legacy-Vila
07-15-2003, 06:22 AM
:cry:
Someone help!
Whats up with this , opening screen comes on press play, and this error comes up every shot..
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1002 MHz with 638MB RAM
Video: NVIDIA Vanta/Vanta LT (4403)
General protection fault!
History: CacheParseLine <- AMenuBase::CacheLoad <- AMenuBase::CacheGet <- UxUtil::execFindUPLPlayerRecord <- UObject::execClassContext <- (Tab_SPProfileLoad Package.GUITabControl.Tab_SPProfileLoad @ Function XInterface.Tab_SPProfileLoad.UpdateStats : 0175) <- UObject::execDelegateFunction <- (GUIListBox Package.GUITabControl.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 000B) <- UObject::execDelegateFunction <- (GUIList Package.GUITabControl.GUIList @ Function XInterface.GUIListBase.SetIndex : 00AA) <- UObject::ProcessEvent <- (UT2MainMenu Package.UT2MainMenu, Function XInterface.UT2MainMenu.ButtonClick) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
What is this, I know TNT2 card is low, but its played fine from the get go, so it can't be that..new one soon..getting a Geforce FX 5200, Ultra..no neg comments please, I am disabled its all I can afford..right now..
However actually I have had not a problem with TNT 2 card ...playing the game till now,which is since it came out...its been playing fine actually not a problem..
Installed 2225 patch when it first came out, been playing since then, daily.. fine...absolutely no problems have I had with this game..or patch..I really have been lucky with the game..Then out of the blue.. suddenly this..It does start up screen, then I click to play and this error message, appears..well I reinstalled, worked ok, with the first version..then tried the patch before 2225 same problem..did a clean install, and then did 2225 patch again, and now its playing...
As I said even with my TNT2 card..on Windows 98SE..639 MB RAM.. AMD 1.2 gig processor..SoundBlaster Live MP3 + sound card..even with details on normal, world on high, and higher resolution, I have played with no problems on this system..don't know why but I do..DirectX9a installed..latest Detonator drivers,been on for a while now when it first came out 44.03 I believe it is.. improved it greatly..works great..never a problem since I got this game.believe it or not...Now this weird message..Can anyone make head or tails of this...Is this a bug thing..is there a chance it will happen again?..:(
I'd appreciate..any info and reply on this..twas a frustrationg day trying to fix this..now I am a bit worried about what caused it, would like to know..
Thanks..
:)
Someone help!
Whats up with this , opening screen comes on press play, and this error comes up every shot..
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1002 MHz with 638MB RAM
Video: NVIDIA Vanta/Vanta LT (4403)
General protection fault!
History: CacheParseLine <- AMenuBase::CacheLoad <- AMenuBase::CacheGet <- UxUtil::execFindUPLPlayerRecord <- UObject::execClassContext <- (Tab_SPProfileLoad Package.GUITabControl.Tab_SPProfileLoad @ Function XInterface.Tab_SPProfileLoad.UpdateStats : 0175) <- UObject::execDelegateFunction <- (GUIListBox Package.GUITabControl.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 000B) <- UObject::execDelegateFunction <- (GUIList Package.GUITabControl.GUIList @ Function XInterface.GUIListBase.SetIndex : 00AA) <- UObject::ProcessEvent <- (UT2MainMenu Package.UT2MainMenu, Function XInterface.UT2MainMenu.ButtonClick) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
What is this, I know TNT2 card is low, but its played fine from the get go, so it can't be that..new one soon..getting a Geforce FX 5200, Ultra..no neg comments please, I am disabled its all I can afford..right now..
However actually I have had not a problem with TNT 2 card ...playing the game till now,which is since it came out...its been playing fine actually not a problem..
Installed 2225 patch when it first came out, been playing since then, daily.. fine...absolutely no problems have I had with this game..or patch..I really have been lucky with the game..Then out of the blue.. suddenly this..It does start up screen, then I click to play and this error message, appears..well I reinstalled, worked ok, with the first version..then tried the patch before 2225 same problem..did a clean install, and then did 2225 patch again, and now its playing...
As I said even with my TNT2 card..on Windows 98SE..639 MB RAM.. AMD 1.2 gig processor..SoundBlaster Live MP3 + sound card..even with details on normal, world on high, and higher resolution, I have played with no problems on this system..don't know why but I do..DirectX9a installed..latest Detonator drivers,been on for a while now when it first came out 44.03 I believe it is.. improved it greatly..works great..never a problem since I got this game.believe it or not...Now this weird message..Can anyone make head or tails of this...Is this a bug thing..is there a chance it will happen again?..:(
I'd appreciate..any info and reply on this..twas a frustrationg day trying to fix this..now I am a bit worried about what caused it, would like to know..
Thanks..
:)