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View Full Version : changing port number on a listen server HELP ASAP



legacy-BloodShed
07-05-2003, 11:48 AM
okey here's the deal:

1) I need to change the port in UT2K3 from 7777 to 27015 for a listen server

2) Im behind a firewall where theres only one port dedicated to me (27015) witch i use for HL

3) I dont have access to the firewall, because im on a shared network. I was lucky enough to that one port

4) Is it true that i need to open 4 ports (in total) to UT2K3 work online?

NakedApe
07-05-2003, 12:14 PM
If you want it to appear in the browser and ASE/GS lists, yes. Otherwise just the gameport will suffice. To change this edit the following section in your UT2003.ini:

[URL]
Port=<portnumber>

legacy-BloodShed
07-05-2003, 03:07 PM
okey this your guide has given me so far:

UT2003 Build UT2003_Build_[2003-04-07_17.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1193 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (4403)

UdpGamespyQuery DM-Q1DM4.UdpGamespyQuery (Function IpDrv.UdpGamespyQuery.PreBeginPlay:00FB) Assertion failed, line 56

History: FFrame::Serialize <- UObject::ProcessEvent <- (UdpGamespyQuery DM-Q1DM4.UdpGamespyQuery, Function IpDrv.UdpGamespyQuery.PreBeginPlay) <- ULevel::SpawnActor <- (UdpGamespyQuery) <- UObject::ProcessEvent <- (MasterServerUplink DM-Q1DM4.MasterServerUplink, Function IpDrv.MasterServerUplink.BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

NakedApe
07-05-2003, 04:58 PM
Originally posted by BloodShed
okey this your guide has given me so far:

UT2003 Build UT2003_Build_[2003-04-07_17.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1193 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (4403)

UdpGamespyQuery DM-Q1DM4.UdpGamespyQuery (Function IpDrv.UdpGamespyQuery.PreBeginPlay:00FB) Assertion failed, line 56

History: FFrame::Serialize <- UObject::ProcessEvent <- (UdpGamespyQuery DM-Q1DM4.UdpGamespyQuery, Function IpDrv.UdpGamespyQuery.PreBeginPlay) <- ULevel::SpawnActor <- (UdpGamespyQuery) <- UObject::ProcessEvent <- (MasterServerUplink DM-Q1DM4.MasterServerUplink, Function IpDrv.MasterServerUplink.BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Uhm, this looks like there is a problem with the query ports. That would be a local problem. Is something else using the UDP ports that OldQueryPortNumber is set to?

You should turn off all broadcasting in the server until you get it working. Then add back what makes sense (stats in this case) and see if it breaks something.