View Full Version : Permanent Third Person Camera
07-10-2003, 12:16 AM
What I'm trying to do is make the player behindview 1 regardless whether it is behindview 0 or not.
I've been playing around with the source, but I've got no idea how to go about it. Has anyone tried doing this?
07-10-2003, 01:10 AM
This is probably a dumb try, but maybe something like
if (behindview = 0)
behindview = 1;
or like Pawn.View, look around in the pawn settings or something similar to it
07-10-2003, 06:16 AM
You would also need to force network servers to allow behindview, else it wont work in network games;
I think you can do it in prebegin or postbegin play in a mutator, something like
level.game.bAllowBehindView = True;
Im not sure if thats it, but its something like that.
07-10-2003, 09:12 AM
Someone created a third-person mutator. It adds the cross hairs and everything so it's like playing a third person action game. Not sure what the mutators called though.
07-10-2003, 11:41 AM
Mr Evil: http://www.cheese83.freeserve.co.uk/unreal.htm
Its called Taken From Behind.
07-10-2003, 05:07 PM
go into the xPlayer controller and derive a new class, the override the playercalcview function to read something like
event Playerclacview(/*params here*/)
bbehindview = true;
calcbehindview(Cameralocation, camerarotation, 50); //50 is the follow distance to the player
then in your game type add this to the defalut properties
for more details, go here http://gamestudies.cdis.org/~jgiles under lessons...lessons 13 to 16
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