PDA

View Full Version : makeing the hoverbike work in the game



legacy-HamArms
07-05-2003, 09:27 AM
can anyone help with the hoverbike. im trying to make it work in my map. what do i need to doPLEASE HELP!

legacy-jarnotjuh
07-05-2003, 10:01 AM
hoverbike?:confused: :eek: :bulb: :weird: :sour:

did you make it yourself and you want to put it ingame?
search for a export tutor: Max to ued
Maya to ued

if you have done it, let me see the result :)


bye

legacy-moppel
07-05-2003, 02:59 PM
Originally posted by jarnotjuh
hoverbike?:confused: :eek: :bulb: :weird: :sour:

He means the hoverbikes in the VechiclesMeshes.usx static mesh package (look for it with the static mesh browser in UnrealEd).

There is no way to make them "work", though. They just seem to be normal static meshes.

legacy-BabyNuke
07-05-2003, 03:06 PM
I think it's possible if you put a little work into it, but currently, I don't think you'd actually be able to see your playermodel using it, so it'd look crappy.

legacy-sneaky_usb
07-05-2003, 04:02 PM
um.. if i'm not mistaken, the 'hump' taunt animation looks suspiciously like a person riding a bike of some type.
There is a way to script that animation and freeze it at that point.
You can also script the players drawscale size so it looks like he is actually sitting on it.

I think it can be done.

Where you at, Mr Evil?
This looks right up your alley.

-=sneak