post Cliff:D
legacy-DeathGoblinX
07-29-2003, 07:52 PM
Actually Cliff how about putting in some cooler effects when you're body is dissapearing. And make it so we can totally demolish players and not see thier bum.
Thanks for the post! :rolleyes: :cool: :D
legacy-zenmaster86
07-29-2003, 07:58 PM
And make it so we can totally demolish players and not see thier bum.
http://mysmilies.creativesell.net/otn/confused/11zrolleyes.gifWhat?
OMG, look how fast my runing GUY is <<<<<<<<:eek: :p
legacy-NachoUK
07-29-2003, 08:16 PM
Originally posted by CliffyB
Yeah, we could use less ragdoll and bigger and better gibs...hmm....
Cliff
That's the spirit ;)
Seriously though, please sort the indestructable ass thing out :p
legacy-DeathGoblinX
07-29-2003, 08:17 PM
Exactly what I said Nacho! :haha: :up:
legacy-zenmaster86
07-29-2003, 08:21 PM
sort the indestructable ass thing out
O
Thats what you were talking about:D what hapens when you get run over with a tank? Or better yet landed on? Can sections be crushed i.e lower body and have head arms chest intact that would be grusome:) :up:
Hey can you shoot some ones hand off? That would seem to be somthing that would happen alot in a seting such as Unreal.
legacy-ScaZZ
07-29-2003, 08:43 PM
Ok, this aint to do with gibs exactly, but what about being able to shoot someones gun outta their hand, or at least when u get hit, u kinda get knocked about a bit (ur screen i mean, as if 4 real) a-la, Doom3? Or would that just end up annoying? Probably, now that i think about it....
Boksha
07-29-2003, 08:48 PM
Doesn't suit the game if you ask me ScaZZ. Too frustrating too.
As for the Cliffy thing, I wonder whether that was sarcastic? I hope not. I like gibs. ;)
legacy-ScaZZ
07-29-2003, 09:00 PM
Yeh, totally, i was just thinking what it'd be like running round trying to shoot someone and then all of a sudden ur gun is gone and ur like, WTF?. Wouldn't work. The screen movement thing, might work if it was implemented well (almost like shaky camera work), but again, the amount of times u get hit whilst playing in a multi-player, as opposed to a Single player, (spesh with guns like the minigun) ur screen would be all over the place, and would get very annoying.
Back to the gibs thing tho, what about if they did summin like 'Pain skins' ? I seem to remember them back in Q2 at some point (i think u had to turn them on urself tho). They might work, and if u had a couple of different versions, depending on how injured u were, it'd add another dimension to the game, bcuz then, u wouldn't just be relying on the Aural (Oral? ;))cues as to wether or not somebody was getting hit or whatever. I dunno, might be worth a shot, along with teh added gibs eh?
:D
legacy-zenmaster86
07-29-2003, 09:19 PM
As for the Cliffy thing, I wonder whether that was sarcastic? I hope not. I like gibs.
:eek: No that would be a point less post in a thread like this with this much + support.......
But I don't want them to decreese the amout of ragdoll but increse the amount of stuff it effects like lights swinging, swaying platforms....rockes that move ect. stuff like that....I guess
There should be an equal amount of rag and Gib effects with player models depending what is happening to them...
I bet it piss*s Cliff and crew off how we disect every thing they say makes them wereeeee of there words:)
legacy-HughTheHand
07-30-2003, 02:57 AM
Originally posted by DeathGoblinX
If you die by minigun this is what should happen!
If you are killed by a player with the minigun and they are still shooting you your body should stand upright and take the hits and like jiggle.
I really miss doing that. :(
legacy-PopcornSquid
07-30-2003, 04:11 AM
Originally posted by CliffyB
Yeah, we could use less ragdoll and bigger and better gibs...hmm....
Cliff
Hey cliffy.
Yeah ragdoll is REALLY cool, sure UT2003's isnt up to the standards of the havok engine, but dammit you tried something new.
There should be more jibs but ragdoll should still be in there too, it should just happen a little less, it would make it alot more special and you would notice it more.
legacy-PopcornSquid
07-30-2003, 04:13 AM
Originally posted by zenmaster86
:eek: No that would be a point less post in a thread like this with this much + support.......
