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View Full Version : Hard bot problem, bot masters needed



legacy-Buckyfg
07-07-2003, 08:54 PM
If your a guru than this wont be a big deal but I dont know what to do here. Basicly its all in the pic.

right now I have the pathnodes on the edges of the circle with Forced Paths to each corresponding Jump spot, which is right beside a jump pad. there is a gap as you can see. I tried an invisible bsp pad wherew I've placed the pathnodes but its still the same.

it works sometimes but the bots are thinking WAYY to much about it. I've not used jump spots before so I might be doing them wrong or need to do something else all together

http://www.aengusfinnan.com/temp-bucky/contbots1.jpg

Any help on this would be great. I've read all the tuts but nothing is helping me here.

-=¤willhaven¤=-
07-07-2003, 11:26 PM
if the bots dont really have to travel up or down on the jumps... you can force the paths with regular path nodes

just be sure to force the paths both ways...

if worse comes to worse... liftexits and a lift center should do it...

legacy-ennio
07-08-2003, 02:29 AM
I remember doing something similar. I didn't use any jump spots and set the jump pad as a forced path from the desired path node - worked fine.

legacy-Buckyfg
07-08-2003, 10:21 AM
Thanks folks, I removed the jumpspots and just forced path from the pathnodes to the jumppads and it works alot better :up:

Only thing I have to get them to do now is not use the same ones everytime.

legacy-DraZtiK
07-08-2003, 10:24 PM
Originally posted by Buckyfg
Only thing I have to get them to do now is not use the same ones everytime.

Have you tried playing with assault paths? dunno never tried.

legacy-cagy
07-09-2003, 08:14 AM
Only thing I have to get them to do now is not use the same ones everytime.

Don't use ForcedPaths then, use 'Proscribed Paths' (and leave Forced BLANK!)