legacy-gw4043
07-17-2003, 09:38 PM
Howdy all,
I'm working with poketerrain and have come across a small issue i'm hoping someone has a solution for.
Say you have a point on your terrain thats 3000 unit high and you begin 'poking' with a maxdepth of 50. Unfortunately, that doesn't mean the 3000 will stop deforming at 2950....it means it will stop at 50 units above 0! This is wreaking havoc with our static meshes (tree's etc) that are in the surrounding area. Floating static meshes are no good! :P
Aside from extending all the static meshes 2951 units into the ground.....how would I prevent this?
any and all suggestions are appreciated!
thanks.
I'm working with poketerrain and have come across a small issue i'm hoping someone has a solution for.
Say you have a point on your terrain thats 3000 unit high and you begin 'poking' with a maxdepth of 50. Unfortunately, that doesn't mean the 3000 will stop deforming at 2950....it means it will stop at 50 units above 0! This is wreaking havoc with our static meshes (tree's etc) that are in the surrounding area. Floating static meshes are no good! :P
Aside from extending all the static meshes 2951 units into the ground.....how would I prevent this?
any and all suggestions are appreciated!
thanks.