But I don't want them to decreese the amout of ragdoll but increse the amount of stuff it effects like lights swinging, swaying platforms....rockes that move ect. stuff like that....I guess
There should be an equal amount of rag and Gib effects with player models depending what is happening to them...
I bet it piss*s Cliff and crew off how we disect every thing they say makes them wereeeee of there words:)
Do what Unreal 2 did, have the ragdoll running, but as soon as it comes to restl turn it to a model that can be gibbed.
legacy-zenmaster86
07-30-2003, 06:20 PM
have the ragdoll running, but as soon as it comes to restl turn it to a model that can be gibbed.
Thats a must but karma realy dusen't seem to do much if you know what I mean I want to see bodies skid to a hault at your feet:D or tumble down and land on some one.......
realy the bodies should stay on the ground longer.......the Gib life mute is cool
One minor qualm I have that is in this catigory is the lack of bullet maks on walls i hope/know this will be adresed in 2004.....the flack and some guns don't even leave a mark on anny thing and some of the energy weapons should leave some trace of were they hit.....the Ling should leave a line/weald looking thing like the light saber in Jedi outcast did along walls :D :up: :)
legacy-Radeon285
07-30-2003, 06:53 PM
Originally posted by CliffyB
Yeah, we could use less ragdoll and bigger and better gibs...hmm....
Cliff
Hell yeah man! Add the cool minigun death too, would look wicked if you kept shooting the guy after he died and kept getting pummeled like in UT1, also, it would look wicked after you stopped shooting and the karma rag-doll took over.
Another idea I had would be is to improve the karma rag-dolls realism, I noticed that they can only reach a maximum velocity and it looks really bad when they are falling down long distances (I would know the best, since in my map, BR-Legacy, there is a VERY long drop into the caves on the map) Also, somtimes rag-dolls get snagged onto objects, kinda sucks :(
legacy-zenmaster86
07-30-2003, 07:15 PM
Hell yeah man! Add the cool minigun death too, would look wicked if you kept shooting the guy after he died and kept getting pummeled like in UT1, also, it would look wicked after you stopped shooting and the karma rag-doll took over.
Would look even beter if limbs were nocked off in the process(arm..leg..lower body ect.) and all the limbs were effected by karma:D :up:
legacy-Shuri
07-30-2003, 07:21 PM
I think the best thing would be to either keep it how it is and have an official gibs mutator, or return to UT deaths and have a no-gibs/rising spirit mutator (where dead bodies act like they do now).
legacy-Dark_Spectre
07-30-2003, 07:47 PM
EDIT: OMG.... :eek: Ignore this post
Boksha
07-30-2003, 08:05 PM
Originally posted by Shuri
I think the best thing would be to either keep it how it is and have an official gibs mutator, or return to UT deaths and have a no-gibs/rising spirit mutator (where dead bodies act like they do now).
Care to explain why?
I think it would be cool to have things like they are now, only have people gib slightly more often to give the game just that bit of a comic-style-violence feel UT1 had. UT2k3 can be damn serious at times.
legacy-Shuri
07-30-2003, 08:19 PM
Originally posted by Boksha
Care to explain why?
I think it would be cool to have things like they are now, only have people gib slightly more often to give the game just that bit of a comic-style-violence feel UT1 had. UT2k3 can be damn serious at times.
So people can get their way.
Some people want gibs, some people are fine with it how it is.
Boksha
07-30-2003, 08:24 PM
Bah. That way you'd have a split between servers. I say, make it a client-side option. All things with karma and effects are done clientside anyway.
legacy-Shuri
07-30-2003, 08:27 PM
Client-side, mutator, whatever - I don't care either way, as long as both ways are in. /me likes variety :D
legacy-Radeon285
07-30-2003, 08:40 PM
I think that all these effects, with the gibs and everything should be on by default, and if you want to turn some of them off, there should be a ragdoll-death detail option under detail settings. Minigun death shouldnt be able to be turned off though, I cant see it really lowering framerates at all, and its mad-cool :cool:
legacy-zenmaster86
07-31-2003, 09:26 AM
I think that all these effects, with the gibs and everything should be on by default, and if you want to turn some of them off
Exactly:D , In the game menue theirs a gore reduce check box so I say pump up the gore so it is grusome and grafic..how it should be and make the reduce buton actualy do somthing.
