legacy-Grooter
07-19-2003, 08:09 PM
Okay hello again, and thanks for the help on that last thread I made, but the problem with this one, is that I can't get the mutator to appear in the game! I was just testing to see if I could make more than likely the easiest mutator ever, and I did an EXACT copy of the MutQuadJump.uc and pasted it in UT2003 > SixJump > Classes > SixJump.uc
After that, I made the SixJump.int in the System folder, and it complies everything great with 0 errors but it still doesn't show up in the game! Here's the SixJump.uc
//================================================== ===========================
// SixJump - Allows you to jump six times!
//================================================== ===========================
class SixJump extends Mutator;
function ModifyPlayer(Pawn Other)
{
local xPawn x;
x = xPawn(Other);
if(x != None)
{
// Increase the number of times a player can jump in mid air
x.MaxMultiJump = 5;
// Also increase a bit the amount they jump each time
x.MultiJumpBoost = 65;
}
Super.ModifyPlayer(Other);
}
defaultproperties
{
GroupName="Jumping"
FriendlyName="SixJump"
Description="When double & quad jump just isn't enough!"
}
And then here's the SixJump.int
Object=(Class=Class,MetaClass=Engine.Mutator,Name= SixJump.SixJump,Description="When double & quad jump just isn't enough!")
If you can help me get this mutator to show up in the UT2003 mutators list, I'd very much so appreciate it. Thanks again!
After that, I made the SixJump.int in the System folder, and it complies everything great with 0 errors but it still doesn't show up in the game! Here's the SixJump.uc
//================================================== ===========================
// SixJump - Allows you to jump six times!
//================================================== ===========================
class SixJump extends Mutator;
function ModifyPlayer(Pawn Other)
{
local xPawn x;
x = xPawn(Other);
if(x != None)
{
// Increase the number of times a player can jump in mid air
x.MaxMultiJump = 5;
// Also increase a bit the amount they jump each time
x.MultiJumpBoost = 65;
}
Super.ModifyPlayer(Other);
}
defaultproperties
{
GroupName="Jumping"
FriendlyName="SixJump"
Description="When double & quad jump just isn't enough!"
}
And then here's the SixJump.int
Object=(Class=Class,MetaClass=Engine.Mutator,Name= SixJump.SixJump,Description="When double & quad jump just isn't enough!")
If you can help me get this mutator to show up in the UT2003 mutators list, I'd very much so appreciate it. Thanks again!