legacy-DeadManWalking
07-18-2003, 10:44 AM
I think i may have found a bug in UEd3.
The problem is with Static Mesh Packages. I recently put some meshs I made into a level (no problem there). A week later I realized I had some incorrect collision settings on some models. I open the map up, then open the package, alter the collision settings, etc. SAVE THE PACKAGE. RE-BUILD (ALL). SAVE the map.
When I play the level however (with view collision), the meshs have magically returned to the old settings.
I go back into the ed open the level, and magically the old Static Package properties have returned again.
Even weirder, when i open the Static Package up, without opening a map first it does show the correct collision settings. So, somehow, the map itself is retaining the incorrect Static Package properties.
I'm really hoping that i made some obvious simple error, and someone can point it out Cause i'm baffled as hell .
P.S - Is there a memory cache somewhere in ued3 that can be emptied?
The problem is with Static Mesh Packages. I recently put some meshs I made into a level (no problem there). A week later I realized I had some incorrect collision settings on some models. I open the map up, then open the package, alter the collision settings, etc. SAVE THE PACKAGE. RE-BUILD (ALL). SAVE the map.
When I play the level however (with view collision), the meshs have magically returned to the old settings.
I go back into the ed open the level, and magically the old Static Package properties have returned again.
Even weirder, when i open the Static Package up, without opening a map first it does show the correct collision settings. So, somehow, the map itself is retaining the incorrect Static Package properties.
I'm really hoping that i made some obvious simple error, and someone can point it out Cause i'm baffled as hell .
P.S - Is there a memory cache somewhere in ued3 that can be emptied?