View Full Version : How do you make movers move on their own without being triggered by the player?
legacy-Zero Shift Ken
07-19-2003, 06:24 PM
Topic.
Also, can someone tell me the basics of optimising a map, I'm not sure what to do here. I mean apart from the basics of making sure there isnt too much bsp usage and lots of static meshes.
legacy-petey247
07-19-2003, 06:33 PM
http://www.leveldesigner.com/index.php?action=cat&ID=19
http://udn.epicgames.com/pub/Content/LevelOptimization/
Both have lots of stuff to answer those questions. Hope this helps.
legacy-Fecal Marmaset
07-19-2003, 06:36 PM
Optimizing can be touchy. Keep it in mind, at all times, when you start any projects and it will become "second nature".
The first thing you want to do is zone-off whatever you can.
Then work with antiportals, cull distance, etc.
The UDN site has a pretty good read, on this.
http://udn.epicgames.com/pub/Content/LevelOptimization/
One thing they don't mention there, is that anti-portals can be sheets.
Any questions....feel free to PM or email me.:up:
:D
EDIT: oh yeah....forgot about your mover question.:rolleyes:
Make your mover, in theory, like a rotating fan. dig into the properties of one of Epics to see what makes it work. Even if your mover wasn't rotating....it would be similar.
I think you could trigger it at a playerstart, and then have it "repeat"
:D
legacy-Zero Shift Ken
07-19-2003, 07:15 PM
Thx for that, I'll dig around for some movers and such :up:
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