legacy-vaiosc-rogue
07-10-2003, 12:13 AM
OK, i pressed export character to Unreal but it "cannot be imported because its dimensions are not powers of two (200x200)"
After that i went to my settings in UT just to check if it was there or not, and it was! But whenever I entered a game i got this:
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1818 MHz with 511MB RAM
Video: NVIDIA RIVA TNT2 Model 64/Model 64 Pro (4345)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Material None.._1 NULL) <- UObject::ProcessEvent <- (TTM_Pawn DM-[DaTs]SlapDown.TTM_Pawn, Function ttm2003v22.TTM_Pawn.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Its not the maps fault because Ive played that map several times... please help!
IF IM DOIN SOMTIN WRONG IN TRYING TO GET THE SKIN IN THE GAME PLEASE TELL ME!!!
After that i went to my settings in UT just to check if it was there or not, and it was! But whenever I entered a game i got this:
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1818 MHz with 511MB RAM
Video: NVIDIA RIVA TNT2 Model 64/Model 64 Pro (4345)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Material None.._1 NULL) <- UObject::ProcessEvent <- (TTM_Pawn DM-[DaTs]SlapDown.TTM_Pawn, Function ttm2003v22.TTM_Pawn.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Its not the maps fault because Ive played that map several times... please help!
IF IM DOIN SOMTIN WRONG IN TRYING TO GET THE SKIN IN THE GAME PLEASE TELL ME!!!