Boksha
07-07-2003, 02:06 PM
I try running a commandline server on my PC, but I can't connect to it when I have set a password. Here's the contents of the batchfile I'm using.
ucc server DM-Asbestos?GamePassword=fweptest?AdminPassword=JodyB ernal?difficulty=0?GameSpeed=1
?bAutoNumBots=false?MinPlayers=2?MaxPlayers=12?Wea ponStay=true
?Mutator=ttm2003v21.TTM_MutMain,FWep.MutFWep pktlag=50 pktloss=0 -log=server.log
If I join, the client displays a black screen, until after awhile it changes into unreal://myip:7777/index.ut2. That hangs forever. If I disconnect, the server log said the following:
DevNet: NotifyAcceptingConnection: Server myLevel accept
NetComeGo: Open myLevel 07/07/03 18:59:55 myip:4700
DevNet: NotifyAcceptingChannel Control 0 server Level DM-Asbestos.myLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=2000 VER=2225
DevNet: Level server received: AUTH HASH=6fd92a3169a59e52c38ed271468bac56 USERNAME= PASSWORD=
DevNet: Level server received: NETSPEED 10000
Log: Client netspeed is 7000
DevNet: Level server received: LOGIN RESPONSE=585338883 URL=Index.ut2?Name=[FOG]Boksha?Class=Engine.Pawn?Character=Horus?team=0
DevNet: Login request: Index.ut2?Name=[FOG]Boksha?Class=Engine.Pawn?Character=Horus?team=0
DevNet: PreLogin failure: (NEEDPW) ()
NetComeGo: Close TcpipConnection myip:4700 07/07/03 18:59:55
DevNet: NotifyAcceptingConnection: Server myLevel accept
NetComeGo: Open myLevel 07/07/03 18:59:55 myip:4700
DevNet: NotifyAcceptingChannel Control 0 server Level DM-Asbestos.myLevel: Accepted
NetComeGo: Close TcpipConnection myip:4700 07/07/03 19:00:09
It works fine without password. Also, I never get asked for a password. I don't have a savedpassword for my own IP either. :confused:
Anyone know what's going on here and how I can fix this?
(btw, it's a weird batchfile. It's a test server for a mutator I'm working on. That's why I want to PW, I don't want people to accidentally join the server)
ucc server DM-Asbestos?GamePassword=fweptest?AdminPassword=JodyB ernal?difficulty=0?GameSpeed=1
?bAutoNumBots=false?MinPlayers=2?MaxPlayers=12?Wea ponStay=true
?Mutator=ttm2003v21.TTM_MutMain,FWep.MutFWep pktlag=50 pktloss=0 -log=server.log
If I join, the client displays a black screen, until after awhile it changes into unreal://myip:7777/index.ut2. That hangs forever. If I disconnect, the server log said the following:
DevNet: NotifyAcceptingConnection: Server myLevel accept
NetComeGo: Open myLevel 07/07/03 18:59:55 myip:4700
DevNet: NotifyAcceptingChannel Control 0 server Level DM-Asbestos.myLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=2000 VER=2225
DevNet: Level server received: AUTH HASH=6fd92a3169a59e52c38ed271468bac56 USERNAME= PASSWORD=
DevNet: Level server received: NETSPEED 10000
Log: Client netspeed is 7000
DevNet: Level server received: LOGIN RESPONSE=585338883 URL=Index.ut2?Name=[FOG]Boksha?Class=Engine.Pawn?Character=Horus?team=0
DevNet: Login request: Index.ut2?Name=[FOG]Boksha?Class=Engine.Pawn?Character=Horus?team=0
DevNet: PreLogin failure: (NEEDPW) ()
NetComeGo: Close TcpipConnection myip:4700 07/07/03 18:59:55
DevNet: NotifyAcceptingConnection: Server myLevel accept
NetComeGo: Open myLevel 07/07/03 18:59:55 myip:4700
DevNet: NotifyAcceptingChannel Control 0 server Level DM-Asbestos.myLevel: Accepted
NetComeGo: Close TcpipConnection myip:4700 07/07/03 19:00:09
It works fine without password. Also, I never get asked for a password. I don't have a savedpassword for my own IP either. :confused:
Anyone know what's going on here and how I can fix this?
(btw, it's a weird batchfile. It's a test server for a mutator I'm working on. That's why I want to PW, I don't want people to accidentally join the server)