View Full Version : Shiny water?
legacy-Wolv34ine
07-11-2003, 03:14 PM
I have a fluid surface infor in my map and its ok except that its too shiny. How can I tone it down?
Also does anyone know how to get the "mossy" surface that is mapped onto the water in antalus, you know the one with the vines across the water?
Please help on these two guys.:)
legacy-Buckyfg
07-11-2003, 03:21 PM
Best thing to do besides making your own water shader e.t.c is to try a bunch of different textures (glass/water) from the texture browser.
"IF" you dont know how to change them which I presume you do, just find a new texture and click on it, then right click on the water (fluidsurface info I presume) and go to Properties/display/skins and click "use" and it will add the new texture to the water.
Try a bunch untill you find one that works
legacy-Wolv34ine
07-11-2003, 04:13 PM
Cheers for the quikc reply mate. I will try just that.:)
legacy-Dark_Spectre
07-11-2003, 11:51 PM
That moss shader is actually very complex. Best just open Antalus, and open up the shader in the texture browser to take a look at it.
legacy-Wolv34ine
07-12-2003, 06:04 AM
I did that and found the moss texture. I then aplied it to my fluid surface but it seemed to apply the Antalus cubemap too:bulb:
I applied it to the opacity layer if your interested. Now either thats the wrong layer to apply it too or I am missing something.
Any suggestions guys?
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