legacy-JèrséÿÐèvíL
07-18-2003, 05:40 PM
Hi.I'm totaly new at using Unreal Editor and Im having a huge problem trying to create a new UTX with it.
Heres the situation.I recently bought Splinter Cell.Which uses the Unreal2 engine and UTX files types.
Whoever worked on the PC version of Splinter Cell (after making it for Xbox first) forgot that us PC users arent sitting 10-20 feet back from our screen and left one of the crosshairs the same size as the X-box one I guess.Anyway it's a huge, its a big ass circle that blocks up your target when trying to aim.If you aim at there head there head is totally hidden behing this big stupid circle
I can't open the "HUD.utx in UED because it gives me an "Out of memory error,free up space on your C drve message"Which I feel is wrong since I have nice fat swap file and 1 Gig of ram and my windows is set to ConservativeSwapfileUsage=1
Anyway I took the easy way around this and just used an "unpacker" to extract all the files from the "HUD.utx"
in Splinter Cell so I could get at the "ETGAME.bmp" which contains the crosshairs.Edited the alpha channel layer and made it more reasonable looking(looks more like the pistol crosshair now.
The HUD.utx is only1.48MB and 10.2MB when all extracted.
(I wish WinZip compressed files this good lol)
Ive been all over the net these past few days reading UED tutorials and no matter how close to the letter I follow them I can't seem to re-UTX these files.I click import and select the files then yes to all and they seem to be going in but then nothing.There not going in.
Please help
My plan is to offer this new HUD.utx (with my new improved crosshair) to some Splinter Cell fan sites so that all the people who also find this crappy huge dot annoying can have some relief too.
Personally I'm on the last level now and will likely be uninstalling Splinter Cell soon anyway.(I mean what else is there to do with a single player campain based game like this after you beat it anyway?Its not like theres an active mod community for it or anything)
Anyway I was hoping one of you could help me get this new HUD.utx made
Thanks in advance
Heres the situation.I recently bought Splinter Cell.Which uses the Unreal2 engine and UTX files types.
Whoever worked on the PC version of Splinter Cell (after making it for Xbox first) forgot that us PC users arent sitting 10-20 feet back from our screen and left one of the crosshairs the same size as the X-box one I guess.Anyway it's a huge, its a big ass circle that blocks up your target when trying to aim.If you aim at there head there head is totally hidden behing this big stupid circle
I can't open the "HUD.utx in UED because it gives me an "Out of memory error,free up space on your C drve message"Which I feel is wrong since I have nice fat swap file and 1 Gig of ram and my windows is set to ConservativeSwapfileUsage=1
Anyway I took the easy way around this and just used an "unpacker" to extract all the files from the "HUD.utx"
in Splinter Cell so I could get at the "ETGAME.bmp" which contains the crosshairs.Edited the alpha channel layer and made it more reasonable looking(looks more like the pistol crosshair now.
The HUD.utx is only1.48MB and 10.2MB when all extracted.
(I wish WinZip compressed files this good lol)
Ive been all over the net these past few days reading UED tutorials and no matter how close to the letter I follow them I can't seem to re-UTX these files.I click import and select the files then yes to all and they seem to be going in but then nothing.There not going in.
Please help
My plan is to offer this new HUD.utx (with my new improved crosshair) to some Splinter Cell fan sites so that all the people who also find this crappy huge dot annoying can have some relief too.
Personally I'm on the last level now and will likely be uninstalling Splinter Cell soon anyway.(I mean what else is there to do with a single player campain based game like this after you beat it anyway?Its not like theres an active mod community for it or anything)
Anyway I was hoping one of you could help me get this new HUD.utx made
Thanks in advance