View Full Version : Team number at player start
legacy-GeorgeV
07-17-2003, 02:57 PM
I set the team number (in team game) at many player start actors 0, and another 1, but every player start give red and blue team player.
How can I set the player start for only red or blue team player started at his player start actor?
Thanks: George Varga
legacy-Salem78
07-17-2003, 03:34 PM
Are you talking about a DM-map or CTF-map?
I'm not sure about this, but I think to make red players start at red actors and blue players at blue actors - only works in CTF-BR-DOM-maps...not in Team Death-match.
But I'm not sure!
legacy-GeorgeV
07-17-2003, 04:49 PM
The game type is Team DeathMatch.
George Varga
legacy-GeorgeV
07-18-2003, 02:41 PM
Example: I set the player start actor the 0 team number, but at this player start actor (during game) starting red and blue team players too.
Waht's wrong?
Thanks: George Varga
legacy-Salem78
07-18-2003, 05:37 PM
Nothing is wrong, it doesn't work to separate teams in Team Deathmatch.
Maybe a coding or something can make that work in Team DM.
legacy-GeorgeV
07-19-2003, 04:08 AM
I created new game type, and I modified the script code (set the player start properties), and the bots are spawned their side (red or blue).
Thanks for the answers: George Varga
legacy-the_grey_man
09-04-2003, 01:24 PM
Originally posted by GeorgeV
I created new game type, and I modified the script code (set the player start properties), and the bots are spawned their side (red or blue).
Thanks for the answers: George Varga
Could you go into more detail please as I am looking at creating a TDM map with specific starts for each team.
Thanks
legacy-GeorgeV
03-01-2004, 09:36 AM
Sorry, but I read your message only now.
Spawn the players in your team area with new game type:
//-----------------------------------------------------------
// Exion
// Author: George Varga
//-----------------------------------------------------------
class Exion extends xTeamGame;
...
...
defaultproperties
{
...
bSpawnInTeamArea=True
...
}
legacy-the_grey_man
03-01-2004, 10:06 AM
Thanks for the reply,
I cannot remember what map I was working on at the time :rolleyes:
I'll save it for the future ;)
legacy-: DX :-THeGAME
03-22-2004, 07:33 AM
Could someone go into a more detailed explination
Perty plz!
legacy-: DX :-THeGAME
03-22-2004, 05:56 PM
Just 1 lil bump...
legacy-the_grey_man
03-22-2004, 06:04 PM
I never tried it so I cannot tell you how it works.
Not boing much mapping atm but playing alot :)
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