Still like my mini gun death idea....:D of dis membering over time;) :up:
Plumb_Drumb
07-31-2003, 09:33 AM
I would like to see something added:
When somebody gets thier head shot off, the head goes bouncing around screaming in terror, or mumbling little curse words like, "you bastard! why'd you have to go and blow my head off, eh!?!"
Then, to make the head shut up you could fire a rocket at it and there would be a large explosion of blood soaking everyone within range :up:
Something goofy like that.
Magwa
07-31-2003, 09:50 AM
yes better gibs i hate seeing people just cut in half with their legs and butt laying on the ground .In UT 1 when you electrified someone with the enhanced Shock rifle (Insta) they exploded heads bounced lmao i remember getting hit with my own head off a wall when i respawned once ......better gibs would really be nice
legacy-bannedog
07-31-2003, 01:55 PM
Originally posted by CliffyB
Yeah, we could use less ragdoll and bigger and better gibs...hmm....
Cliff
C'mon ppl he's surely being sarcastic here... :D
If you read that Homelan article about the Ten most important fps's, CliffyB talks about the original unreal engine as "counter-programming" or something like that. i.e. all the unreal games are about not following the herd, thinking out of the box, doing the opposite of what they're doing at id...
I enjoy a gib-smeary q3 splatterfest as much as anybody but I'll bet even carmack and co recognize ragdoll physics as one of the most impressive things in shooters.
That said, it's a smart idea to have a mod where u can factor up ur gibs, tho...
:up:
legacy-Nijil
07-31-2003, 03:10 PM
I like how the physics are now. However, Id like to see a cutter like weapon cut someone in half with no gibbing, just have them fall in half.
I think anymore gibs and it would be a bit goofy, but thats just me. However, I doubt anybody is going to spend their time with a thigh master, so complete gibbing is best, if all thats going to be left is the butt. Hoever, I think its cool when you use a strong weapon, knock someone off a ledge, and get their arm or leg stuck in something, so they just dangle.
As for the minigun thing, I thought the UT animation was alright, but I like the force of the minigun slamming the body into the wall or over a cliff. Maybe for the assault rifle, but not the minigun as much. I doubt many people would be standing after a few bursts of that :P, unless they are Superman and aren't affected by natural forces.
I think the corpses should last longer (maybe until end of round on the life based gametypes), and the green floaty effect is kinda lame, especially when you knock someone over the edge, and instead of burning in magma, they start to float midair. Maybe let them impale on sharp edges and corners, if falling or shot into them.
When bodies turn into skeletons (ie. DM-Inferno lava), they shouldn't regrow lost bones. Ive had my upper torso blown off, only to have its bones regrow in the lava pool.
legacy-zenmaster86
07-31-2003, 08:06 PM
If you read that Homelan article about the Ten most important fps's, CliffyB talks about the original unreal engine as "counter-programming" or something like that. i.e. all the unreal games are about not following the herd, thinking out of the box, doing the opposite of what they're doing at id...
The whole point of this thread was not to remove or nock karma but to get more of it and have more visable damage and neet effects on the player models when they die or will they are dead.
I think the bodies should stay on the ground longer and be effected by karma and be able to be gibed at the same time and the remanes of the body which I hope will only be a hand;) :D float up in a more elaborate green ghost.....
A must for 2004 is for the cadavers to be GIBABLE further being able to blow off a hand or a foot or at half sections meaning straight through the abdimin or in organic shapes like a light saber slicing from the sholder to the waist like a seat bellt dus.
legacy-;-x
12-30-2003, 09:35 PM
more bigger gibs=less fps
its harder on your system-esp when they are complex gibs with 5 other ppl gibbin' on the screen
For Instagib,turn gore as low as it gets so you can follow movement easier;)
when I play ut instagib I pretty much dull all the eycandy down,coronas and fancy textures really are too much of a distraction,I hide weapons hud and text,,everything,so I can be totally focuses on my opponents.
But normal weapons,you gotta have some gibage:mad: :up:
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