View Full Version : Rustatorium emitter.
Angel_Mapper
07-09-2003, 02:59 AM
I understand everything about it except the delay between bursts. Anyone?
Angel_Mapper
07-09-2003, 04:42 AM
Ok, new, more important problem. Whoever made it put the sound for the emitter in MyLevel, now that I copied it over to the level I'm working on it crashes whenever I try to load it in the editor. Any ideas on how I can get the sound working or somehow get rid of the emitter if I can't open the map?
legacy-Spin
07-09-2003, 04:46 AM
import a sound (any sound) with the same name into mylevel with identical naming convention (including group) then open your map and delete the emitter.
Angel_Mapper
07-09-2003, 04:50 AM
Just tried that, didn't seem to work. Here's the error message I get:
http://angelmapper.com/ModderFockers.gif
legacy-Spin
07-09-2003, 06:00 AM
Any joy yet toots? For the life of me I cant think of another solution other than what I suggested or preloading the map you copied the effect from..
legacy-Bonehed316
07-09-2003, 08:49 AM
any chance of restoring from a backup?
otherwise, i remember a thing ucc can do. something about making a package with the textures music and such ripped out. sounds messy, but its better than starting over. or maybe use ucc to re-import the sound, or another sound with the same name, so it wont crash when you open it?
Angel_Mapper
07-09-2003, 09:40 AM
Well, I ended up just starting over, didn't take too long since I knew what I had done for the most part. Actually turned out a bit better. :D But it was annoying to lose almost an entire day's work.
Lesson learned: UEd is teh suck. That and don't copy that emitter without removing or replacing the sound.
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